Fixed build
This commit is contained in:
32
Makefile
32
Makefile
@@ -1,27 +1,41 @@
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ARCH=$(patsubst aarch64,arm64,$(shell uname -m))
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BLENDER = ../../blender-3.6.20-linux-x64/blender
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SERVER = src/godot/bin/godot_server.x11.opt.tools.$(ARCH)
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EDITOR_PLATFORM=x11es
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DEMO_PLATFORMS=x11 x11es
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EDITOR = src/godot/bin/godot.$(EDITOR_PLATFORM).opt.tools.$(ARCH)
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.PHONY: all godot-editor-main export export-models export-clothes \
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export-clean export-linux-demo export-windows-demo \
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export-binaries patch tests import-vrm export-buildings
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all: godot-editor-main godot-main
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godot-main: patch
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SCONS_EXTRA=-j16
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define build_godot
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$(4): $(5)
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@echo Building $(4)
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cd src/godot; \
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scons platform=x11 arch=$(ARCH) target=release tools=no custom_modules=../modules -j16; \
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scons platform=x11 arch=$(ARCH) target=release_debug tools=no custom_modules=../modules -j16;
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cd src/godot; \
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scons platform=x11 arch=$(ARCH) target=release tools=no custom_modules=../modules -j16; \
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scons platform=$(1) arch=$(ARCH) target=$(2) tools=$(3) custom_modules=../modules $(SCONS_EXTRA)
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endef
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define build_godot_platform
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$(eval $(call build_godot,$(1),release,no,godot-main-release-$(1),patch))
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$(eval $(call build_godot,$(1),debug,no,godot-main-debug-$(1),patch))
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$(eval $(call build_godot,$(1),release_debug,no,godot-main-rdebug-$(1),patch))
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GODOT_MAIN_TARGETS += godot-main-release-$(1) godot-main-debug-$(1) godot-main-rdebug-$(1)
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endef
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$(foreach pt,$(DEMO_PLATFORMS),$(eval $(call build_godot_platform,$(pt))))
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godot-main: $(GODOT_MAIN_TARGETS) godot-editor-main godot-server-main
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godot-server-main: $(SERVER)
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godot-editor-main: $(EDITOR)
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$(SERVER): patch
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cd src/godot; \
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scons platform=server arch=$(ARCH) target=release_debug tools=yes custom_modules=../modules -j16
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godot-editor-main: patch
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cd src/godot; \
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scons platform=x11es arch=$(ARCH) verbose=yes target=release_debug tools=yes custom_modules=../modules -j16;
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$(eval $(call build_godot,server,release_debug,yes,$(SERVER),patch))
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$(eval $(call build_godot,x11es,release_debug,yes,$(EDITOR),patch))
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patch: ./src/godot/scene/animation/skeleton_ik.cpp
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cd ./src/godot && git reset --hard HEAD && rm -Rf platform/x11es; for p in ../patches/*.patch; do git apply $$p; done
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cd ./src/godot && git reset --hard HEAD && rm -Rf platform/x11es && for p in ../patches/*.patch; do git apply $$p; done
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sed -e 's/ERR_FAIL_COND_V(-1 == p_task->root_bone, false);//g' -i ./src/godot/scene/animation/skeleton_ik.cpp
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cd ./src/modules/voxel && git reset --hard HEAD && for p in ../../patches/voxel/*.patch; do git apply $$p; done
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