Separated BuildingsData to a singleton as RoadLinesData

This commit is contained in:
2024-09-16 13:34:06 +03:00
parent e971020cb3
commit ccc1555424
4 changed files with 416 additions and 336 deletions

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@@ -0,0 +1,248 @@
#include <core/os/memory.h>
#include <core/io/json.h>
#include <core/os/file_access.h>
#include <core/io/config_file.h>
#include <scene/resources/packed_scene.h>
#include "from_string.h"
#include "buildings_data.h"
BuildingsData *BuildingsData::singleton;
static ConfigFile config;
BuildingsData::BuildingsData()
: undo_log_size(64)
{
load_data();
}
BuildingsData::~BuildingsData()
{
}
BuildingsData *BuildingsData::get_singleton()
{
if (!singleton)
singleton = memnew(BuildingsData);
return singleton;
}
void BuildingsData::cleanup()
{
if (singleton) {
singleton->~BuildingsData();
Memory::free_static(singleton, false);
singleton = nullptr;
}
}
void BuildingsData::read_buildings_json(const String &buildings_path)
{
String buildings_json = FileAccess::get_file_as_string(buildings_path);
Variant json_v;
String es;
int eline;
Error status = JSON::parse(buildings_json, json_v, es, eline);
ERR_FAIL_COND_MSG(status != OK, "Can't parse json: " + es +
" at line: " + itos(eline));
Dictionary json = json_v;
List<Variant> keys;
json.get_key_list(&keys);
List<Variant>::Element *e = keys.front();
while (e) {
struct building b;
String key = e->get();
Dictionary entry = json[key];
String id = entry.get("id", "empty");
if (id == "empty") {
e = e->next();
continue;
}
building::from_dict(&b, json[key], key);
buildings.push_back(b);
e = e->next();
}
#if 0
e = keys.front();
while (e) {
String key = e->get();
/* Transform */
print_line("key: " + key);
String id = json[key].get("id");
print_line("id: " + id);
String aabb = json[key].get("aabb");
print_line("aabb: " + aabb);
e = e->next();
}
#endif
filter_generated_stuff();
print_line("entries count: " + itos(buildings.size()));
}
void BuildingsData::save_buildings_json(const String &buildings_path)
{
int i;
String buildings_json = FileAccess::get_file_as_string(buildings_path);
String backup_path = buildings_path + ".bak";
String store_path = buildings_path;
filter_generated_stuff();
FileAccess *fa = FileAccess::open(backup_path, FileAccess::WRITE);
fa->store_string(buildings_json);
fa->close();
Dictionary json;
for (i = 0; i < (int)buildings.size(); i++) {
String key;
VariantWriter::write_to_string(buildings[i].xform, key);
Dictionary dict = buildings[i].to_dict();
dict["index"] = i;
json[key] = dict;
}
String json_string = JSON::print(json, "\t", false);
fa = FileAccess::open(store_path, FileAccess::WRITE);
fa->store_string(json_string);
fa->close();
print_line("entries count: " + itos(buildings.size()));
}
void BuildingsData::building::from_dict(building *b, const Dictionary &dict,
const String &key)
{
int i;
b->key = key;
b->xform = from_string<Transform>(key);
b->id = dict.get("id", "empty");
b->pattern_id = dict.get("pattern_id", 0);
b->generated = dict.get("generated", false);
Array residents = dict.get("residents", Array());
b->residents.resize(residents.size());
for (i = 0; i < (int)residents.size(); i++)
b->residents.write[i] = residents[i];
Array workers = dict.get("workers", Array());
b->workers.resize(workers.size());
for (i = 0; i < (int)workers.size(); i++)
b->workers.write[i] = workers[i];
Array guests = dict.get("guests", Array());
b->guests.resize(guests.size());
for (i = 0; i < (int)guests.size(); i++)
b->guests.write[i] = guests[i];
String doors_s = dict.get("doors", "[ ]");
Array doors = from_string<Array>(doors_s);
b->doors.resize(doors.size());
for (i = 0; i < (int)doors.size(); i++)
b->doors.write[i] = from_string<Transform>(doors[i]);
String aabb_s = dict.get("aabb", AABB());
b->aabb = from_string<AABB>(aabb_s);
Array worktime = dict.get("worktime", Array());
if (worktime.size() == 0) {
worktime.resize(2);
worktime[0] = 0;
worktime[1] = 23;
}
b->worktime[0] = worktime[0];
b->worktime[1] = worktime[1];
}
template <class T> static inline void v2a(Array &ret, const Vector<T> &data)
{
int i;
ret.resize(data.size());
for (i = 0; i < (int)data.size(); i++)
ret[i] = data[i];
}
Dictionary BuildingsData::building::to_dict() const
{
int i;
Dictionary ret;
ret["id"] = id;
ret["pattern_id"] = pattern_id;
ret["generated"] = generated;
Array r, w, g;
v2a(r, residents);
ret["residents"] = r;
v2a(w, workers);
ret["workers"] = w;
v2a(g, guests);
ret["guests"] = g;
Array d;
v2a(d, doors);
String doors_s;
Array d2;
d2.resize(d.size());
for (i = 0; i < (int)d.size(); i++) {
String tmp;
VariantWriter::write_to_string(d[i], tmp);
d2[i] = tmp;
}
VariantWriter::write_to_string(d2, doors_s);
ret["doors"] = doors_s;
String aabb_s;
VariantWriter::write_to_string(aabb, aabb_s);
ret["aabb"] = aabb_s;
Array wt;
wt.resize(2);
wt[0] = worktime[0];
wt[1] = worktime[1];
ret["worktime"] = wt;
return ret;
}
void BuildingsData::filter_generated_stuff()
{
ConfigFile config;
Error result = config.load("res://config/stream.conf");
ERR_FAIL_COND_MSG(result != OK, "Failed to load config");
Array gen_prefixes = config.get_value("lines", "gen_prefixes");
int i, j;
for (i = 0; i < (int)buildings.size(); i++) {
for (j = 0; j < (int)gen_prefixes.size(); j++) {
String prefix = gen_prefixes[j];
if (buildings[i].id.begins_with(prefix)) {
buildings[i].generated = true;
break;
}
}
}
}
void BuildingsData::load_data()
{
Error result = config.load("res://config/stream.conf");
ERR_FAIL_COND_MSG(result != OK, "Failed to load config");
Dictionary buildings_data =
config.get_value("buildings", "building_data");
List<Variant> keys;
buildings_data.get_key_list(&keys);
List<Variant>::Element *e = keys.front();
while (e) {
String key = e->get();
building_data[key] = buildings_data[key];
e = e->next();
}
e = keys.front();
while (e) {
String key = e->get();
print_line(key + ": " + buildings_data[key]);
e = e->next();
}
String buildings_path = config.get_value("buildings", "buildings_path");
read_buildings_json(buildings_path);
}
void BuildingsData::checkpoint()
{
struct checkpoint_data cp;
cp.building_data = building_data;
cp.buildings = buildings;
undo_log.push_back(cp);
while ((int)undo_log.size() > undo_log_size)
undo_log.erase(undo_log.begin());
}
void BuildingsData::undo()
{
struct checkpoint_data cp = *undo_log.end();
building_data = cp.building_data;
buildings = cp.buildings;
}

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@@ -0,0 +1,58 @@
#ifndef BUILDINGS_DATA_H
#define BUILFINGS_DATA_H
#include <vector>
#include <core/reference.h>
class PackedScene;
class ResourceInteractiveLoader;
class BuildingsData {
public:
/* Per-building information */
struct building {
String id;
int pattern_id;
Vector<int> residents, workers, guests;
Vector<Transform> doors;
String key;
Transform xform;
AABB aabb;
int worktime[2];
bool generated;
static void from_dict(struct building *b,
const Dictionary &dict,
const String &key);
Dictionary to_dict() const;
};
/* Scene objects data */
struct scene_data {
Ref<PackedScene> packed_scene;
String path;
Ref<ResourceInteractiveLoader> loader;
std::vector<int> buildings;
};
HashMap<String, struct scene_data> scenes;
/* Data for each building type */
HashMap<String, String> building_data;
/* Data for each building in a world */
std::vector<struct building> buildings;
struct checkpoint_data {
HashMap<String, String> building_data;
std::vector<struct building> buildings;
};
std::vector<struct checkpoint_data> undo_log;
int undo_log_size;
BuildingsData();
virtual ~BuildingsData();
static BuildingsData *singleton;
public:
void read_buildings_json(const String &buildings_path);
void save_buildings_json(const String &buildings_path);
void filter_generated_stuff();
void remove_generated_stuff();
void load_data();
void checkpoint();
void undo();
static BuildingsData *get_singleton();
static void cleanup();
};
#endif

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@@ -1,5 +1,3 @@
#include <core/io/json.h>
#include <core/os/file_access.h>
#include <core/set.h>
#include <scene/main/viewport.h>
#include <scene/resources/packed_scene.h>
@@ -9,167 +7,18 @@
#include <modules/voxel/terrain/voxel_lod_terrain.h>
#include "from_string.h"
#include "road_processing.h"
#include "stream.h"
#include "road_debug.h"
#include "buildings_data.h"
#include "stream.h"
void StreamWorld::read_buildings_json(const String &buildings_path)
{
String buildings_json = FileAccess::get_file_as_string(buildings_path);
Variant json_v;
String es;
int eline;
Error status = JSON::parse(buildings_json, json_v, es, eline);
ERR_FAIL_COND_MSG(status != OK, "Can't parse json: " + es +
" at line: " + itos(eline));
Dictionary json = json_v;
List<Variant> keys;
json.get_key_list(&keys);
List<Variant>::Element *e = keys.front();
while (e) {
struct building b;
String key = e->get();
Dictionary entry = json[key];
String id = entry.get("id", "empty");
if (id == "empty") {
e = e->next();
continue;
}
building::from_dict(&b, json[key], key);
buildings.push_back(b);
e = e->next();
}
#if 0
e = keys.front();
while (e) {
String key = e->get();
/* Transform */
print_line("key: " + key);
String id = json[key].get("id");
print_line("id: " + id);
String aabb = json[key].get("aabb");
print_line("aabb: " + aabb);
e = e->next();
}
#endif
filter_generated_stuff();
print_line("entries count: " + itos(buildings.size()));
}
void StreamWorld::save_buildings_json(const String &buildings_path)
{
int i;
String buildings_json = FileAccess::get_file_as_string(buildings_path);
String backup_path = buildings_path + ".bak";
String store_path = buildings_path;
filter_generated_stuff();
FileAccess *fa = FileAccess::open(backup_path, FileAccess::WRITE);
fa->store_string(buildings_json);
fa->close();
Dictionary json;
for (i = 0; i < (int)buildings.size(); i++) {
String key;
VariantWriter::write_to_string(buildings[i].xform, key);
Dictionary dict = buildings[i].to_dict();
dict["index"] = i;
json[key] = dict;
}
String json_string = JSON::print(json, "\t", false);
fa = FileAccess::open(store_path, FileAccess::WRITE);
fa->store_string(json_string);
fa->close();
print_line("entries count: " + itos(buildings.size()));
}
void StreamWorld::building::from_dict(building *b, const Dictionary &dict,
const String &key)
{
int i;
b->key = key;
b->xform = from_string<Transform>(key);
b->id = dict.get("id", "empty");
b->pattern_id = dict.get("pattern_id", 0);
b->generated = dict.get("generated", false);
Array residents = dict.get("residents", Array());
b->residents.resize(residents.size());
for (i = 0; i < (int)residents.size(); i++)
b->residents.write[i] = residents[i];
Array workers = dict.get("workers", Array());
b->workers.resize(workers.size());
for (i = 0; i < (int)workers.size(); i++)
b->workers.write[i] = workers[i];
Array guests = dict.get("guests", Array());
b->guests.resize(guests.size());
for (i = 0; i < (int)guests.size(); i++)
b->guests.write[i] = guests[i];
String doors_s = dict.get("doors", "[ ]");
Array doors = from_string<Array>(doors_s);
b->doors.resize(doors.size());
for (i = 0; i < (int)doors.size(); i++)
b->doors.write[i] = from_string<Transform>(doors[i]);
String aabb_s = dict.get("aabb", AABB());
b->aabb = from_string<AABB>(aabb_s);
Array worktime = dict.get("worktime", Array());
if (worktime.size() == 0) {
worktime.resize(2);
worktime[0] = 0;
worktime[1] = 23;
}
b->worktime[0] = worktime[0];
b->worktime[1] = worktime[1];
}
template <class T> static inline void v2a(Array &ret, const Vector<T> &data)
{
int i;
ret.resize(data.size());
for (i = 0; i < (int)data.size(); i++)
ret[i] = data[i];
}
Dictionary StreamWorld::building::to_dict() const
{
int i;
Dictionary ret;
ret["id"] = id;
ret["pattern_id"] = pattern_id;
ret["generated"] = generated;
Array r, w, g;
v2a(r, residents);
ret["residents"] = r;
v2a(w, workers);
ret["workers"] = w;
v2a(g, guests);
ret["guests"] = g;
Array d;
v2a(d, doors);
String doors_s;
Array d2;
d2.resize(d.size());
for (i = 0; i < (int)d.size(); i++) {
String tmp;
VariantWriter::write_to_string(d[i], tmp);
d2[i] = tmp;
}
VariantWriter::write_to_string(d2, doors_s);
ret["doors"] = doors_s;
String aabb_s;
VariantWriter::write_to_string(aabb, aabb_s);
ret["aabb"] = aabb_s;
Array wt;
wt.resize(2);
wt[0] = worktime[0];
wt[1] = worktime[1];
ret["worktime"] = wt;
return ret;
}
#define data() (BuildingsData::get_singleton())
void StreamWorld::create_tilemap()
{
int i;
for (i = 0; i < (int)buildings.size(); i++) {
int tile_x = buildings[i].xform.origin.x / tile_size;
int tile_z = buildings[i].xform.origin.z / tile_size;
for (i = 0; i < (int)data()->buildings.size(); i++) {
int tile_x = data()->buildings[i].xform.origin.x / tile_size;
int tile_z = data()->buildings[i].xform.origin.z / tile_size;
std::tuple<int, int> key = std::make_tuple(tile_x, tile_z);
if (tiles.find(key) != tiles.end())
tiles[key].push_back(i);
@@ -287,7 +136,7 @@ void StreamWorld::load_tile(int tx, int ty)
const std::vector<int> &items = tiles[key];
for (i = 0; i < (int)items.size(); i++) {
print_line("load item: " + itos(i) + ": " + itos(items[i]) +
": " + buildings[items[i]].id);
": " + data()->buildings[items[i]].id);
load_building(items[i]);
}
}
@@ -299,7 +148,7 @@ void StreamWorld::erase_tile(int tx, int ty)
const std::vector<int> &items = tiles[key];
for (i = 0; i < (int)items.size(); i++) {
print_line("unload item: " + itos(i) + ": " + itos(items[i]) +
": " + buildings[items[i]].id);
": " + data()->buildings[items[i]].id);
unload_building(items[i]);
}
}
@@ -316,24 +165,25 @@ void StreamWorld::unload_building(int id)
void StreamWorld::request_item(int type, int item)
{
String id = buildings[item].id;
String id = data()->buildings[item].id;
if (id == "empty")
return;
String path = building_data[id];
String path = data()->building_data[id];
switch (type) {
case 0:
if (!scenes.has(id)) {
if (!data()->scenes.has(id)) {
print_line("Requesting " + itos(item) + " " + path);
struct scene_data sd;
struct BuildingsData::scene_data sd;
sd.path = path;
sd.loader = ResourceLoader::load_interactive(
path, "PackedScene", true);
if (std::find(sd.buildings.begin(), sd.buildings.end(),
item) == sd.buildings.end())
sd.buildings.push_back(item);
scenes[id] = sd;
data()->scenes[id] = sd;
} else {
struct scene_data &sd = scenes[id];
struct BuildingsData::scene_data &sd =
data()->scenes[id];
if (std::find(sd.buildings.begin(), sd.buildings.end(),
item) == sd.buildings.end())
sd.buildings.push_back(item);
@@ -341,15 +191,16 @@ void StreamWorld::request_item(int type, int item)
break;
case 1:
print_line("Removing " + itos(item) + " " + path);
if (scenes.has(id)) {
if (data()->scenes.has(id)) {
std::vector<int>::iterator b =
scenes[id].buildings.begin();
data()->scenes[id].buildings.begin();
std::vector<int>::iterator e =
scenes[id].buildings.end();
data()->scenes[id].buildings.end();
// if (item_nodes.has(item))
// item_nodes[item]->queue_delete();
scenes[id].buildings.erase(std::remove(b, e, item),
scenes[id].buildings.end());
data()->scenes[id].buildings.erase(
std::remove(b, e, item),
data()->scenes[id].buildings.end());
if (item_nodes.has(item)) {
item_nodes[item]->queue_delete();
item_nodes.erase(item);
@@ -362,74 +213,40 @@ void StreamWorld::request_item(int type, int item)
void StreamWorld::update_items()
{
int i;
const String *key = scenes.next(nullptr);
const String *key = data()->scenes.next(nullptr);
while (key) {
if (!scenes[*key].packed_scene.is_valid()) {
key = scenes.next(key);
if (!data()->scenes[*key].packed_scene.is_valid()) {
key = data()->scenes.next(key);
continue;
}
for (i = 0; i < (int)scenes[*key].buildings.size(); i++) {
if (item_nodes.has(scenes[*key].buildings[i]))
for (i = 0; i < (int)data()->scenes[*key].buildings.size();
i++) {
if (item_nodes.has(data()->scenes[*key].buildings[i]))
continue;
Node *psc = scenes[*key].packed_scene->instance();
Node *psc =
data()->scenes[*key].packed_scene->instance();
Spatial *psp = Object::cast_to<Spatial>(psc);
item_nodes[scenes[*key].buildings[i]] = psc;
item_nodes[data()->scenes[*key].buildings[i]] = psc;
current_scene->add_child(psp);
psp->set_global_transform(
buildings[scenes[*key].buildings[i]].xform);
data()->buildings[data()->scenes[*key]
.buildings[i]]
.xform);
}
key = scenes.next(key);
key = data()->scenes.next(key);
}
}
void StreamWorld::filter_generated_stuff()
{
ConfigFile config;
Error result = config.load("res://config/stream.conf");
ERR_FAIL_COND_MSG(result != OK, "Failed to load config");
Array gen_prefixes = config.get_value("lines", "gen_prefixes");
int i, j;
for (i = 0; i < (int)buildings.size(); i++) {
for (j = 0; j < (int)gen_prefixes.size(); j++) {
String prefix = gen_prefixes[j];
if (buildings[i].id.begins_with(prefix)) {
buildings[i].generated = true;
break;
}
}
}
}
void StreamWorld::remove_generated_stuff()
{
std::vector<int> erased_indices;
erased_indices.reserve(buildings.size());
int i, j;
for (i = 0; i < (int)buildings.size(); i++) {
if (buildings[i].generated)
erased_indices.push_back(i);
}
for (i = erased_indices.size() - 1; i >= 0; i--) {
int index = erased_indices[i];
unload_building(index);
buildings.erase(buildings.begin() + index);
for (j = index; j < (int)buildings.size(); j++)
item_nodes[j] = item_nodes[j + 1];
item_nodes.erase(buildings.size());
}
update_items();
}
void StreamWorld::remove_building(int index)
{
// TODO: implement
int i;
unload_building(index);
buildings.erase(buildings.begin() + index);
for (i = index; i < (int)buildings.size(); i++) {
data()->buildings.erase(data()->buildings.begin() + index);
for (i = index; i < (int)data()->buildings.size(); i++) {
item_nodes[i] = item_nodes[i + 1];
}
item_nodes.erase(buildings.size());
item_nodes.erase(data()->buildings.size());
update_items();
}
@@ -446,14 +263,14 @@ void StreamWorld::run_command(const String &command, const Array &args)
Transform ret;
String rkey;
int id = -1;
for (i = 0; i < (int)buildings.size(); i++) {
for (i = 0; i < (int)data()->buildings.size(); i++) {
Vector3 o = xform.origin;
Vector3 m = buildings[i].xform.origin;
Vector3 m = data()->buildings[i].xform.origin;
float mdst = o.distance_squared_to(m);
if (dst > mdst) {
ret = buildings[i].xform;
ret = data()->buildings[i].xform;
dst = mdst;
rkey = buildings[i].key;
rkey = data()->buildings[i].key;
id = i;
}
}
@@ -463,7 +280,7 @@ void StreamWorld::run_command(const String &command, const Array &args)
ret_data[1] = dst;
ret_data[2] = rkey;
ret_data[3] = id;
ret_data[4] = buildings[id].id;
ret_data[4] = data()->buildings[id].id;
emit_signal("command_result", command, ret_data);
} else if (command == "get_building_id_for_key") {
if (args.size() == 0) {
@@ -474,8 +291,8 @@ void StreamWorld::run_command(const String &command, const Array &args)
Array ret_data;
ret_data.resize(1);
int id = -1, i;
for (i = 0; i < (int)buildings.size(); i++)
if (buildings[i].key == key) {
for (i = 0; i < (int)data()->buildings.size(); i++)
if (data()->buildings[i].key == key) {
id = i;
break;
}
@@ -487,25 +304,26 @@ void StreamWorld::run_command(const String &command, const Array &args)
return;
}
int id = args[0];
if (id < 0 || id >= (int)buildings.size())
if (id < 0 || id >= (int)data()->buildings.size())
return;
String key = buildings[id].key;
buildings[id].xform == args[1];
String key = data()->buildings[id].key;
data()->buildings[id].xform == args[1];
if (item_nodes.has(id)) {
Spatial *bnode =
Object::cast_to<Spatial>(item_nodes[id]);
bnode->set_global_transform(args[1]);
}
VariantWriter::write_to_string(buildings[id].xform, key);
buildings[id].key = key;
VariantWriter::write_to_string(data()->buildings[id].xform,
key);
data()->buildings[id].key = key;
} else if (command == "checkpoint")
checkpoint();
data()->checkpoint();
else if (command == "undo")
undo();
data()->undo();
else if (command == "buildings_save") {
String buildings_path =
config.get_value("buildings", "buildings_path");
save_buildings_json(buildings_path);
data()->save_buildings_json(buildings_path);
} else if (command == "get_building_types") {
Dictionary buildings_data =
config.get_value("buildings", "building_data");
@@ -521,13 +339,13 @@ void StreamWorld::run_command(const String &command, const Array &args)
String new_type = args[1];
Dictionary buildings_data =
config.get_value("buildings", "building_data");
if (!building_data.has(new_type)) {
if (!data()->building_data.has(new_type)) {
print_error("unknown building type: " + new_type);
return;
}
String old_type = buildings[id].id;
String old_type = data()->buildings[id].id;
unload_building(id);
buildings[id].id = new_type;
data()->buildings[id].id = new_type;
load_building(id);
update_items();
print_line("changed building: " + itos(id) +
@@ -540,11 +358,11 @@ void StreamWorld::run_command(const String &command, const Array &args)
}
const Dictionary &building_dict = args[0];
const String &key = args[1];
struct building b;
struct BuildingsData::building b;
// TODO: check that key is valid
building::from_dict(&b, building_dict, key);
buildings.push_back(b);
load_building(buildings.size() - 1);
BuildingsData::building::from_dict(&b, building_dict, key);
data()->buildings.push_back(b);
load_building(data()->buildings.size() - 1);
// TODO: check it is enmough
} else if (command == "remove_building") {
if (args.size() == 0) {
@@ -559,11 +377,11 @@ void StreamWorld::run_command(const String &command, const Array &args)
return;
}
std::vector<int> erased_indices;
erased_indices.reserve(buildings.size());
erased_indices.reserve(data()->buildings.size());
String prefix = args[0];
int i, j;
for (i = 0; i < (int)buildings.size(); i++) {
if (buildings[i].id.begins_with(prefix))
for (i = 0; i < (int)data()->buildings.size(); i++) {
if (data()->buildings[i].id.begins_with(prefix))
erased_indices.push_back(i);
}
print_line("delete buildings: " + itos(erased_indices.size()) +
@@ -571,10 +389,11 @@ void StreamWorld::run_command(const String &command, const Array &args)
for (i = erased_indices.size() - 1; i >= 0; i--) {
int index = erased_indices[i];
unload_building(index);
buildings.erase(buildings.begin() + index);
for (j = index; j < (int)buildings.size(); j++)
data()->buildings.erase(data()->buildings.begin() +
index);
for (j = index; j < (int)data()->buildings.size(); j++)
item_nodes[j] = item_nodes[j + 1];
item_nodes.erase(buildings.size());
item_nodes.erase(data()->buildings.size());
}
update_items();
} else if (command == "remove_generated_stuff") {
@@ -619,24 +438,25 @@ void StreamWorld::_notification(int which)
if (Engine::get_singleton()->is_editor_hint())
break;
update_view();
const String *key = scenes.next(nullptr);
const String *key = data()->scenes.next(nullptr);
while (key) {
if (scenes[*key].packed_scene.is_valid()) {
key = scenes.next(key);
if (data()->scenes[*key].packed_scene.is_valid()) {
key = data()->scenes.next(key);
continue;
}
Error result = scenes[*key].loader->poll();
Error result = data()->scenes[*key].loader->poll();
if (result == ERR_FILE_EOF) {
Ref<PackedScene> sc =
scenes[*key].loader->get_resource();
scenes[*key].packed_scene = sc;
data()->scenes[*key]
.loader->get_resource();
data()->scenes[*key].packed_scene = sc;
print_line("Loaded scene: " +
scenes[*key].path + " OK");
data()->scenes[*key].path + " OK");
} else if (result != OK)
print_error("Could not load the resource :( " +
scenes[*key].path + " " +
data()->scenes[*key].path + " " +
itos(result));
key = scenes.next(key);
key = data()->scenes.next(key);
}
update_items();
@@ -662,7 +482,6 @@ StreamWorld::StreamWorld()
, viewer(nullptr)
, terrain(nullptr)
, current_scene(nullptr)
, undo_log_size(64)
, world_extent(0)
, tile_size(0)
, view_distance(0)
@@ -670,24 +489,6 @@ StreamWorld::StreamWorld()
{
Error result = config.load("res://config/stream.conf");
ERR_FAIL_COND_MSG(result != OK, "Failed to load config");
Dictionary buildings_data =
config.get_value("buildings", "building_data");
List<Variant> keys;
buildings_data.get_key_list(&keys);
List<Variant>::Element *e = keys.front();
while (e) {
String key = e->get();
building_data[key] = buildings_data[key];
e = e->next();
}
e = keys.front();
while (e) {
String key = e->get();
print_line(key + ": " + buildings_data[key]);
e = e->next();
}
String buildings_path = config.get_value("buildings", "buildings_path");
read_buildings_json(buildings_path);
RoadProcessing::load_data();
world_extent = config.get_value("world", "world_extent");
tile_size = config.get_value("world", "tile_size");
@@ -707,26 +508,6 @@ StreamWorld::StreamWorld()
view_distance = config.get_value("world", "view_distance");
initialized = true;
}
void StreamWorld::checkpoint()
{
struct checkpoint_data cp;
cp.building_data = building_data;
cp.buildings = buildings;
undo_log.push_back(cp);
while ((int)undo_log.size() > undo_log_size)
undo_log.erase(undo_log.begin());
}
void StreamWorld::undo()
{
struct checkpoint_data cp = *undo_log.end();
int id;
for (id = 0; id < (int)buildings.size(); id++)
unload_building(id);
building_data = cp.building_data;
buildings = cp.buildings;
update_view();
update_items();
}
void StreamWorld::cleanup()
{
RoadProcessing::cleanup();
@@ -735,3 +516,33 @@ StreamWorld::~StreamWorld()
{
RoadProcessing::cleanup();
}
void StreamWorld::remove_generated_stuff()
{
std::vector<int> erased_indices;
erased_indices.reserve(data()->buildings.size());
int i, j;
for (i = 0; i < (int)data()->buildings.size(); i++) {
if (data()->buildings[i].generated)
erased_indices.push_back(i);
}
for (i = erased_indices.size() - 1; i >= 0; i--) {
int index = erased_indices[i];
unload_building(index);
data()->buildings.erase(data()->buildings.begin() + index);
for (j = index; j < (int)data()->buildings.size(); j++)
item_nodes[j] = item_nodes[j + 1];
item_nodes.erase(data()->buildings.size());
}
update_items();
}
void StreamWorld::undo()
{
int id;
for (id = 0; id < (int)data()->buildings.size(); id++)
unload_building(id);
data()->undo();
update_view();
update_items();
}

View File

@@ -8,6 +8,7 @@
#include <core/io/config_file.h>
class VoxelViewer;
class VoxelLodTerrain;
class BuildingsData;
class StreamWorld : public Spatial {
GDCLASS(StreamWorld, Spatial)
private:
@@ -15,30 +16,6 @@ private:
VoxelLodTerrain *terrain;
Node *current_scene;
ConfigFile config;
/* Per-building information */
struct building {
String id;
int pattern_id;
Vector<int> residents, workers, guests;
Vector<Transform> doors;
String key;
Transform xform;
AABB aabb;
int worktime[2];
bool generated;
static void from_dict(struct building *b,
const Dictionary &dict,
const String &key);
Dictionary to_dict() const;
};
/* Scene objects data */
struct scene_data {
Ref<PackedScene> packed_scene;
String path;
Ref<ResourceInteractiveLoader> loader;
std::vector<int> buildings;
};
HashMap<String, struct scene_data> scenes;
HashMap<int, Node *> item_nodes;
using tile_key_t = std::tuple<int, int>;
struct tile_hash : public std::unary_function<key_t, std::size_t> {
@@ -49,19 +26,9 @@ private:
};
using tile_map_t = std::unordered_map<const tile_key_t,
std::vector<int>, tile_hash>;
/* Data for each building type */
HashMap<String, String> building_data;
/* Data for each building in a world */
std::vector<struct building> buildings;
Vector3 eye;
tile_map_t tiles;
tile_map_t loaded_tiles;
struct checkpoint_data {
HashMap<String, String> building_data;
std::vector<struct building> buildings;
};
std::vector<struct checkpoint_data> undo_log;
int undo_log_size;
int world_extent;
int tile_size;
@@ -69,8 +36,6 @@ private:
bool initialized;
int current_x, current_z;
void _notification(int which);
void read_buildings_json(const String &buildings_path);
void save_buildings_json(const String &buildings_path);
void create_tilemap();
void update_view();
void viewer_dead();
@@ -81,12 +46,10 @@ private:
void unload_building(int id);
void request_item(int type, int item);
void update_items();
void filter_generated_stuff();
void remove_generated_stuff();
void remove_building(int index);
void checkpoint();
void undo();
void remove_generated_stuff();
void place_zebras();
void undo();
static void _bind_methods();