Update everything

This commit is contained in:
2025-01-31 09:33:19 +03:00
parent c8f4ff5a4e
commit e5f22d47ab
62 changed files with 7585 additions and 1712 deletions

View File

@@ -1,4 +1,4 @@
BLENDER = ../../blender-4.3.2-linux-x64/blender
BLENDER = ../../blender-3.6.20-linux-x64/blender
SERVER = src/godot/bin/godot_server.x11.opt.tools.64
.PHONY: all godot-editor-main export export-models export-clothes \
@@ -28,7 +28,10 @@ export-clean:
rm -Rf godot/character-data/*
rm -f assets/blender/scripts/tmp-*.blend
import-vrm: export-clean
install-addons:
$(BLENDER) -b -Y -P assets/blender/scripts/install_addons.py
import-vrm: install-addons export-clean
mkdir -p assets/blender/scripts/shapes/male assets/blender/scripts/shapes/female
$(BLENDER) -b -Y -P assets/blender/scripts/import_vrm.py

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@@ -233,7 +233,10 @@ for mapping in [ExportMappingFemale(), ExportMappingMale(), ExportMappingMaleBab
export_normals=True,
export_tangents=True,
export_materials='EXPORT',
export_all_vertex_colors=True,
# export_all_vertex_colors=True,
# colors_type='SRGB',
# export_vertex_colors=True,
export_colors=True,
use_mesh_edges=False,
use_mesh_vertices=False,
export_cameras=False,
@@ -245,8 +248,11 @@ for mapping in [ExportMappingFemale(), ExportMappingMale(), ExportMappingMaleBab
export_def_bones=False,
export_current_frame=False,
export_morph=True,
export_morph_animation=False,
export_morph_normal=True,
export_lights=False)
export_morph_tangent=True,
export_lights=False,
export_skins=False)
shutil.move(mapping.gltf_path.replace(".npc", ".gltf"), mapping.gltf_path)

View File

@@ -7,18 +7,19 @@ import glob
import shutil
from mathutils import Vector, Matrix
from math import radians, pi
if bpy.app.version[0] == 3:
sys.path.insert(0, os.getcwd() + "/assets/blender/scripts/mixamo/3.6")
if bpy.app.version[0] == 4:
sys.path.insert(0, os.getcwd() + "/assets/blender/scripts/mixamo/4.3")
sys.path.insert(0, os.getcwd() + "/assets/blender/scripts")
from vrm import rename
from mixamo import mixamo_rig
if bpy.app.version[0] == 3:
from mixamo import mixamo_rig
from mixamo.lib.armature import *
#from mixamo.mixamoroot import import_armature
#from mixamo.import_mixamo_root_motion import import_mixamo_root_motion
from settings import VRMDataFemale, VRMDataMale, VRMDataMaleBabyShape, basepath
imports = [VRMDataFemale(), VRMDataMale(), VRMDataMaleBabyShape()]
class mkrig:
ik_arms = True
ik_legs = True
@@ -27,7 +28,6 @@ class mkrig:
mixamo_rig.remove_temp_objects()
mixamo_rig.clean_scene()
def get_anim(filepath, root_bone_name="Root", hip_bone_name="mixamorig:Hips", remove_prefix=False, name_prefix="mixamorig:", insert_root=False, delete_armatures=False):
# current_context = bpy.context.area.ui_type
old_objs = set(bpy.context.scene.objects)
try:
import_armature(filepath, root_bone_name, hip_bone_name, remove_prefix, name_prefix, insert_root, delete_armatures)
@@ -36,7 +36,6 @@ def get_anim(filepath, root_bone_name="Root", hip_bone_name="mixamorig:Hips", re
deleteArmature(imported_objects)
except Exception as e:
log.error("[Mixamo Root] ERROR get_all_anims raised %s when processing %s" % (str(e), filepath))
# bpy.context.area.ui_type = current_context
bpy.context.scene.frame_start = 0
bpy.ops.object.mode_set(mode='OBJECT')
def create_root_bone(anim_obj):
@@ -53,11 +52,6 @@ def hips_to_root(anim_obj):
print(fc, fc.data_path, fc.array_index)
if fc.array_index in [0, 2]:
fc.data_path = fc.data_path.replace("mixamorig:Hips", "Root")
# if fc.array_index == 2:
# for kp in fc.keyframe_points:
# kp.co.z = min(0, abs(kp.co.z))
# hip_curves = [fc for fc in anim_obj.animation_data.action.fcurves if hip_bone_name in fc.data_path and fc.data_path.startswith('location')]
# print(hip_curves)
def hips_to_root(anim_obj):
for fc in anim_obj.animation_data.action.fcurves:
if "mixamorig:Hips" in fc.data_path:
@@ -72,18 +66,12 @@ def hips_to_root2(anim_obj):
print(fc, fc.data_path, fc.array_index)
if fc.array_index in [0, 2]:
data_path = fc.data_path[:]
# fc.data_path = data_path.replace("Ctrl_Hips", "Ctrl_Master")
fcr = anim_obj.animation_data.action.fcurves.new(data_path = data_path.replace("Ctrl_Hips", "Root"), index = fc.array_index)
keys = [0] * (2 * len(fc.keyframe_points))
fcr.keyframe_points.add(len(fc.keyframe_points))
fc.keyframe_points.foreach_get("co", keys)
fcr.keyframe_points.foreach_set("co", keys)
print("ROOT")
# fc.data_path = data_path.replace("Ctrl_Hips", "Root")
# for fcr in anim_obj.animation_data.action.fcurves:
# if "Root" in fcr.data_path:
# fcr.array_index = fc.array_index
# print("ROOT")
for imp in imports:
bpy.ops.wm.read_homefile(use_empty=True)
@@ -126,8 +114,6 @@ for imp in imports:
print("Load BVH..." + anim_path)
old_objs = set(bpy.context.scene.objects)
bpy.ops.import_scene.fbx(filepath=anim_path, global_scale=imp.fbx_scale)
#import_mixamo_root_motion(bpy.context, anim_path, True, True, False, False, False, 'COPY_HIPS', True, True, True)
#get_anim(anim_path)
imported_objects = set(bpy.context.scene.objects) - old_objs
for anim_obj in imported_objects:
if anim_obj == main_armature:
@@ -136,8 +122,6 @@ for imp in imports:
continue
if main_armature == anim_obj or anim_obj.type != "ARMATURE":
continue
# create_root_bone(anim_obj)
# hips_to_root(anim_obj)
if anim_obj.animation_data == None:
print("Bad object: " + anim_obj.name + " " + anim_obj.type)
bpy.data.objects.remove(anim_obj)
@@ -163,23 +147,6 @@ for imp in imports:
for anim_obj in imported_objects:
bpy.data.objects.remove(anim_obj)
# bpy.ops.import_scene.fbx(filepath=anim_path,
# directory='', filter_glob='*.fbx',
# files=None, ui_tab='MAIN',
# use_manual_orientation=False,
# global_scale=1.0, bake_space_transform=False,
# use_custom_normals=True, colors_type='SRGB',
# use_image_search=True, use_alpha_decals=False,
# decal_offset=0.0, use_anim=True, anim_offset=1.0,
# use_subsurf=False, use_custom_props=True,
# use_custom_props_enum_as_string=True,
# ignore_leaf_bones=False, force_connect_children=False,
# automatic_bone_orientation=False, primary_bone_axis='Y',
# secondary_bone_axis='X', use_prepost_rot=True,
# axis_forward='-Z', axis_up='Y')
# bpy.context.object.name = anim
# bpy.context.object.animation_data.action.name = anim
# _zero_out(main_armature)
main_armature.animation_data.action = bpy.data.actions.new(name="default")
default_action = main_armature.animation_data.action
bpy.context.view_layer.objects.active = main_armature

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@@ -0,0 +1,14 @@
import os
import bpy
path_to_script_dir = os.getcwd() + "/assets/blender/scripts/addons/" + str(bpy.app.version[0]) + "." + str(bpy.app.version[1])
file_list = sorted(os.listdir(path_to_script_dir))
script_list = [item for item in file_list if item.endswith('.zip')]
for file in file_list:
path_to_file = os.path.join(path_to_script_dir, file)
bpy.ops.preferences.addon_install(overwrite=True, target='DEFAULT', filepath=path_to_file, filter_folder=True, filter_python=False, filter_glob="*.py;*.zip")
enableTheseAddons = ["VRM_Addon_for_Blender-release"]
for string in enableTheseAddons:
name = enableTheseAddons
bpy.ops.preferences.addon_enable(module = string)
bpy.ops.wm.save_userpref()

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@@ -0,0 +1,62 @@
# ***** BEGIN GPL LICENSE BLOCK *****
#
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENCE BLOCK *****
bl_info = {
"name": "Mixamo Rig",
"author": "Mixamo",
"version": (1, 11, 11),
"blender": (2, 80, 0),
"location": "3D View > Mixamo> Control Rig",
"description": "Generate a control rig from the selected Mixamo Fbx skeleton",
"category": "Animation"}
if "bpy" in locals():
import importlib
if "mixamo_rig_prefs" in locals():
importlib.reload(mixamo_rig_prefs)
if "mixamo_rig" in locals():
importlib.reload(mixamo_rig)
if "mixamo_rig_functions" in locals():
importlib.reload(mixamo_rig_functions)
if "utils" in locals():
importlib.reload(utils)
if "animation" in locals():
importlib.reload(animation)
import bpy
from . import mixamo_rig_prefs
from . import mixamo_rig
from . import mixamo_rig_functions
from . import utils
def register():
mixamo_rig_prefs.register()
mixamo_rig.register()
mixamo_rig_functions.register()
def unregister():
mixamo_rig_prefs.unregister()
mixamo_rig.unregister()
mixamo_rig_functions.unregister()
if __name__ == "__main__":
register()

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@@ -0,0 +1,14 @@
# control rig
c_prefix = "Ctrl_"
master_rig_names = {"master":"Master"}
spine_rig_names = {"pelvis":"Hips", "spine1":"Spine", "spine2":"Spine1", "spine3":"Spine2", "hips_free":"Hips_Free", "hips_free_helper":"Hips_Free_Helper"}
head_rig_names = {"neck":"Neck", "head":"Head"}
leg_rig_names = {"thigh_ik":"UpLeg_IK", "thigh_fk":"UpLeg_FK", "calf_ik":"Leg_IK", "calf_fk":"Leg_FK", "foot_fk":"Foot_FK", "foot_ik":"Foot_IK", "foot_snap":"Foot_Snap", "foot_ik_target":"Foot_IK_target", "foot_01":"Foot_01", "foot_01_pole":"Foot_01_Pole", "heel_out":"FootHeelOut", "heel_in":"FootHeelIn", "heel_mid":"FootHeelMid", "toes_end":"ToeEnd", "toes_end_01":"ToeEnd_01", "toes_ik":"Toe_IK", "toes_track":"ToeTrack", "toes_01_ik":"Toe01_IK", "toes_02":"Toe02", "toes_fk":"Toe_FK", "foot_roll_cursor":"FootRoll_Cursor", "pole_ik":"LegPole_IK"}
arm_rig_names = {"shoulder":"Shoulder", "arm_ik":"Arm_IK", "arm_fk":"Arm_FK", "forearm_ik":"ForeArm_IK", "forearm_fk":"ForeArm_FK", "pole_ik":"ArmPole_IK", "hand_ik":"Hand_IK", "hand_fk":"Hand_FK"}
# mixamo bone names
spine_names = {"pelvis":"Hips", "spine1":"Spine", "spine2":"Spine1", "spine3":"Spine2"}
head_names = {"neck":"Neck", "head":"Head", "head_end":"HeadTop_End"}
leg_names = {"thigh":"UpLeg", "calf":"Leg", "foot":"Foot", "toes":"ToeBase", "toes_end":"Toe_End"}
arm_names = {"shoulder":"Shoulder", "arm":"Arm", "forearm":"ForeArm", "hand":"Hand"}
fingers_type = ["Thumb", "Index", "Middle", "Ring", "Pinky"]

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@@ -0,0 +1,15 @@
import bpy, sys, linecache, ast
def get_error_message():
exc_type, exc_obj, tb = sys.exc_info()
f = tb.tb_frame
lineno = tb.tb_lineno
filename = f.f_code.co_filename
linecache.checkcache(filename)
line = linecache.getline(filename, lineno, f.f_globals)
error_message = 'Error in ({}\nLine {} "{}"): {}'.format(filename, lineno, line.strip(), exc_obj)
return error_message
def get_addon_preferences():
return bpy.context.preferences.addons[__package__].preferences

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@@ -0,0 +1,203 @@
import bpy
from .maths_geo import *
from .bones_pose import *
from .version import *
def bake_anim(frame_start=0, frame_end=10, only_selected=False, bake_bones=True, bake_object=False, ik_data=None):
scn = bpy.context.scene
obj_data = []
bones_data = []
armature = bpy.data.objects.get(bpy.context.active_object.name)
def get_bones_matrix():
matrix = {}
for pbone in armature.pose.bones:
if only_selected and not pbone.bone.select:
continue
bmat = pbone.matrix
# IK poles
if pbone.name.startswith("Ctrl_ArmPole") or pbone.name.startswith("Ctrl_LegPole"):
b1 = b2 = None
src_arm = ik_data["src_arm"]
type = ""
if "Leg" in pbone.name:
type = "Leg"
elif "Arm" in pbone.name:
type = "Arm"
name_split = pbone.name.split('_')
side = name_split[len(name_split)-1]
b1_name = ik_data[type+side][0]
b2_name = ik_data[type+side][1]
b1 = src_arm.pose.bones.get(b1_name)
b2 = src_arm.pose.bones.get(b2_name)
_axis = None
if type == "Leg":
_axis = (b1.z_axis*0.5) + (b2.z_axis*0.5)#b1.z_axis#
elif type == "Arm":
if side == "Left":
_axis = b2.x_axis
elif side == "Right":
_axis = -b2.x_axis
pole_pos = get_ik_pole_pos(b1, b2, method=2, axis=_axis)
#pole_pos = b2.head + (b2.z_axis.normalized() * (b2.tail-b2.head).magnitude)
bmat = Matrix.Translation(pole_pos)
# Child Of constraints are preserved after baking
# need to compensate the matrix with the Child Of transformation
child_of_cns = pbone.constraints.get("Child Of")
if child_of_cns:
if child_of_cns.influence == 1.0 and child_of_cns.mute == False:
bmat = get_pose_bone(child_of_cns.subtarget).matrix_channel.inverted() @ bmat
matrix[pbone.name] = armature.convert_space(pose_bone=pbone, matrix=bmat, from_space="POSE", to_space="LOCAL")
return matrix
def get_obj_matrix():
parent = armature.parent
matrix = armature.matrix_world
if parent:
return parent.matrix_world.inverted_safe() @ matrix
else:
return matrix.copy()
# store matrices
current_frame = scn.frame_current
for f in range(int(frame_start), int(frame_end+1)):
scn.frame_set(f)
bpy.context.view_layer.update()
if bake_bones:
bones_data.append((f, get_bones_matrix()))
if bake_object:
obj_data.append((f, get_obj_matrix()))
# set new action
action = bpy.data.actions.new("Action")
anim_data = armature.animation_data_create()
anim_data.action = action
def store_keyframe(bn, prop_type, fc_array_index, fra, val):
fc_data_path = 'pose.bones["' + bn + '"].' + prop_type
fc_key = (fc_data_path, fc_array_index)
if not keyframes.get(fc_key):
keyframes[fc_key] = []
keyframes[fc_key].extend((fra, val))
# set transforms and store keyframes
if bake_bones:
for pb in armature.pose.bones:
if only_selected and not pb.bone.select:
continue
euler_prev = None
quat_prev = None
keyframes = {}
for (f, matrix) in bones_data:
pb.matrix_basis = matrix[pb.name].copy()
for arr_idx, value in enumerate(pb.location):
store_keyframe(pb.name, "location", arr_idx, f, value)
rotation_mode = pb.rotation_mode
if rotation_mode == 'QUATERNION':
if quat_prev is not None:
quat = pb.rotation_quaternion.copy()
quat.make_compatible(quat_prev)
pb.rotation_quaternion = quat
quat_prev = quat
del quat
else:
quat_prev = pb.rotation_quaternion.copy()
for arr_idx, value in enumerate(pb.rotation_quaternion):
store_keyframe(pb.name, "rotation_quaternion", arr_idx, f, value)
elif rotation_mode == 'AXIS_ANGLE':
for arr_idx, value in enumerate(pb.rotation_axis_angle):
store_keyframe(pb.name, "rotation_axis_angle", arr_idx, f, value)
else: # euler, XYZ, ZXY etc
if euler_prev is not None:
euler = pb.rotation_euler.copy()
euler.make_compatible(euler_prev)
pb.rotation_euler = euler
euler_prev = euler
del euler
else:
euler_prev = pb.rotation_euler.copy()
for arr_idx, value in enumerate(pb.rotation_euler):
store_keyframe(pb.name, "rotation_euler", arr_idx, f, value)
for arr_idx, value in enumerate(pb.scale):
store_keyframe(pb.name, "scale", arr_idx, f, value)
# Add keyframes
for fc_key, key_values in keyframes.items():
data_path, index = fc_key
fcurve = action.fcurves.find(data_path=data_path, index=index)
if fcurve == None:
fcurve = action.fcurves.new(data_path, index=index, action_group=pb.name)
num_keys = len(key_values) // 2
fcurve.keyframe_points.add(num_keys)
fcurve.keyframe_points.foreach_set('co', key_values)
if blender_version._float >= 290:# internal error when doing so with Blender 2.83, only for Blender 2.90 and higher
linear_enum_value = bpy.types.Keyframe.bl_rna.properties['interpolation'].enum_items['LINEAR'].value
fcurve.keyframe_points.foreach_set('interpolation', (linear_enum_value,) * num_keys)
else:
for kf in fcurve.keyframe_points:
kf.interpolation = 'LINEAR'
if bake_object:
euler_prev = None
quat_prev = None
for (f, matrix) in obj_data:
name = "Action Bake"
armature.matrix_basis = matrix
armature.keyframe_insert("location", index=-1, frame=f, group=name)
rotation_mode = armature.rotation_mode
if rotation_mode == 'QUATERNION':
if quat_prev is not None:
quat = armature.rotation_quaternion.copy()
quat.make_compatible(quat_prev)
armature.rotation_quaternion = quat
quat_prev = quat
del quat
else:
quat_prev = armature.rotation_quaternion.copy()
armature.keyframe_insert("rotation_quaternion", index=-1, frame=f, group=name)
elif rotation_mode == 'AXIS_ANGLE':
armature.keyframe_insert("rotation_axis_angle", index=-1, frame=f, group=name)
else: # euler, XYZ, ZXY etc
if euler_prev is not None:
euler = armature.rotation_euler.copy()
euler.make_compatible(euler_prev)
armature.rotation_euler = euler
euler_prev = euler
del euler
else:
euler_prev = armature.rotation_euler.copy()
armature.keyframe_insert("rotation_euler", index=-1, frame=f, group=name)
armature.keyframe_insert("scale", index=-1, frame=f, group=name)
# restore current frame
scn.frame_set(current_frame)

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@@ -0,0 +1,19 @@
import bpy
def restore_armature_layers(layers_select):
# restore the armature layers visibility
for i in range(0, 32):
bpy.context.active_object.data.layers[i] = layers_select[i]
def enable_all_armature_layers():
# enable all layers
# and return the list of each layer visibility
_layers = bpy.context.active_object.data.layers
layers_select = []
for i in range(0, 32):
layers_select.append(_layers[i])
for i in range(0, 32):
bpy.context.active_object.data.layers[i] = True
return layers_select

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@@ -0,0 +1,17 @@
import bpy
def get_data_bone(name):
return bpy.context.active_object.data.bones.get(name)
def set_bone_layer(databone, layer_idx, multi=False):
if databone == None:
return
databone.layers[layer_idx] = True
if multi:
return
for i, lay in enumerate(databone.layers):
if i != layer_idx:
databone.layers[i] = False

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@@ -0,0 +1,19 @@
import bpy
def get_edit_bone(name):
return bpy.context.object.data.edit_bones.get(name)
def copy_bone_transforms(bone1, bone2):
# copy editbone bone1 transforms to bone 2
bone2.head = bone1.head.copy()
bone2.tail = bone1.tail.copy()
bone2.roll = bone1.roll
def create_edit_bone(bone_name, deform=False):
b = get_edit_bone(bone_name)
if b == None:
b = bpy.context.active_object.data.edit_bones.new(bone_name)
b.use_deform = deform
return b

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@@ -0,0 +1,104 @@
import bpy
from .objects import *
from .version import *
def get_custom_shape_scale(pbone, uniform=True):
if blender_version._float >= 300:
if uniform:
# uniform scale
val = 0
for i in range(0,3):
val += pbone.custom_shape_scale_xyz[i]
return val/3
# array scale
else:
return pbone.custom_shape_scale_xyz
# pre-Blender 3.0
else:
return pbone.custom_shape_scale
def get_selected_pbone_name():
try:
return bpy.context.selected_pose_bones[0].name#.active_pose_bone.name
except:
return
def get_pose_bone(name):
return bpy.context.active_object.pose.bones.get(name)
def lock_pbone_transform(pbone, type, list):
for i in list:
if type == "location":
pbone.lock_location[i] = True
elif type == "rotation":
pbone.lock_rotation[i] = True
elif type == "scale":
pbone.lock_scale[i] = True
def set_bone_custom_shape(pbone, cs_name):
cs = get_object(cs_name)
if cs == None:
append_cs(cs_name)
cs = get_object(cs_name)
pbone.custom_shape = cs
def set_bone_color_group(obj, pb, grp_name):
# mixamo required color
orange = (0.969, 0.565, 0.208)
orange_light = (0.957, 0.659, 0.416)
blue_dark = (0.447, 0.682, 1.0)
blue_light = (0.365, 0.851, 1.0)
# base color
green = (0.0, 1.0, 0.0)
red = (1.0, 0.0, 0.0)
blue = (0.0, 0.9, 1.0)
grp_color_master = orange_light
grp_color_neck = orange_light
grp_color_root_master = orange
grp_color_head = orange
grp_color_body_mid = green
grp_color_body_left = blue_dark
grp_color_body_right = blue_light
grp = obj.pose.bone_groups.get(grp_name)
if grp == None:
grp = obj.pose.bone_groups.new(name=grp_name)
grp.color_set = 'CUSTOM'
grp_color = None
if grp_name == "body_mid":
grp_color = grp_color_body_mid
elif grp_name == "body_left":
grp_color = grp_color_body_left
elif grp_name == "body_right":
grp_color = grp_color_body_right
elif grp_name == "master":
grp_color = grp_color_master
elif grp_name == "neck":
grp_color = grp_color_head
elif grp_name == "head":
grp_color = grp_color_neck
elif grp_name == "root_master":
grp_color = grp_color_root_master
# set normal color
grp.colors.normal = grp_color
# set select color/active color
for col_idx in range(0,3):
grp.colors.select[col_idx] = grp_color[col_idx] + 0.2
grp.colors.active[col_idx] = grp_color[col_idx] + 0.4
pb.bone_group = grp
def update_transform():
bpy.ops.transform.rotate(value=0, orient_axis='Z', orient_type='VIEW', orient_matrix=((0.0, 0.0, 0), (0, 0.0, 0.0), (0.0, 0.0, 0.0)), orient_matrix_type='VIEW', mirror=False)

View File

@@ -0,0 +1,19 @@
import bpy
def add_copy_transf(p_bone, tgt, subtgt):
cns_transf = p_bone.constraints.get("Copy Transforms")
if cns_transf == None:
cns_transf = p_bone.constraints.new("COPY_TRANSFORMS")
cns_transf.name = "Copy Transforms"
cns_transf.target = tgt
cns_transf.subtarget = subtgt
def set_constraint_inverse_matrix(cns):
# set the inverse matrix of Child Of constraint
tar_obj = cns.target
subtarget_pbone = tar_obj.pose.bones.get(cns.subtarget)
if subtarget_pbone:
#cns.inverse_matrix = tar_obj.matrix_world.inverted() @ subtarget_pbone.matrix_basis.inverted()
print("reset child of cns", cns.name, cns.subtarget)
cns.inverse_matrix = subtarget_pbone.bone.matrix_local.to_4x4().inverted()

View File

@@ -0,0 +1,10 @@
import bpy
def get_current_mode():
return bpy.context.mode
def restore_current_mode(current_mode):
if current_mode == 'EDIT_ARMATURE':
current_mode = 'EDIT'
bpy.ops.object.mode_set(mode=current_mode)

View File

@@ -0,0 +1,60 @@
import bpy
from .version import blender_version
def get_prop_setting(node, prop_name, setting):
if blender_version._float >= 300:
return node.id_properties_ui(prop_name).as_dict()[setting]
else:
return node['_RNA_UI'][prop_name][setting]
def set_prop_setting(node, prop_name, setting, value):
if blender_version._float >= 300:
ui_data = node.id_properties_ui(prop_name)
if setting == 'default':
ui_data.update(default=value)
elif setting == 'min':
ui_data.update(min=value)
elif setting == 'max':
ui_data.update(max=value)
elif setting == 'soft_min':
ui_data.update(soft_min=value)
elif setting == 'soft_max':
ui_data.update(soft_max=value)
elif setting == 'description':
ui_data.update(description=value)
else:
if not "_RNA_UI" in node.keys():
node["_RNA_UI"] = {}
node['_RNA_UI'][prop_name][setting] = value
def create_custom_prop(node=None, prop_name="", prop_val=1.0, prop_min=0.0, prop_max=1.0, prop_description="", soft_min=None, soft_max=None, default=None):
if soft_min == None:
soft_min = prop_min
if soft_max == None:
soft_max = prop_max
if blender_version._float < 300:
if not "_RNA_UI" in node.keys():
node["_RNA_UI"] = {}
node[prop_name] = prop_val
if default == None:
default = prop_val
if blender_version._float < 300:
node["_RNA_UI"][prop_name] = {'use_soft_limits':True, 'min': prop_min, 'max': prop_max, 'description': prop_description, 'soft_min':soft_min, 'soft_max':soft_max, 'default':default}
else:
set_prop_setting(node, prop_name, 'min', prop_min)
set_prop_setting(node, prop_name, 'max', prop_max)
set_prop_setting(node, prop_name, 'description', prop_description)
set_prop_setting(node, prop_name, 'soft_min', soft_min)
set_prop_setting(node, prop_name, 'soft_max', soft_max)
set_prop_setting(node, prop_name, 'default', default)
# set as overridable
node.property_overridable_library_set('["'+prop_name+'"]', True)

View File

@@ -0,0 +1,23 @@
import bpy
def add_driver_to_prop(obj, dr_dp, tar_dp, array_idx=-1, exp="var"):
if obj.animation_data == None:
obj.animation_data_create()
drivers_list = obj.animation_data.drivers
dr = drivers_list.find(dr_dp, index=array_idx)
if dr == None:
dr = obj.driver_add(dr_dp, array_idx)
dr.driver.expression = exp
var = dr.driver.variables.get('var')
if var == None:
var = dr.driver.variables.new()
var.type = 'SINGLE_PROP'
var.name = 'var'
var.targets[0].id = obj
var.targets[0].data_path = tar_dp

View File

@@ -0,0 +1,151 @@
from math import *
from mathutils import *
def mat3_to_vec_roll(mat):
vec = mat.col[1]
vecmat = vec_roll_to_mat3(mat.col[1], 0)
vecmatinv = vecmat.inverted()
rollmat = vecmatinv @ mat
roll = atan2(rollmat[0][2], rollmat[2][2])
return roll
def vec_roll_to_mat3(vec, roll):
target = Vector((0, 0.1, 0))
nor = vec.normalized()
axis = target.cross(nor)
if axis.dot(axis) > 0.0000000001: # this seems to be the problem for some bones, no idea how to fix
axis.normalize()
theta = target.angle(nor)
bMatrix = Matrix.Rotation(theta, 3, axis)
else:
updown = 1 if target.dot(nor) > 0 else -1
bMatrix = Matrix.Scale(updown, 3)
bMatrix[2][2] = 1.0
rMatrix = Matrix.Rotation(roll, 3, nor)
mat = rMatrix @ bMatrix
return mat
def align_bone_x_axis(edit_bone, new_x_axis):
new_x_axis = new_x_axis.cross(edit_bone.y_axis)
new_x_axis.normalize()
dot = max(-1.0, min(1.0, edit_bone.z_axis.dot(new_x_axis)))
angle = acos(dot)
edit_bone.roll += angle
dot1 = edit_bone.z_axis.dot(new_x_axis)
edit_bone.roll -= angle * 2.0
dot2 = edit_bone.z_axis.dot(new_x_axis)
if dot1 > dot2:
edit_bone.roll += angle * 2.0
def align_bone_z_axis(edit_bone, new_z_axis):
new_z_axis = -(new_z_axis.cross(edit_bone.y_axis))
new_z_axis.normalize()
dot = max(-1.0, min(1.0, edit_bone.x_axis.dot(new_z_axis)))
angle = acos(dot)
edit_bone.roll += angle
dot1 = edit_bone.x_axis.dot(new_z_axis)
edit_bone.roll -= angle * 2.0
dot2 = edit_bone.x_axis.dot(new_z_axis)
if dot1 > dot2:
edit_bone.roll += angle * 2.0
def signed_angle(u, v, normal):
nor = normal.normalized()
a = u.angle(v)
c = u.cross(v)
if c.magnitude == 0.0:
c = u.normalized().cross(v)
if c.magnitude == 0.0:
return 0.0
if c.angle(nor) < 1:
a = -a
return a
def project_point_onto_plane(q, p, n):
n = n.normalized()
return q - ((q - p).dot(n)) * n
def get_pole_angle(base_bone, ik_bone, pole_location):
pole_normal = (ik_bone.tail - base_bone.head).cross(pole_location - base_bone.head)
projected_pole_axis = pole_normal.cross(base_bone.tail - base_bone.head)
return signed_angle(base_bone.x_axis, projected_pole_axis, base_bone.tail - base_bone.head)
def get_pose_matrix_in_other_space(mat, pose_bone):
rest = pose_bone.bone.matrix_local.copy()
rest_inv = rest.inverted()
if pose_bone.parent and pose_bone.bone.use_inherit_rotation:
par_mat = pose_bone.parent.matrix.copy()
par_inv = par_mat.inverted()
par_rest = pose_bone.parent.bone.matrix_local.copy()
else:
par_mat = Matrix()
par_inv = Matrix()
par_rest = Matrix()
smat = rest_inv @ (par_rest @ (par_inv @ mat))
return smat
def get_ik_pole_pos(b1, b2, method=1, axis=None):
if method == 1:
# IK pole position based on real IK bones vector
plane_normal = (b1.head - b2.tail)
midpoint = (b1.head + b2.tail) * 0.5
prepole_dir = b2.head - midpoint#prepole_fk.tail - prepole_fk.head
pole_pos = b2.head + prepole_dir.normalized()# * 4
pole_pos = project_point_onto_plane(pole_pos, b2.head, plane_normal)
pole_pos = b2.head + ((pole_pos - b2.head).normalized() * (b2.head - b1.head).magnitude * 1.7)
elif method == 2:
# IK pole position based on bone2 Z axis vector
pole_pos = b2.head + (axis.normalized() * (b2.tail-b2.head).magnitude)
return pole_pos
def rotate_point(point, angle, origin, axis):
rot_mat = Matrix.Rotation(angle, 4, axis.normalized())
# rotate in world origin space
offset_vec = -origin
offset_knee = point + offset_vec
# rotate
rotated_point = rot_mat @ offset_knee
# bring back to original space
rotated_point = rotated_point -offset_vec
return rotated_point
def dot_product(x, y):
return sum([x[i] * y[i] for i in range(len(x))])
def norm(x):
return sqrt(dot_product(x, x))
def normalize(x):
return [x[i] / norm(x) for i in range(len(x))]
def project_vector_onto_plane(x, n):
d = dot_product(x, n) / norm(n)
p = [d * normalize(n)[i] for i in range(len(n))]
vec_list = [x[i] - p[i] for i in range(len(x))]
return Vector((vec_list[0], vec_list[1], vec_list[2]))

View File

@@ -0,0 +1,39 @@
import bpy
from .bones_pose import *
from .bones_data import *
from ..definitions import naming
def get_mixamo_prefix():
p = ""
rig = bpy.context.active_object
if 'mixamo_prefix' in rig.data.keys():
p = rig.data["mixamo_prefix"]
else:
for dbone in rig.data.bones:
if dbone.name.startswith("mixamorig") and ':' in dbone.name:
p = dbone.name.split(':')[0]+':'
break
try:
rig.data["mixamo_prefix"] = p
except:# context error
pass
return p
def get_mix_name(name, use_prefix):
if not use_prefix:
return name
else:
p = get_mixamo_prefix()
return p+name
def get_bone_side(bone_name):
if bone_name.endswith("_Left"):
return "Left"
elif bone_name.endswith("_Right"):
return "Right"

View File

@@ -0,0 +1,81 @@
import bpy, os
def delete_object(obj):
bpy.data.objects.remove(obj, do_unlink=True)
def duplicate_object():
try:
bpy.ops.object.duplicate(linked=False, mode='TRANSLATION')
except:
bpy.ops.object.duplicate('TRANSLATION', False)
def get_object(name):
return bpy.data.objects.get(name)
def set_active_object(object_name):
bpy.context.view_layer.objects.active = bpy.data.objects[object_name]
bpy.data.objects[object_name].select_set(state=True)
def hide_object(obj_to_set):
obj_to_set.hide_set(True)
obj_to_set.hide_viewport = True
def is_object_hidden(obj_to_get):
if obj_to_get.hide_get() == False and obj_to_get.hide_viewport == False:
return False
else:
return True
def append_cs(names=[]):
context = bpy.context
scene = context.scene
addon_directory = os.path.dirname(os.path.abspath(__file__))
filepath = addon_directory + "\cs.blend"
# load the objects data in file
with bpy.data.libraries.load(filepath, link=False) as (data_from, data_to):
data_to.objects = [name for name in data_from.objects if name in names]
# Add the objects in the scene
for obj in data_to.objects:
if obj:
# link in collec
scene.collection.objects.link(obj)
cs_grp = bpy.data.objects.get("cs_grp")
if cs_grp == None:
cs_grp = bpy.data.objects.new(name="cs_grp", object_data=None)
bpy.context.collection.objects.link(cs_grp)
cs_grp.location = [0,0,0]
cs_grp.rotation_euler = [0,0,0]
cs_grp.scale = [1,1,1]
# parent the custom shape
obj.parent = cs_grp
# assign to new collection
assigned_collections = []
for collec in cs_grp.users_collection:
try:
collec.objects.link(obj)
assigned_collections.append(collec)
except:# already in collection
pass
if len(assigned_collections):
# remove previous collections
for i in obj.users_collection:
if not i in assigned_collections:
i.objects.unlink(obj)
# and the scene collection
try:
scene.collection.objects.unlink(obj)
except:
pass

View File

@@ -0,0 +1,35 @@
import bpy
class ARP_blender_version:
_string = bpy.app.version_string
blender_v = bpy.app.version
_float = blender_v[0]*100+blender_v[1]+blender_v[2]*0.01
_char = bpy.app.version_char
blender_version = ARP_blender_version()
def convert_drivers_cs_to_xyz(armature):
# Blender 3.0 requires Vector3 custom_shape_scale values
# convert single uniform driver to vector3 array drivers
drivers_armature = [i for i in armature.animation_data.drivers]
for dr in drivers_armature:
if 'custom_shape_scale' in dr.data_path:
if not 'custom_shape_scale_xyz' in dr.data_path:
for i in range(0, 3):
new_dr = armature.animation_data.drivers.from_existing(src_driver=dr)
new_dr.data_path = new_dr.data_path.replace('custom_shape_scale', 'custom_shape_scale_xyz')
new_dr.array_index = i
new_dr.driver.expression += ''# update hack
armature.driver_remove(dr.data_path, dr.array_index)
print("Converted custom shape scale drivers to xyz")
def get_custom_shape_scale_prop_name():
if blender_version._float >= 300:
return 'custom_shape_scale_xyz'
else:
return 'custom_shape_scale'

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File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,31 @@
import bpy
def update_all_tab_names(self, context):
try:
from . import mixamo_rig
mixamo_rig.update_mixamo_tab()
except:
pass
class MR_MT_addon_preferences(bpy.types.AddonPreferences):
bl_idname = __package__
mixamo_tab_name : bpy.props.StringProperty(name="Interface Tab", description="Name of the tab to display the interface in", default="Mixamo", update=update_all_tab_names)
def draw(self, context):
col = self.layout.column(align=True)
col.prop(self, "mixamo_tab_name", text="Interface Tab")
def register():
from bpy.utils import register_class
try:
register_class(MR_MT_addon_preferences)
except:
pass
def unregister():
from bpy.utils import unregister_class
unregister_class(MR_MT_addon_preferences)

View File

@@ -0,0 +1,18 @@
import bpy, os
from math import *
from mathutils import *
from bpy.types import Panel, UIList
from .lib.objects import *
from .lib.bones_data import *
from .lib.bones_edit import *
from .lib.bones_pose import *
from .lib.context import *
from .lib.addon import *
from .lib.mixamo import *
from .lib.armature import *
from .lib.constraints import *
from .lib.animation import *
from .lib.maths_geo import *
from .lib.drivers import *
from .lib.custom_props import *
from .lib.version import *

View File

@@ -0,0 +1 @@
from .definitions.naming import *

Binary file not shown.

View File

@@ -1,13 +1,41 @@
[brushes/0]
curve=[ Vector2( 0, 2 ), 0.0, 0.0, 0, 0, Vector2( 1, -0.0338984 ), 0.0, 0.0, 0, 0 ]
radius=2.0
strength=1.0
flags=0
curve=[ Vector2( 0, 0.847458 ), 0.0, 0.0, 0, 0, Vector2( 0.989691, 0.0338984 ), -0.51918, 0.0, 0, 0 ]
radius=20.0
strength=0.05
flags=49
[brushes/1]
curve=[ ]
radius=1.0
curve=[ Vector2( 0, 2 ), 0.0, 0.0, 0, 0, Vector2( 0.262887, -0.169492 ), -11.5085, -11.5085, 0, 0, Vector2( 0.463917, -2 ), 0.0, 0.0, 0, 0, Vector2( 0.608247, -0.0677965 ), 15.2076, 15.2076, 0, 0, Vector2( 0.77835, 2 ), 0.0, 0.0, 0, 0, Vector2( 1, -0.0338984 ), 0.0, 0.0, 0, 0 ]
radius=200.0
strength=0.2
flags=1
[brushes/2]
curve=[ Vector2( 0, -2 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 5.21566, 0.0, 0, 0 ]
radius=30.0
strength=1.0
flags=8
[brushes/3]
curve=[ Vector2( 0.0412371, -2 ), 0.0, 0.0, 0, 0, Vector2( 0.417526, -2 ), 0.0, 0.0, 0, 0, Vector2( 1, -0.101695 ), 5.54873, 0.0, 0, 0 ]
radius=300.0
strength=35.0
flags=0
[brushes/4]
curve=[ Vector2( 0, -0.372881 ), 0.0, 0.0, 0, 0, Vector2( 0.561856, -0.338983 ), 0.979444, 0.979444, 0, 0, Vector2( 1, 0.0338984 ), 3.91445, 0.0, 0, 0 ]
radius=60.0
strength=1.0
flags=0
[brushes/5]
curve=[ Vector2( 0, 2 ), 0.0, -2.09245, 0, 0, Vector2( 1, 0.542373 ), 0.0, 0.0, 0, 0 ]
radius=40.0
strength=0.5
flags=0

File diff suppressed because it is too large Load Diff

View File

@@ -781,6 +781,8 @@
"center2_road": {
"points": [
"Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1110, 0.0210266, -245 )",
"Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1118, 0.000228882, -138 )",
"Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1122, 0.000144958, -98 )",
"Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1125, -0.293396, -60 )",
"Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -835, 0.0421448, -60 )",
"Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -330, 0.0576782, -60 )",
@@ -993,6 +995,7 @@
"lanes": -1,
"pattern": 1,
"buildings": [
]
},
"buildings9_buildings": {
@@ -1009,6 +1012,55 @@
"lanes": -1,
"pattern": 1,
"buildings": [
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
@@ -1227,6 +1279,153 @@
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
@@ -1653,6 +1852,398 @@
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
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"y_offset": 0
},
{
"building_key": "",
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},
{
"building_key": "",
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},
{
"building_key": "",
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},
{
"building_key": "",
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"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
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"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
"normal_offset": 0,
"y_rotation": 0,
"y_offset": 0
},
{
"building_key": "",
"line_offset": 0,
@@ -1677,4 +2268,4 @@
]
}
}
}

View File

@@ -1,3 +1,8 @@
#undef NDEBUG
#include <cassert>
#include <core/io/resource_loader.h>
#include <core/os/file_access.h>
#include <core/io/compression.h>
#include "voxel_generator_imgmapper.h"
#include <modules/voxel/util/fixed_array.h>
#include "modules/voxel/util/span.h"
@@ -45,6 +50,7 @@ namespace
} // namespace
#if 0
std::map<int, struct EditBrush *> EditBrushList::brushes;
std::map<int, String> EditBrushList::brush_names;
struct Brush0 : EditBrush
@@ -267,18 +273,21 @@ T *RegBrush(Args &&...args)
EditBrushList::register_brush(&data);
return &data;
}
#endif
VoxelGeneratorImgMapper::VoxelGeneratorImgMapper()
: VoxelGeneratorHeightmap(),
world_size(10240),
grid_size(0)
{
#if 0
RegBrush<Brush0>(_image_draw);
RegBrush<Brush1>(_image_draw);
RegBrush<Brush2>(_image_draw, curve1);
RegBrush<Brush3>(_image_draw, curve1, this);
RegBrush<Brush4>(_image_draw, curve2, this);
RegBrush<Brush5>(_image_draw, this);
#endif
}
VoxelGeneratorImgMapper::~VoxelGeneratorImgMapper()
@@ -384,7 +393,7 @@ VoxelGenerator::Result VoxelGeneratorImgMapper::generate_block(VoxelBlockRequest
result = VoxelGeneratorHeightmap::generate(
out_buffer,
[this](int x, int z)
{ return get_height_linear(Vector3(x, 0, z)); },
{ return get_height_linear2(Vector3(x, 0, z)); },
input.origin_in_voxels, input.lod);
}
@@ -412,11 +421,12 @@ float VoxelGeneratorImgMapper::get_height(const Vector3 &v)
else
return get_height_repeat(**_parameters.image, v.x, v.z);
#endif
return get_height_linear(v);
return get_height_linear2(v);
}
float VoxelGeneratorImgMapper::get_height_linear(const Vector3 &v)
{
update_heightmaps(v);
int px = (int)(v.x / grid_size);
int pz = (int)(v.z / grid_size);
float mx = (float)px * grid_size;
@@ -439,11 +449,37 @@ float VoxelGeneratorImgMapper::get_height_linear(const Vector3 &v)
return result;
}
float VoxelGeneratorImgMapper::get_height_linear2(const Vector3 &v)
{
update_heightmaps(v);
int px = (int)v.x + world_size / 2;
int pz = (int)v.z + world_size / 2;
float mx = (float)px;
float mz = (float)pz;
// float Mx = mx + (float)grid_size;
// float Mz = mz + (float)grid_size;
float x_weight = 0.0f;
float z_weight = 0.0f;
// float d0x = (v.x - mx) / (float)grid_size;
// float d0z = (v.z - mz) / (float)grid_size;
// float d1x = (mx + (float)grid_size - v.x) / (float)grid_size;
// float d1z = (mz + (float)grid_size - v.z) / (float)grid_size;
float p0 = get_world_pixel(px, pz);
float p1 = get_world_pixel(px + 1, pz);
float p2 = get_world_pixel(px, pz + 1);
float p3 = get_world_pixel(px + 1, pz + 1);
float a = (1.0f - x_weight);
float b = (1.0f - z_weight);
float result = p0 * a * b + p1 * x_weight * b + p2 * z_weight * a + p3 * x_weight * z_weight;
return result;
}
float VoxelGeneratorImgMapper::get_height_full(const Vector3 &v)
{
return get_height(v) * 200.0f - 100.0f;
}
#if 0
void VoxelGeneratorImgMapper::draw_brush(const Vector3 &v, float r, float s, int id)
{
print_line("draw_brush " + (v.operator String()) + " " +
@@ -492,191 +528,335 @@ void VoxelGeneratorImgMapper::draw_brush(const Vector3 &v, float r, float s, int
float base_h = get_height_full(v);
float scale = s / 100.0f;
EditBrushList::draw_brush(v, r, s, id);
#if 0
switch (id)
}
#endif
static inline Vector2 world2img(Ref<Image> img, const Vector3 &v)
{
Vector3 pos(v.x, v.y, v.z);
Vector2 pt = Vector2(pos.x * 0.1f + img->get_width() / 2,
pos.z * 0.1f + img->get_height() / 2);
pt.x = CLAMP(pt.x, 1, img->get_width() - 1);
pt.y = CLAMP(pt.y, 1, img->get_height() - 1);
return pt;
}
uint64_t VoxelGeneratorImgMapper::heightmap_index(const Vector3 &v)
{
int heightmap_size = 1024;
int world_offset = world_size / 2;
int wx = (int)v.x + world_offset;
int wz = (int)v.z + world_offset;
uint64_t heightmap_index = ((wz / heightmap_size) << 16) + wx / heightmap_size;
return heightmap_index;
}
static Set<uint64_t> loaded_tiles;
static Set<uint64_t> dirty_tiles;
static HashMap<uint64_t, uint8_t *> tiles;
void VoxelGeneratorImgMapper::get_or_create_tile(uint64_t tile)
{
int heightmap_size = 1024;
Error err = OK;
String path = "res://terrain/" + String::hex_encode_buffer((uint8_t *)&tile, sizeof(tile)) + ".bin";
Vector<uint8_t> buffer;
if (loaded_tiles.has(tile))
return;
print_line("Loading: " + path + ": " + itos(loaded_tiles.size()));
buffer = FileAccess::get_file_as_array(path, &err);
if (err == OK)
{
case 0:
/* flat stuff */
for (i = -xs; i < xs + 1; i++)
for (j = -xs; j < xs + 1; j++)
{
float xr = Vector2(i, j).length();
if (xr < r)
{
Vector3 pos(v.x + i, v.y, v.z + j);
Vector2 pt = Vector2(pos.x * 0.1f + _image_draw->get_width() / 2,
pos.z * 0.1f + _image_draw->get_height() / 2);
pt.x = CLAMP(pt.x, 1, _image_draw->get_width() - 1);
pt.y = CLAMP(pt.y, 1, _image_draw->get_height() - 1);
_image_draw->fill_rect(Rect2(pt - Vector2(1, 1), Vector2(2, 2)), Color(c, 0, 0, 1));
}
}
break;
case 1:
/* erase stuff */
for (i = -xs; i < xs + 1; i++)
for (j = -xs; j < xs + 1; j++)
{
float xr = Vector2(i, j).length();
if (xr < r)
{
Vector3 pos(v.x + i, v.y, v.z + j);
Vector2 pt = Vector2(pos.x * 0.1f + _image_draw->get_width() / 2,
pos.z * 0.1f + _image_draw->get_height() / 2);
pt.x = CLAMP(pt.x, 1, _image_draw->get_width() - 1);
pt.y = CLAMP(pt.y, 1, _image_draw->get_height() - 1);
_image_draw->fill_rect(Rect2(pt - Vector2(1, 1), Vector2(2, 2)), Color(c, 0, 0, 0));
}
}
break;
case 2:
/* abs draw curve */
ERR_FAIL_COND(!curve1.is_valid());
for (i = -xs; i < xs + 1; i++)
for (j = -xs; j < xs + 1; j++)
{
float xr = Vector2(i, j).length();
if (xr < r)
{
float h = curve1->interpolate_baked(xr / r) * scale;
h = CLAMP(h, -100.0, 100.0f);
c = (h + 100.0f) / 200.0;
int i;
uint8_t *buffer_dst = memnew_arr(uint8_t, heightmap_size * heightmap_size);
memset(buffer_dst, 127, heightmap_size * heightmap_size);
Compression::decompress(buffer_dst, heightmap_size * heightmap_size, buffer.ptr() + 8, buffer.size() - 8, Compression::MODE_FASTLZ);
tiles[tile] = buffer_dst;
loaded_tiles.insert(tile);
}
else
{
uint8_t *buffer_dst = memnew_arr(uint8_t, heightmap_size * heightmap_size);
memset(buffer_dst, 127, heightmap_size * heightmap_size);
tiles[tile] = buffer_dst;
loaded_tiles.insert(tile);
dirty_tiles.insert(tile);
}
}
Vector3 pos(v.x + i, v.y, v.z + j);
Vector2 pt = Vector2(pos.x * 0.1f + _image_draw->get_width() / 2,
pos.z * 0.1f + _image_draw->get_height() / 2);
pt.x = CLAMP(pt.x, 1, _image_draw->get_width() - 1);
pt.y = CLAMP(pt.y, 1, _image_draw->get_height() - 1);
_image_draw->fill_rect(Rect2(pt - Vector2(1, 1), Vector2(2, 2)), Color(c, 0, 0, 1));
}
}
break;
case 3:
/* rel draw curve1 */
ERR_FAIL_COND(!curve1.is_valid());
for (i = -xs; i < xs + 1; i++)
for (j = -xs; j < xs + 1; j++)
{
float xr = Vector2(i, j).length();
if (xr < r)
{
float h = curve1->interpolate_baked(xr / r) * scale;
if (h < -2.0f || h > 2.0f)
{
h += get_height_full(v + Vector3(i, 0.0f, j));
h = CLAMP(h, -100.0, 100.0f);
c = (h + 100.0f) / 200.0;
float VoxelGeneratorImgMapper::get_world_pixel(int wx, int wy)
{
int heightmap_size = 1024;
uint64_t tile_x = (wx / heightmap_size) & 0xFFFF;
uint64_t tile_z = (wy / heightmap_size) & 0xFFFF;
uint64_t tile = tile_x | (tile_z << 16);
assert(loaded_tiles.has(tile));
if (loaded_tiles.has(tile))
{
int px = (wx % heightmap_size);
int py = (wy % heightmap_size);
assert(loaded_tiles.has(tile));
assert(tiles[tile]);
int raw_pixel = tiles[tile][px + py * heightmap_size];
float ret = (float)(raw_pixel) / 255.0f;
return ret;
}
return 0.0f;
}
Vector3 pos(v.x + i, v.y, v.z + j);
Vector2 pt = Vector2(pos.x * 0.1f + _image_draw->get_width() / 2,
pos.z * 0.1f + _image_draw->get_height() / 2);
pt.x = CLAMP(pt.x, 1, _image_draw->get_width() - 1);
pt.y = CLAMP(pt.y, 1, _image_draw->get_height() - 1);
_image_draw->fill_rect(Rect2(pt - Vector2(1, 1), Vector2(2, 2)), Color(c, 0, 0, 1));
}
}
}
break;
case 4:
/* rel draw curve2 */
ERR_FAIL_COND(!curve2.is_valid());
for (i = -xs; i < xs + 1; i++)
for (j = -xs; j < xs + 1; j++)
{
float xr = Vector2(i, j).length();
if (xr < r)
{
float h = curve2->interpolate_baked(xr / r) * scale;
if (h < -2.0f || h > 2.0f)
{
h += get_height_full(v + Vector3(i, 0.0f, j));
h = CLAMP(h, -100.0, 100.0f);
c = (h + 100.0f) / 200.0;
void VoxelGeneratorImgMapper::set_world_pixel(int wx, int wy, float color)
{
int heightmap_size = 1024;
uint64_t tile_x = (wx / heightmap_size) & 0xFFFF;
uint64_t tile_z = (wy / heightmap_size) & 0xFFFF;
uint64_t tile = tile_x | (tile_z << 16);
// print_line("world pixel: " + itos(wx) + " " + itos(wy) + String::num(color));
assert(loaded_tiles.has(tile));
assert(tiles[tile]);
if (loaded_tiles.has(tile))
{
int px = (wx % heightmap_size);
int py = (wy % heightmap_size);
int raw_pixels = (int)(color * 255.0f);
tiles[tile][px + py * heightmap_size] = raw_pixels;
dirty_tiles.insert(tile);
// print_line("dirty tile: " + String::num_uint64(tile, 16));
}
}
Vector3 pos(v.x + i, v.y, v.z + j);
Vector2 pt = Vector2(pos.x * 0.1f + _image_draw->get_width() / 2,
pos.z * 0.1f + _image_draw->get_height() / 2);
pt.x = CLAMP(pt.x, 1, _image_draw->get_width() - 1);
pt.y = CLAMP(pt.y, 1, _image_draw->get_height() - 1);
_image_draw->fill_rect(Rect2(pt - Vector2(1, 1), Vector2(2, 2)), Color(c, 0, 0, 1));
}
}
}
break;
#if 0
void VoxelGeneratorImgMapper::save_dirty_tiles()
{
Set<uint64_t>::Element *e = dirty_tiles.front();
int heightmap_size = 1024;
print_line("Save Dirty Tiles");
while (e)
{
uint64_t tile = e->get();
Vector<uint8_t> buffer;
buffer.resize(heightmap_size * heightmap_size + 8);
buffer.write[0] = (uint8_t)(heightmap_size % 256);
buffer.write[1] = (uint8_t)(heightmap_size >> 8);
buffer.write[2] = (uint8_t)(heightmap_size % 256);
buffer.write[3] = (uint8_t)(heightmap_size >> 8);
buffer.write[4] = 0;
buffer.write[5] = 0;
buffer.write[6] = 0;
buffer.write[7] = 0;
assert(loaded_tiles.has(tile));
assert(tiles[tile]);
int size = Compression::compress(buffer.ptrw() + 8, tiles[tile], heightmap_size * heightmap_size, Compression::MODE_FASTLZ);
Error err = OK;
String path = "res://terrain/" + String::hex_encode_buffer((uint8_t *)&tile, sizeof(tile)) + ".bin";
print_line("Saving: " + path + ": " + itos(loaded_tiles.size()));
FileAccess *pfd = FileAccess::open(path, FileAccess::WRITE, &err);
if (err == OK && pfd)
{
Ref<Curve> curve;
if (id == 3)
curve = curve1;
else if (id == 4)
curve = curve2;
ERR_FAIL_COND(!curve.is_valid());
Ref<Image> img;
img.instance();
img->create(xs * 2, xs * 2, false, Image::FORMAT_RGBA8);
img->fill(Color(0, 0, 0, 0));
for (i = -xs ; i < xs + 1; i++)
for (j = -xs ; j < xs + 1; j++) {
float xr = Vector2(i, j).length();
if (xr < r) {
float h = curve->interpolate_baked(xr / r);
if (h < -2.0f || h > 2.0f) {
h += get_height_full(v + Vector3(i, 0.0f, j));
h = CLAMP(h, -100.0, 100.0f);
c = (h + 100.0f) / 200.0;
pfd->store_buffer(buffer.ptr(), size + 8);
pfd->close();
}
e = e->next();
}
dirty_tiles.clear();
}
img->fill_rect(Rect2(Vector2(i + xs, j + xs), Vector2(1, 1)), Color(c, 0, 0, 1));
}
}
}
Vector3 pos(v.x, v.y, v.z);
Vector2 pt = Vector2(pos.x * 0.1f + _image_draw->get_width() / 2,
pos.z * 0.1f + _image_draw->get_height() / 2);
pt.x = CLAMP(pt.x, 1, _image_draw->get_width() - 1);
pt.y = CLAMP(pt.y, 1, _image_draw->get_height() - 1);
_image_draw->blend_rect(img,
Rect2(Vector2(), Vector2(img->get_width(), img->get_height())),
Vector2(pt.x - xs, pt.y - xs));
} break;
#endif
case 5:
void VoxelGeneratorImgMapper::draw_brush(const Vector3 &v, Ref<Curve> curve, float radius, float strength, int flags)
{
float min_x = v.x - radius;
float min_z = v.z - radius;
float max_x = v.x + radius;
float max_z = v.z + radius;
float step = grid_size;
Vector3 min_pos(min_x, v.y, min_z), max_pos(max_x, v.y, max_z);
int x, z;
update_heightmaps(v);
if (radius < 1.0f || strength <= 0.0f)
return;
if (!_image_draw.is_valid())
return;
if (!brush_canvas.is_valid())
brush_canvas = _image_draw->duplicate();
brush_canvas->blit_rect(_image_draw, Rect2(0, 0, _image_draw->get_width(), _image_draw->get_height()), Vector2());
int xpos_min = min_pos.x / grid_size + _image_draw->get_width() / 2;
int xpos_max = max_pos.x / grid_size + _image_draw->get_width() / 2;
int zpos_min = min_pos.z / grid_size + _image_draw->get_height() / 2;
int zpos_max = max_pos.z / grid_size + _image_draw->get_height() / 2;
int radius_int = Math::ceil(radius / grid_size);
int center_x = v.x / grid_size + _image_draw->get_width() / 2;
int center_z = v.z / grid_size + _image_draw->get_height() / 2;
int wx_min = world_size / 2 + (int)min_pos.x;
int wx_max = world_size / 2 + (int)max_pos.x;
int wz_min = world_size / 2 + (int)min_pos.z;
int wz_max = world_size / 2 + (int)max_pos.z;
int wx_center = world_size / 2 + (int)v.x;
int wz_center = world_size / 2 + (int)v.z;
gen.set_seed(wx_center + world_size * wz_center);
// abs + offt (1 << 0)
// abs (1 << 1)
// rnd (1 << 2)
// flatten (1 << 3)
// smooth (1 << 4)
// no increments (1 << 5)
float avg = 0.0f;
float minv = Math_INF;
float maxv = -Math_INF;
if (flags & 16)
{
float h = get_height_full(v) + 2.0f;
h = CLAMP(h, -100.0, 100.0f);
for (i = -8; i < 8 + 1; i++)
for (j = -8; j < 8 + 1; j++)
int count = 0;
for (z = wz_min; z <= wz_max; z++)
{
for (x = wx_min; x <= wx_max; x++)
{
Vector3 pos(v.x + i, v.y, v.z + j);
h = MAX(h, get_height_full(pos) + 2.0f);
float r = Vector2((x - wx_center), (z - wz_center)).length();
if (r >= radius)
continue;
float h = get_world_pixel(x, z);
if (minv > h)
minv = h;
if (maxv < h)
maxv = h;
avg += h;
count++;
}
c = (h + 100.0f) / 200.0;
for (i = -xs; i < xs + 1; i++)
for (j = -xs; j < xs + 1; j++)
}
avg /= (float)count;
}
print_line("AVG: " + String::num(avg));
for (z = wz_min; z <= wz_max; z++)
{
for (x = wx_min; x <= wx_max; x++)
{
float r = Vector2((x - wx_center), (z - wz_center)).length();
if (r >= radius)
continue;
float offset = r / radius;
float value = curve->interpolate_baked(offset) * strength;
float nvalue = value * 0.5f; // -1:1 range
float mvalue = nvalue * 0.5f + 0.5f; // 0:1 range
float nh = CLAMP((v.y + 100.0f) / 200.0f, 0.0f, 1.0f);
float h = get_world_pixel(x, z);
float new_h = h + nvalue;
float c;
if (flags & 1) // absolute with offset
new_h = nh + nvalue;
else if (flags & 2) // absolute
new_h = nvalue;
if (flags & 8)
new_h = nh;
else if (flags & 16)
{
float xr = Vector2(i, j).length();
if (xr < r)
int ox, oz;
float hu = maxv - avg;
float hb = avg - minv;
new_h = avg + (h - avg) * 0.9f;
if (z > 0 && z < world_size - 1 && x > 0 && x < world_size - 1)
{
Vector3 pos(v.x + i, v.y, v.z + j);
Vector2 pt = Vector2(pos.x * 0.1f + _image_draw->get_width() / 2,
pos.z * 0.1f + _image_draw->get_height() / 2);
pt.x = CLAMP(pt.x, 1, _image_draw->get_width() - 1);
pt.y = CLAMP(pt.y, 1, _image_draw->get_height() - 1);
_image_draw->fill_rect(Rect2(pt - Vector2(1, 1), Vector2(2, 2)), Color(c, 0, 0, 1));
float smooth_h = 0.0f;
int smooth_count = 0;
for (oz = 0; oz < 5; oz++)
for (ox = 0; ox < 5; ox++)
{
if (ox == 0 && oz == 0)
continue;
smooth_h += get_world_pixel(x + ox - 2, z + oz - 2);
smooth_count++;
}
new_h = new_h * 0.5f + smooth_h / (float)smooth_count * 0.5f;
}
}
if (flags & 4)
new_h = 0.95f * new_h + 0.05f * (gen.randf() - 0.5f);
// relative
if (flags & 32)
c = CLAMP(new_h, 0.0f, 1.0f);
else
{
if (offset > 0.9f)
c = CLAMP(h * 0.95f + new_h * 0.05f, 0.0f, 1.0f);
else
c = CLAMP(h * 0.8f + new_h * 0.2f, 0.0f, 1.0f);
}
set_world_pixel(x, z, c);
}
}
break;
default:
break;
#if 0
int wz = world_size / 2 + (int)v.z;
brush_canvas->lock();
for (z = zpos_min; z <= zpos_max; z++)
{
for (x = xpos_min; x <= xpos_max; x++)
{
float r = Vector2((x - center_x) * grid_size, (z - center_z) * grid_size).length();
if (r >= radius)
continue;
float offset = r / radius;
float value = curve->interpolate_baked(offset) * strength;
float nvalue = value * 0.5f; // -1:1 range
float nh = CLAMP((v.y + 100.0f) / 200.0f, 0.0f, 1.0f);
int xx = CLAMP(x, 0, _image_draw->get_width() - 1);
int zz = CLAMP(z, 0, _image_draw->get_height() - 1);
// height in 0-1 range where 0.5 is zero
float h = brush_canvas->get_pixel(xx, zz).r;
// print_line("h: " + String::num(h));
float new_h;
float c;
new_h = h + nvalue;
if (flags & 1) // absolute
new_h = nh + nvalue;
// relative
if (offset > 0.9f)
c = CLAMP(h * 0.95f + new_h * 0.05f, 0.0f, 1.0f);
else
c = CLAMP(h * 0.8f + new_h * 0.2f, 0.0f, 1.0f);
// print_line("c: " + String::num(c));
brush_canvas->set_pixel(xx, zz, Color(c, 0, 0, 1));
}
}
brush_canvas->unlock();
_image_draw->blit_rect(brush_canvas, Rect2(0, 0, brush_canvas->get_width(), brush_canvas->get_height()), Vector2());
#endif
save_dirty_tiles();
}
static Mutex update_heightmaps_lock;
void VoxelGeneratorImgMapper::update_heightmaps(const Vector3 &v)
{
int i;
int heightmap_size = 1024;
uint64_t pos_x = (int)v.x + (world_size / 2);
uint64_t pos_z = (int)v.z + (world_size / 2);
uint64_t tile_x = (pos_x / heightmap_size) & 0xFFFF;
uint64_t tile_z = (pos_z / heightmap_size) & 0xFFFF;
Vector<uint64_t> tiles;
tiles.resize(9);
for (i = 0; i < tiles.size(); i++)
{
int m_x = (i % 3) - 1;
int m_z = (i / 3) - 1;
tiles.write[i] = (tile_z << 16) | tile_x;
if (tile_x == 0 && m_x < 0)
continue;
if (tile_z == 0 && m_z < 0)
continue;
tiles.write[i] = ((tile_z + m_x) << 16) | (tile_x + m_z);
}
Vector3 pos = v;
pos.y = 0;
update_heightmaps_lock.lock();
if (current_position.is_equal_approx(pos))
goto out_unlock;
for (i = 0; i < tiles.size(); i++)
{
if (!loaded_tiles.has(tiles[i]))
get_or_create_tile(tiles[i]);
}
current_position = pos;
out_unlock:
update_heightmaps_lock.unlock();
}
void VoxelGeneratorImgMapper::compose()
{
Ref<Image> copy;
print_line("compose");
// print_line("compose");
ERR_FAIL_COND(!_image_bg.is_valid());
ERR_FAIL_COND(!_image_overlay.is_valid());
ERR_FAIL_COND(!_image_draw.is_valid());
@@ -723,6 +903,7 @@ void VoxelGeneratorImgMapper::save_png()
_image_overlay->save_png("res://terrain/terrain_edit.png");
}
#if 0
void VoxelGeneratorImgMapper::set_curve1(const Ref<Curve> &curve)
{
ERR_FAIL_COND(!curve.is_valid());
@@ -770,6 +951,7 @@ Ref<Curve> VoxelGeneratorImgMapper::get_curve4() const
{
return curve4;
}
#endif
void VoxelGeneratorImgMapper::set_grid_size(int value)
{
@@ -791,10 +973,12 @@ int VoxelGeneratorImgMapper::get_world_size() const
return world_size;
}
#if 0
std::map<int, String> VoxelGeneratorImgMapper::get_brush_names() const
{
return EditBrushList::get_brush_names();
}
#endif
void VoxelGeneratorImgMapper::_bind_methods()
{
@@ -807,6 +991,7 @@ void VoxelGeneratorImgMapper::_bind_methods()
ClassDB::bind_method(D_METHOD("set_image_draw", "image"), &VoxelGeneratorImgMapper::set_image_draw);
ClassDB::bind_method(D_METHOD("get_image_draw"), &VoxelGeneratorImgMapper::get_image_draw);
#if 0
ClassDB::bind_method(D_METHOD("set_curve1", "curve"), &VoxelGeneratorImgMapper::set_curve1);
ClassDB::bind_method(D_METHOD("get_curve1"), &VoxelGeneratorImgMapper::get_curve1);
ClassDB::bind_method(D_METHOD("set_curve2", "curve"), &VoxelGeneratorImgMapper::set_curve2);
@@ -815,9 +1000,9 @@ void VoxelGeneratorImgMapper::_bind_methods()
ClassDB::bind_method(D_METHOD("get_curve3"), &VoxelGeneratorImgMapper::get_curve3);
ClassDB::bind_method(D_METHOD("set_curve4", "curve"), &VoxelGeneratorImgMapper::set_curve4);
ClassDB::bind_method(D_METHOD("get_curve4"), &VoxelGeneratorImgMapper::get_curve4);
#endif
ClassDB::bind_method(D_METHOD("set_height", "v", "height"), &VoxelGeneratorImgMapper::set_height);
ClassDB::bind_method(D_METHOD("draw_brush", "v", "r", "s", "id"), &VoxelGeneratorImgMapper::draw_brush);
ClassDB::bind_method(D_METHOD("get_height", "v"), &VoxelGeneratorImgMapper::get_height);
ClassDB::bind_method(D_METHOD("get_height_full", "v"), &VoxelGeneratorImgMapper::get_height_full);
ClassDB::bind_method(D_METHOD("compose"), &VoxelGeneratorImgMapper::compose);
@@ -832,9 +1017,11 @@ void VoxelGeneratorImgMapper::_bind_methods()
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image_bg", PROPERTY_HINT_RESOURCE_TYPE, "Image"), "set_image_bg", "get_image_bg");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image_overlay", PROPERTY_HINT_RESOURCE_TYPE, "Image"), "set_image_overlay", "get_image_overlay");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image_draw", PROPERTY_HINT_RESOURCE_TYPE, "Image"), "set_image_draw", "get_image_draw");
#if 0
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve1", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve1", "get_curve1");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve2", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve2", "get_curve2");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve3", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve3", "get_curve3");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve4", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve4", "get_curve4");
#endif
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "blur_enabled"), "set_blur_enabled", "is_blur_enabled");
}

View File

@@ -3,6 +3,7 @@
#undef NDEBUG
#include <cassert>
#include <map>
#include <core/math/random_number_generator.h>
#include <modules/voxel/generators/simple/voxel_generator_heightmap.h>
#include <core/image.h>
#include <scene/resources/curve.h>
@@ -21,6 +22,7 @@ struct EditBrush
}
};
#if 0
struct EditBrushList
{
static std::map<int, struct EditBrush *> brushes;
@@ -46,6 +48,7 @@ public:
return brush_names;
}
};
#endif
// Provides infinite tiling heightmap based on an image
class VoxelGeneratorImgMapper : public VoxelGeneratorHeightmap
@@ -74,14 +77,25 @@ public:
Result generate_block(VoxelBlockRequest &input) override;
void set_height(const Vector3 &v, float height);
#if 0
void draw_brush(const Vector3 &v, float r, float s, int id);
#endif
void draw_brush(const Vector3 &v, Ref<Curve> curve, float radius, float strength, int flags);
void update_heightmaps(const Vector3 &v);
uint64_t heightmap_index(const Vector3 &v);
void get_or_create_tile(uint64_t tile);
float get_world_pixel(int wx, int wy);
void set_world_pixel(int wx, int wy, float color);
void save_dirty_tiles();
float get_height(const Vector3 &v);
float get_height_linear(const Vector3 &v);
float get_height_linear2(const Vector3 &v);
float get_height_full(const Vector3 &v);
float get_height_full_linear(const Vector3 &v);
void compose();
void save_png();
#if 0
void set_curve1(const Ref<Curve> &curve);
Ref<Curve> get_curve1() const;
@@ -93,10 +107,13 @@ public:
void set_curve4(const Ref<Curve> &curve);
Ref<Curve> get_curve4() const;
#endif
void set_world_size(int value);
int get_world_size() const;
#if 0
std::map<int, String> get_brush_names() const;
#endif
private:
static void _bind_methods();
@@ -107,6 +124,9 @@ private:
Ref<Image> _image_bg;
Ref<Image> _image_overlay, _image_buildings;
Ref<Image> _image_draw;
Ref<Image> brush_canvas;
Vector3 current_position;
RandomNumberGenerator gen;
Ref<Curve> curve1, curve2, curve3, curve4;

View File

@@ -10,6 +10,7 @@ module_obj = []
SConscript("buildings/SCsub")
SConscript("rtree/SCsub")
SConscript("ui/SCsub")
SConscript("npc/SCsub")
env_stream = env_modules.Clone()

View File

@@ -113,7 +113,8 @@ void BuildingsData::build_building_aabbs()
building_aabbs[e->get()] = aabb;
scene->queue_delete();
ps.unref();
}
} else
print_error("Could not load: " + path);
e = e->next();
}
}
@@ -604,6 +605,12 @@ Node *BuildingsData::get_scene_item_node(const String &key,
return bi->node;
}
void BuildingsData::save_buildings()
{
String buildings_path = config.get_value("buildings", "buildings_path");
save_buildings_json(buildings_path);
}
Node *BuildingsData::item_nodes_get_node(const String &key) const
{
flecs::query_builder<const CBuildingInstance> qb =

View File

@@ -39,6 +39,7 @@ public:
Node *node);
bool has_scene_item(const String &key, const String &bkey) const;
Node *get_scene_item_node(const String &key, const String &bkey) const;
void save_buildings();
public:
Node *item_nodes_get_node(const String &key) const;

View File

@@ -86,8 +86,8 @@ void NavPanel::_notification(int which)
EditorEvent::get_singleton()->event.emit(
"editor_camera_moved", varray(camera_xform));
transform_changhed = false;
print_line("moved: " +
(camera_xform.origin.operator String()));
print_verbose("moved: " +
(camera_xform.origin.operator String()));
}
}
}

View File

@@ -1,3 +1,4 @@
#include <editor/editor_node.h>
#include "register_types.h"
#include "stream.h"
#include "road_debug.h"
@@ -6,8 +7,18 @@
#include "line_metadata_editor.h"
#include "buildings/building_layout_editor.h"
#include "ui/main_tabs.h"
#include "npc/importer.h"
#include "base_data.h"
#ifdef TOOLS_ENABLED
static void _editor_init()
{
Ref<EditorImportNPC> import_npc;
import_npc.instance();
ResourceImporterScene::get_singleton()->add_importer(import_npc);
}
#endif
void register_stream_types()
{
ClassDB::register_class<StreamWorld>();
@@ -17,6 +28,13 @@ void register_stream_types()
ClassDB::register_class<LineMetadataEditor>();
ClassDB::register_class<BuildingLayoutEditor>();
ClassDB::register_class<MainTabs>();
#ifdef TOOLS_ENABLED
ClassDB::APIType prev_api = ClassDB::get_current_api();
ClassDB::set_current_api(ClassDB::API_EDITOR);
ClassDB::register_class<EditorImportNPC>();
ClassDB::set_current_api(prev_api);
EditorNode::add_init_callback(_editor_init);
#endif
BaseData::get_singleton()->setup();
}

View File

@@ -216,21 +216,58 @@ struct RoadLinesProcessing {
int onext = (j + 1) % edges[i].neighbors.size();
Vector3 n1 = normal(node - neighbors[j]);
Vector3 n2 = normal(neighbors[onext] - node);
float angle = n1.signed_angle_to(
n2, Vector3(0, 1, 0));
Vector3 a0 = (neighbors[j] - node) * 0.5 +
node + n1 * 3.0f;
Vector3 a1 = node + n1 * road_side_width;
Vector3 b0 = node + n2 * road_side_width;
Vector3 b1 = (neighbors[onext] - node) * 0.5 +
node + n2 * 3.0f;
Vector3 q, r;
Geometry::get_closest_points_between_segments(
a0, a1, b0, b1, q, r);
Vector3 pr;
if (Vector2(q.x, q.z).distance_squared_to(
Vector2(r.x, r.z)) < 0.001f)
pr = q.linear_interpolate(r, 0.5f);
else
pr = node + n1 * road_side_width;
Vector3 q, r, pr;
if (angle < 0 || angle > Math_PI) {
Vector3 da = (a1 - a0).normalized() *
road_side_width * 2.0f;
Vector3 db = (b1 - b0).normalized() *
road_side_width * 2.0f;
Geometry::get_closest_points_between_segments(
a0 - da, a1 + da, b0 - db,
b1 + db, q, r);
if (Vector2(q.x, q.z)
.distance_squared_to(
Vector2(r.x, r.z)) <
0.005f)
pr = q.linear_interpolate(r,
0.5f);
else {
print_line(
"bad luck: " +
(q.operator String()) +
" -> " +
(r.operator String()));
float e =
Vector2(q.x, q.z).distance_squared_to(
Vector2(r.x,
r.z));
print_line("dst " +
String::num(e));
assert(false);
}
/* pr = node +
n1 * road_side_width; */
} else {
Geometry::get_closest_points_between_segments(
a0, a1, b0, b1, q, r);
if (Vector2(q.x, q.z)
.distance_squared_to(
Vector2(r.x, r.z)) <
0.001f)
pr = q.linear_interpolate(r,
0.5f);
else
pr = node +
n1 * road_side_width;
}
Vector3 o1 = (neighbors[j] - node) * 0.5 + node;
Vector3 o2 = node,
o3 = (neighbors[onext] - node) * 0.5 +
@@ -542,6 +579,11 @@ public:
this->center = center;
this->mid = mid;
this->edge = edge;
if (!(l2 >= l1 - 0.0001f && l2 >= l3 - 0.0001f))
print_line("bad parameters: l1 = " +
String::num(l1) +
" l2 = " + String::num(l2) +
" l3 = " + String::num(l3));
assert(l2 >= l1 - 0.0001f && l2 >= l3 - 0.0001f);
assert(l1 - 3.0f < 0.001f);
assert(l3 - 3.0f < 0.001f);

View File

@@ -2,6 +2,10 @@
#ifndef SIGNAL_HANDLER_H_
#define SIGNAL_HANDLER_H_
#include <core/object.h>
#include <scene/gui/option_button.h>
#include <scene/gui/button.h>
#include <scene/gui/line_edit.h>
#include <scene/gui/check_box.h>
#include "editor_event.h"
#define _GODOT_HANDLER_METHOD(class_name, obj_name, sig_name, event_name, \
@@ -86,8 +90,6 @@
obj_name, sig_name, hdecl, hargs, hbind) \
typedef _GODOT_HANDLER_CONCAT2(class_name, __LINE__) class_name;
//GODOT_HANDLER_METHOD(BrushSelectHandler, OptionButton, item_selected,
// brush_select, (int id), (id), D_METHOD("handler", "id"))
GODOT_HANDLER_EVENT_METHOD(OptionButtonHandler, OptionButton, item_selected,
(int id), (id), D_METHOD("handler", "id"))
GODOT_HANDLER_EVENT_METHOD(ButtonPressHandler, Button, pressed, (), (),
@@ -95,5 +97,9 @@ GODOT_HANDLER_EVENT_METHOD(ButtonPressHandler, Button, pressed, (), (),
GODOT_HANDLER_EVENT_METHOD(LineEditString, LineEdit, text_changed,
(const String &text), (text),
D_METHOD("handler", "text"))
GODOT_HANDLER_EVENT_METHOD(CheckBoxPressHandler, CheckBox, pressed, (), (),
D_METHOD("handler"))
GODOT_HANDLER_EVENT_METHOD(PopupMenuSelectHandler, PopupMenu, id_pressed,
(int id), (id), D_METHOD("handler", "id"))
#endif // SIGNAL_HANDLER_H_

View File

@@ -14,6 +14,7 @@
#include "editor_event.h"
#include "world_editor.h"
#include "buildings_data.h"
#include "signal_handler.h"
#include "terrain_editor.h"
@@ -73,21 +74,15 @@ TerrainEditor::~TerrainEditor()
void TerrainEditor::activate()
{
int i;
EditorEvent::get_singleton()->event.add_listener(
this, &TerrainEditor::event_handler);
assert(editor->is_inside_tree());
imgmapper = editor->get_heightmap();
assert(imgmapper.is_valid());
const std::map<int, String> &brush_names = imgmapper->get_brush_names();
assert(brush_names.size() > 0);
Dictionary brushes;
std::map<int, String>::const_iterator ib = brush_names.begin();
while (ib != brush_names.end()) {
std::pair<int, String> ibp = *ib;
brushes[ibp.first] = ibp.second;
ib++;
}
for (i = 0; i < 32; i++)
brushes[i] = "Brush" + itos(i);
assert(brushes.size() > 0);
EditorEvent::get_singleton()->event.emit("terrain_load_data",
varray(brushes));
@@ -106,19 +101,28 @@ void TerrainEditor::deactivate()
void TerrainEditor::event_handler(const String &event,
const Vector<Variant> &args)
{
static Vector3 last_cursor_position;
print_line("TerrainEditor::event: " + event);
if (event == "mouse_press" || event == "mouse_drag") {
if (!active)
return;
if (cursor_enabled) {
if (event == "mouse_press")
pressure += 0.4f;
else if (event == "mouse_drag")
pressure += 0.01f;
if (event == "mouse_press") {
if (last_cursor_position.is_equal_approx(
get_cursor_position()))
pressure += 0.6f;
} else if (event == "mouse_drag")
pressure += 0.1f;
if (pressure > 1.0f)
pressure = 1.0f;
if (pressure >= 0.8f) {
imgmapper->draw_brush(get_cursor_position(),
1.0f, 100.0f,
current_brush);
assert(imgmapper.is_valid());
imgmapper->draw_brush(
get_cursor_position(),
brush_curves[current_brush],
brush_radius[current_brush],
brush_strength[current_brush],
brush_flags[current_brush]);
imgmapper->compose();
EditorEvent::get_singleton()->event.emit(
"terrain_update", varray());
@@ -126,6 +130,7 @@ void TerrainEditor::event_handler(const String &event,
varray());
imgmapper->save_png();
}
last_cursor_position = get_cursor_position();
flecs::log::dbg("pressure: %f", pressure);
/* Raycasting outside physics process */
Vector2 position = args[0];
@@ -234,6 +239,8 @@ end:;
strength_edit);
ob->get_parent()->set_meta("brush_strength",
strength_edit);
memnew(LineEditString(strength_edit,
"terrain_brush_strength_change"));
} else {
LineEdit *strength_edit = Object::cast_to<LineEdit>(
ob->get_parent()->get_meta("brush_strength"));
@@ -243,10 +250,12 @@ end:;
struct flag_info {
String caption;
};
struct flag_info flag_data[] = {
{ "Absolute" },
{ "Random" },
};
struct flag_info flag_data[] = { { "Absolute + Offset" },
{ "Absolute" },
{ "Random" },
{ "Flatten" },
{ "Smooth" },
{ "No Increments" } };
if (!ob->get_parent()->has_meta("brush_flags")) {
VBoxContainer *flags_ui = memnew(VBoxContainer);
int flags = brush_flags[id];
@@ -259,6 +268,8 @@ end:;
cb->set_text(flag_data[f_idx].caption);
cb->set_pressed_no_signal(flags & (1 << f_idx));
flags_ui->add_child(cb);
memnew(CheckBoxPressHandler(
cb, "terrain_brush_flags_change"));
}
ob->get_parent()->call_deferred("add_child", flags_ui);
ob->get_parent()->set_meta("brush_flags", flags_ui);
@@ -300,7 +311,7 @@ end:;
if ((data.is_valid_float() || data.is_valid_integer()) &&
current_brush >= 0) {
brush_radius[current_brush] =
MAX(data.to_float(), 1.0f);
CLAMP(data.to_float(), 1.0f, 500.0f);
print_line(data);
MeshInstance *cursor_mesh =
get_as_node<MeshInstance>(cursor_name + "/mi2");
@@ -313,6 +324,161 @@ end:;
brush_radius[current_brush] + 3.0f);
}
}
} else if (event == "terrain_brush_strength_change") {
String data = args[1];
data = data.strip_edges();
if ((data.is_valid_float() || data.is_valid_integer()) &&
current_brush >= 0) {
brush_strength[current_brush] =
CLAMP(data.to_float(), 0.0f, 100.0f);
print_line(data);
}
} else if (event == "terrain_brush_flags_change") {
CheckBox *cb_ = Object::cast_to<CheckBox>(args[0]);
assert(cb_);
int i;
int flags = 0;
for (i = 0; i < cb_->get_parent()->get_child_count(); i++) {
CheckBox *c = Object::cast_to<CheckBox>(
cb_->get_parent()->get_child(i));
assert(c);
if (c->is_pressed())
flags |= (1 << i);
}
brush_flags[current_brush] = flags;
} else if (event == "terrain_menu") {
PopupMenu *menu = Object::cast_to<PopupMenu>(args[0]);
int id = args[1];
print_line("terrain_menu: " + itos(id));
switch (id) {
case 2000:
save_data();
break;
case 2001: {
List<String> building_keys;
List<String>::Element *e;
BuildingsData::get_singleton()->get_building_keys_list(
&building_keys);
BuildingsData::get_singleton()->build_building_aabbs();
e = building_keys.front();
while (e) {
const String &key = e->get();
const BuildingsData::building &b =
BuildingsData::get_singleton()
->get_building(key);
float i, j;
print_line("building type: " + b.id);
print_line("building key: " + b.key);
print_line("building position: " +
(b.xform.origin.operator String()));
print_line(
"building elevation: " +
String::num(imgmapper->get_height_full(
b.xform.origin)));
AABB aabb = BuildingsData::get_singleton()
->building_aabbs[b.id];
print_line("building AABB: " +
(aabb.operator String()));
float max_elevation_c = -Math_INF,
min_elevation_c = Math_INF;
float extension = 0.0f;
if (aabb.size.x >= 10.0f ||
aabb.size.z >= 10.0f)
extension = 5.0f;
for (i = aabb.position.z - extension;
i <
aabb.position.z + aabb.size.z + extension;
i += 1.0f)
for (j = aabb.position.x - extension;
j < aabb.position.x + aabb.size.x +
extension;
j += 1.0f) {
Vector3 v = b.xform.xform(
Vector3(j, 0, i));
float h = imgmapper->get_world_pixel(
v.x + imgmapper->get_world_size() /
2,
v.z + imgmapper->get_world_size() /
2);
if (max_elevation_c < h)
max_elevation_c = h;
if (min_elevation_c > h)
min_elevation_c = h;
}
float max_elevation = Math::stepify(
max_elevation_c * 200.0f - 100.0f,
0.25f);
print_line("building max_elevation: " +
String::num(max_elevation));
for (i = aabb.position.z - extension;
i <
aabb.position.z + aabb.size.z + extension;
i += 0.5f) {
float mx = 0.0f;
for (j = aabb.position.x - extension;
j < aabb.position.x + aabb.size.x +
extension;
j += 0.5f) {
float current_c;
Vector3 v = b.xform.xform(
Vector3(j, 0, i));
float h = imgmapper->get_world_pixel(
v.x + imgmapper->get_world_size() /
2,
v.z + imgmapper->get_world_size() /
2);
float result_c =
max_elevation_c;
imgmapper->set_world_pixel(
v.x + imgmapper->get_world_size() /
2,
v.z + imgmapper->get_world_size() /
2,
result_c);
mx += 1.0f;
}
}
#if 0
float max_elevation2 =
imgmapper->get_world_pixel(
b.xform.origin.x +
imgmapper->get_world_size() /
2,
b.xform.origin.z +
imgmapper->get_world_size() /
2) *
200.0f -
100.0f;
print_line(
"building max_elevation2: " +
String::num(max_elevation2) + " -> " +
String::num(max_elevation_c * 200.0f -
100.0f));
// assert(Math::abs(max_elevation2 -
// max_elevation) < 1.0f);
#endif
Transform xform = BuildingsData::get_singleton()
->get_building(key)
.xform;
xform.origin.y = max_elevation * 1.4998f - 0.5f;
editor->editor_command(
"update_building_transform",
varray(key, xform));
#if 0
assert(Math::abs(BuildingsData::get_singleton()
->get_building(key)
.xform.origin.y -
max_elevation * 1.4f) < 1.0f);
#endif
e = e->next();
}
imgmapper->save_dirty_tiles();
BuildingsData::get_singleton()->save_buildings();
editor->editor_command("nudge_generator", varray());
} break;
default:
break;
}
}
}

View File

@@ -202,25 +202,40 @@ void MainTabs::_notification(int which)
/* 1 */
"Brush", 0, "terrain_select_brush",
/* 2 */
"Save brush data", "save_brush_data",
"Terrain", 4,
2000, "Save brush data", false,
-1, "", false,
2001, "Fixup Buildingss", false,
2002, "Fixup Roads", false,
"terrain_menu",
};
/* clang-format on */
HashMap<String, Object *> save_data;
ui_field::ui_field_builder(this, tab,
"l_p{v{lo#!$b#!$}}",
"l_p{v{lo#!$m#!$}}",
args_data.data(),
args_data.size(),
&save_data);
assert(save_data.has("terrain_select_brush"));
assert(save_data.has("save_brush_data"));
assert(save_data.has("terrain_menu"));
OptionButton *ob = Object::cast_to<OptionButton>(
save_data["terrain_select_brush"]);
memnew(OptionButtonHandler(
ob, "terrain_brush_select"));
Button *b = Object::cast_to<Button>(
save_data["save_brush_data"]);
memnew(ButtonPressHandler(b,
"terrain_save_data"));
MenuButton *mb = Object::cast_to<MenuButton>(
save_data["terrain_menu"]);
memnew(PopupMenuSelectHandler(mb->get_popup(),
"terrain_menu"));
/*
Button *b2 = Object::cast_to<Button>(
save_data["fixup_buildings"]);
memnew(ButtonPressHandler(
b2, "terrain_fixup_buildings"));
Button *b3 = Object::cast_to<Button>(
save_data["fixup_roads"]);
memnew(ButtonPressHandler(
b3, "terrain_fixup_roads"));
*/
} break;
case 1: {
// VBoxContainer *v = memnew(VBoxContainer);