Update everything
This commit is contained in:
@@ -233,7 +233,10 @@ for mapping in [ExportMappingFemale(), ExportMappingMale(), ExportMappingMaleBab
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export_normals=True,
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export_tangents=True,
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export_materials='EXPORT',
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export_all_vertex_colors=True,
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# export_all_vertex_colors=True,
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# colors_type='SRGB',
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# export_vertex_colors=True,
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export_colors=True,
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use_mesh_edges=False,
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use_mesh_vertices=False,
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export_cameras=False,
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@@ -245,8 +248,11 @@ for mapping in [ExportMappingFemale(), ExportMappingMale(), ExportMappingMaleBab
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export_def_bones=False,
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export_current_frame=False,
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export_morph=True,
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export_morph_animation=False,
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export_morph_normal=True,
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export_lights=False)
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export_morph_tangent=True,
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export_lights=False,
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export_skins=False)
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shutil.move(mapping.gltf_path.replace(".npc", ".gltf"), mapping.gltf_path)
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@@ -7,18 +7,19 @@ import glob
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import shutil
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from mathutils import Vector, Matrix
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from math import radians, pi
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if bpy.app.version[0] == 3:
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sys.path.insert(0, os.getcwd() + "/assets/blender/scripts/mixamo/3.6")
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if bpy.app.version[0] == 4:
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sys.path.insert(0, os.getcwd() + "/assets/blender/scripts/mixamo/4.3")
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sys.path.insert(0, os.getcwd() + "/assets/blender/scripts")
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from vrm import rename
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from mixamo import mixamo_rig
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if bpy.app.version[0] == 3:
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from mixamo import mixamo_rig
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from mixamo.lib.armature import *
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#from mixamo.mixamoroot import import_armature
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#from mixamo.import_mixamo_root_motion import import_mixamo_root_motion
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from settings import VRMDataFemale, VRMDataMale, VRMDataMaleBabyShape, basepath
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imports = [VRMDataFemale(), VRMDataMale(), VRMDataMaleBabyShape()]
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class mkrig:
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ik_arms = True
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ik_legs = True
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@@ -27,7 +28,6 @@ class mkrig:
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mixamo_rig.remove_temp_objects()
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mixamo_rig.clean_scene()
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def get_anim(filepath, root_bone_name="Root", hip_bone_name="mixamorig:Hips", remove_prefix=False, name_prefix="mixamorig:", insert_root=False, delete_armatures=False):
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# current_context = bpy.context.area.ui_type
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old_objs = set(bpy.context.scene.objects)
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try:
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import_armature(filepath, root_bone_name, hip_bone_name, remove_prefix, name_prefix, insert_root, delete_armatures)
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@@ -36,7 +36,6 @@ def get_anim(filepath, root_bone_name="Root", hip_bone_name="mixamorig:Hips", re
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deleteArmature(imported_objects)
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except Exception as e:
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log.error("[Mixamo Root] ERROR get_all_anims raised %s when processing %s" % (str(e), filepath))
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# bpy.context.area.ui_type = current_context
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bpy.context.scene.frame_start = 0
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bpy.ops.object.mode_set(mode='OBJECT')
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def create_root_bone(anim_obj):
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@@ -53,11 +52,6 @@ def hips_to_root(anim_obj):
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print(fc, fc.data_path, fc.array_index)
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if fc.array_index in [0, 2]:
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fc.data_path = fc.data_path.replace("mixamorig:Hips", "Root")
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# if fc.array_index == 2:
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# for kp in fc.keyframe_points:
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# kp.co.z = min(0, abs(kp.co.z))
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# hip_curves = [fc for fc in anim_obj.animation_data.action.fcurves if hip_bone_name in fc.data_path and fc.data_path.startswith('location')]
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# print(hip_curves)
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def hips_to_root(anim_obj):
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for fc in anim_obj.animation_data.action.fcurves:
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if "mixamorig:Hips" in fc.data_path:
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@@ -72,18 +66,12 @@ def hips_to_root2(anim_obj):
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print(fc, fc.data_path, fc.array_index)
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if fc.array_index in [0, 2]:
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data_path = fc.data_path[:]
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# fc.data_path = data_path.replace("Ctrl_Hips", "Ctrl_Master")
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fcr = anim_obj.animation_data.action.fcurves.new(data_path = data_path.replace("Ctrl_Hips", "Root"), index = fc.array_index)
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keys = [0] * (2 * len(fc.keyframe_points))
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fcr.keyframe_points.add(len(fc.keyframe_points))
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fc.keyframe_points.foreach_get("co", keys)
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fcr.keyframe_points.foreach_set("co", keys)
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print("ROOT")
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# fc.data_path = data_path.replace("Ctrl_Hips", "Root")
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# for fcr in anim_obj.animation_data.action.fcurves:
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# if "Root" in fcr.data_path:
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# fcr.array_index = fc.array_index
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# print("ROOT")
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for imp in imports:
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bpy.ops.wm.read_homefile(use_empty=True)
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@@ -126,8 +114,6 @@ for imp in imports:
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print("Load BVH..." + anim_path)
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old_objs = set(bpy.context.scene.objects)
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bpy.ops.import_scene.fbx(filepath=anim_path, global_scale=imp.fbx_scale)
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#import_mixamo_root_motion(bpy.context, anim_path, True, True, False, False, False, 'COPY_HIPS', True, True, True)
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#get_anim(anim_path)
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imported_objects = set(bpy.context.scene.objects) - old_objs
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for anim_obj in imported_objects:
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if anim_obj == main_armature:
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@@ -136,8 +122,6 @@ for imp in imports:
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continue
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if main_armature == anim_obj or anim_obj.type != "ARMATURE":
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continue
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# create_root_bone(anim_obj)
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# hips_to_root(anim_obj)
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if anim_obj.animation_data == None:
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print("Bad object: " + anim_obj.name + " " + anim_obj.type)
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bpy.data.objects.remove(anim_obj)
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@@ -163,23 +147,6 @@ for imp in imports:
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for anim_obj in imported_objects:
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bpy.data.objects.remove(anim_obj)
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# bpy.ops.import_scene.fbx(filepath=anim_path,
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# directory='', filter_glob='*.fbx',
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# files=None, ui_tab='MAIN',
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# use_manual_orientation=False,
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# global_scale=1.0, bake_space_transform=False,
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# use_custom_normals=True, colors_type='SRGB',
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# use_image_search=True, use_alpha_decals=False,
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# decal_offset=0.0, use_anim=True, anim_offset=1.0,
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# use_subsurf=False, use_custom_props=True,
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# use_custom_props_enum_as_string=True,
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# ignore_leaf_bones=False, force_connect_children=False,
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# automatic_bone_orientation=False, primary_bone_axis='Y',
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# secondary_bone_axis='X', use_prepost_rot=True,
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# axis_forward='-Z', axis_up='Y')
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# bpy.context.object.name = anim
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# bpy.context.object.animation_data.action.name = anim
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# _zero_out(main_armature)
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main_armature.animation_data.action = bpy.data.actions.new(name="default")
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default_action = main_armature.animation_data.action
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bpy.context.view_layer.objects.active = main_armature
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14
assets/blender/scripts/install_addons.py
Normal file
14
assets/blender/scripts/install_addons.py
Normal file
@@ -0,0 +1,14 @@
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import os
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import bpy
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path_to_script_dir = os.getcwd() + "/assets/blender/scripts/addons/" + str(bpy.app.version[0]) + "." + str(bpy.app.version[1])
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file_list = sorted(os.listdir(path_to_script_dir))
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script_list = [item for item in file_list if item.endswith('.zip')]
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for file in file_list:
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path_to_file = os.path.join(path_to_script_dir, file)
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bpy.ops.preferences.addon_install(overwrite=True, target='DEFAULT', filepath=path_to_file, filter_folder=True, filter_python=False, filter_glob="*.py;*.zip")
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enableTheseAddons = ["VRM_Addon_for_Blender-release"]
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for string in enableTheseAddons:
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name = enableTheseAddons
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bpy.ops.preferences.addon_enable(module = string)
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bpy.ops.wm.save_userpref()
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62
assets/blender/scripts/mixamo/3.6/mixamo/__init__.py
Normal file
62
assets/blender/scripts/mixamo/3.6/mixamo/__init__.py
Normal file
@@ -0,0 +1,62 @@
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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bl_info = {
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"name": "Mixamo Rig",
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"author": "Mixamo",
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"version": (1, 11, 11),
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"blender": (2, 80, 0),
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"location": "3D View > Mixamo> Control Rig",
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"description": "Generate a control rig from the selected Mixamo Fbx skeleton",
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"category": "Animation"}
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if "bpy" in locals():
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import importlib
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if "mixamo_rig_prefs" in locals():
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importlib.reload(mixamo_rig_prefs)
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if "mixamo_rig" in locals():
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importlib.reload(mixamo_rig)
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if "mixamo_rig_functions" in locals():
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importlib.reload(mixamo_rig_functions)
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if "utils" in locals():
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importlib.reload(utils)
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if "animation" in locals():
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importlib.reload(animation)
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import bpy
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from . import mixamo_rig_prefs
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from . import mixamo_rig
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from . import mixamo_rig_functions
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from . import utils
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def register():
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mixamo_rig_prefs.register()
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mixamo_rig.register()
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mixamo_rig_functions.register()
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def unregister():
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mixamo_rig_prefs.unregister()
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mixamo_rig.unregister()
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mixamo_rig_functions.unregister()
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if __name__ == "__main__":
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register()
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@@ -0,0 +1,14 @@
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# control rig
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c_prefix = "Ctrl_"
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master_rig_names = {"master":"Master"}
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spine_rig_names = {"pelvis":"Hips", "spine1":"Spine", "spine2":"Spine1", "spine3":"Spine2", "hips_free":"Hips_Free", "hips_free_helper":"Hips_Free_Helper"}
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head_rig_names = {"neck":"Neck", "head":"Head"}
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leg_rig_names = {"thigh_ik":"UpLeg_IK", "thigh_fk":"UpLeg_FK", "calf_ik":"Leg_IK", "calf_fk":"Leg_FK", "foot_fk":"Foot_FK", "foot_ik":"Foot_IK", "foot_snap":"Foot_Snap", "foot_ik_target":"Foot_IK_target", "foot_01":"Foot_01", "foot_01_pole":"Foot_01_Pole", "heel_out":"FootHeelOut", "heel_in":"FootHeelIn", "heel_mid":"FootHeelMid", "toes_end":"ToeEnd", "toes_end_01":"ToeEnd_01", "toes_ik":"Toe_IK", "toes_track":"ToeTrack", "toes_01_ik":"Toe01_IK", "toes_02":"Toe02", "toes_fk":"Toe_FK", "foot_roll_cursor":"FootRoll_Cursor", "pole_ik":"LegPole_IK"}
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arm_rig_names = {"shoulder":"Shoulder", "arm_ik":"Arm_IK", "arm_fk":"Arm_FK", "forearm_ik":"ForeArm_IK", "forearm_fk":"ForeArm_FK", "pole_ik":"ArmPole_IK", "hand_ik":"Hand_IK", "hand_fk":"Hand_FK"}
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# mixamo bone names
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spine_names = {"pelvis":"Hips", "spine1":"Spine", "spine2":"Spine1", "spine3":"Spine2"}
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head_names = {"neck":"Neck", "head":"Head", "head_end":"HeadTop_End"}
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leg_names = {"thigh":"UpLeg", "calf":"Leg", "foot":"Foot", "toes":"ToeBase", "toes_end":"Toe_End"}
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arm_names = {"shoulder":"Shoulder", "arm":"Arm", "forearm":"ForeArm", "hand":"Hand"}
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fingers_type = ["Thumb", "Index", "Middle", "Ring", "Pinky"]
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15
assets/blender/scripts/mixamo/3.6/mixamo/lib/addon.py
Normal file
15
assets/blender/scripts/mixamo/3.6/mixamo/lib/addon.py
Normal file
@@ -0,0 +1,15 @@
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import bpy, sys, linecache, ast
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def get_error_message():
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exc_type, exc_obj, tb = sys.exc_info()
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f = tb.tb_frame
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lineno = tb.tb_lineno
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filename = f.f_code.co_filename
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linecache.checkcache(filename)
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line = linecache.getline(filename, lineno, f.f_globals)
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error_message = 'Error in ({}\nLine {} "{}"): {}'.format(filename, lineno, line.strip(), exc_obj)
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return error_message
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def get_addon_preferences():
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return bpy.context.preferences.addons[__package__].preferences
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203
assets/blender/scripts/mixamo/3.6/mixamo/lib/animation.py
Normal file
203
assets/blender/scripts/mixamo/3.6/mixamo/lib/animation.py
Normal file
@@ -0,0 +1,203 @@
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import bpy
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from .maths_geo import *
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from .bones_pose import *
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from .version import *
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def bake_anim(frame_start=0, frame_end=10, only_selected=False, bake_bones=True, bake_object=False, ik_data=None):
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scn = bpy.context.scene
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obj_data = []
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bones_data = []
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armature = bpy.data.objects.get(bpy.context.active_object.name)
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def get_bones_matrix():
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matrix = {}
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for pbone in armature.pose.bones:
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if only_selected and not pbone.bone.select:
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continue
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bmat = pbone.matrix
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# IK poles
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if pbone.name.startswith("Ctrl_ArmPole") or pbone.name.startswith("Ctrl_LegPole"):
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b1 = b2 = None
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src_arm = ik_data["src_arm"]
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type = ""
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if "Leg" in pbone.name:
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type = "Leg"
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elif "Arm" in pbone.name:
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type = "Arm"
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name_split = pbone.name.split('_')
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side = name_split[len(name_split)-1]
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b1_name = ik_data[type+side][0]
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b2_name = ik_data[type+side][1]
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b1 = src_arm.pose.bones.get(b1_name)
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b2 = src_arm.pose.bones.get(b2_name)
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_axis = None
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if type == "Leg":
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_axis = (b1.z_axis*0.5) + (b2.z_axis*0.5)#b1.z_axis#
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elif type == "Arm":
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if side == "Left":
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_axis = b2.x_axis
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elif side == "Right":
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_axis = -b2.x_axis
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pole_pos = get_ik_pole_pos(b1, b2, method=2, axis=_axis)
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#pole_pos = b2.head + (b2.z_axis.normalized() * (b2.tail-b2.head).magnitude)
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bmat = Matrix.Translation(pole_pos)
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# Child Of constraints are preserved after baking
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# need to compensate the matrix with the Child Of transformation
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child_of_cns = pbone.constraints.get("Child Of")
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if child_of_cns:
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if child_of_cns.influence == 1.0 and child_of_cns.mute == False:
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bmat = get_pose_bone(child_of_cns.subtarget).matrix_channel.inverted() @ bmat
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matrix[pbone.name] = armature.convert_space(pose_bone=pbone, matrix=bmat, from_space="POSE", to_space="LOCAL")
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return matrix
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def get_obj_matrix():
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parent = armature.parent
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matrix = armature.matrix_world
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if parent:
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return parent.matrix_world.inverted_safe() @ matrix
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else:
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return matrix.copy()
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# store matrices
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current_frame = scn.frame_current
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for f in range(int(frame_start), int(frame_end+1)):
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scn.frame_set(f)
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||||
bpy.context.view_layer.update()
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||||
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||||
if bake_bones:
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bones_data.append((f, get_bones_matrix()))
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if bake_object:
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||||
obj_data.append((f, get_obj_matrix()))
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||||
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||||
# set new action
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||||
action = bpy.data.actions.new("Action")
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anim_data = armature.animation_data_create()
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anim_data.action = action
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||||
def store_keyframe(bn, prop_type, fc_array_index, fra, val):
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fc_data_path = 'pose.bones["' + bn + '"].' + prop_type
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fc_key = (fc_data_path, fc_array_index)
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if not keyframes.get(fc_key):
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keyframes[fc_key] = []
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keyframes[fc_key].extend((fra, val))
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||||
# set transforms and store keyframes
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if bake_bones:
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for pb in armature.pose.bones:
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if only_selected and not pb.bone.select:
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continue
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||||
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||||
euler_prev = None
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quat_prev = None
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||||
keyframes = {}
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||||
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||||
for (f, matrix) in bones_data:
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pb.matrix_basis = matrix[pb.name].copy()
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||||
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for arr_idx, value in enumerate(pb.location):
|
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store_keyframe(pb.name, "location", arr_idx, f, value)
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||||
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||||
rotation_mode = pb.rotation_mode
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||||
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||||
if rotation_mode == 'QUATERNION':
|
||||
if quat_prev is not None:
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quat = pb.rotation_quaternion.copy()
|
||||
quat.make_compatible(quat_prev)
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||||
pb.rotation_quaternion = quat
|
||||
quat_prev = quat
|
||||
del quat
|
||||
else:
|
||||
quat_prev = pb.rotation_quaternion.copy()
|
||||
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||||
for arr_idx, value in enumerate(pb.rotation_quaternion):
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store_keyframe(pb.name, "rotation_quaternion", arr_idx, f, value)
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||||
|
||||
elif rotation_mode == 'AXIS_ANGLE':
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||||
for arr_idx, value in enumerate(pb.rotation_axis_angle):
|
||||
store_keyframe(pb.name, "rotation_axis_angle", arr_idx, f, value)
|
||||
|
||||
else: # euler, XYZ, ZXY etc
|
||||
if euler_prev is not None:
|
||||
euler = pb.rotation_euler.copy()
|
||||
euler.make_compatible(euler_prev)
|
||||
pb.rotation_euler = euler
|
||||
euler_prev = euler
|
||||
del euler
|
||||
else:
|
||||
euler_prev = pb.rotation_euler.copy()
|
||||
|
||||
for arr_idx, value in enumerate(pb.rotation_euler):
|
||||
store_keyframe(pb.name, "rotation_euler", arr_idx, f, value)
|
||||
|
||||
for arr_idx, value in enumerate(pb.scale):
|
||||
store_keyframe(pb.name, "scale", arr_idx, f, value)
|
||||
|
||||
|
||||
# Add keyframes
|
||||
for fc_key, key_values in keyframes.items():
|
||||
data_path, index = fc_key
|
||||
fcurve = action.fcurves.find(data_path=data_path, index=index)
|
||||
if fcurve == None:
|
||||
fcurve = action.fcurves.new(data_path, index=index, action_group=pb.name)
|
||||
|
||||
num_keys = len(key_values) // 2
|
||||
fcurve.keyframe_points.add(num_keys)
|
||||
fcurve.keyframe_points.foreach_set('co', key_values)
|
||||
|
||||
if blender_version._float >= 290:# internal error when doing so with Blender 2.83, only for Blender 2.90 and higher
|
||||
linear_enum_value = bpy.types.Keyframe.bl_rna.properties['interpolation'].enum_items['LINEAR'].value
|
||||
fcurve.keyframe_points.foreach_set('interpolation', (linear_enum_value,) * num_keys)
|
||||
else:
|
||||
for kf in fcurve.keyframe_points:
|
||||
kf.interpolation = 'LINEAR'
|
||||
|
||||
|
||||
if bake_object:
|
||||
euler_prev = None
|
||||
quat_prev = None
|
||||
|
||||
for (f, matrix) in obj_data:
|
||||
name = "Action Bake"
|
||||
armature.matrix_basis = matrix
|
||||
|
||||
armature.keyframe_insert("location", index=-1, frame=f, group=name)
|
||||
|
||||
rotation_mode = armature.rotation_mode
|
||||
if rotation_mode == 'QUATERNION':
|
||||
if quat_prev is not None:
|
||||
quat = armature.rotation_quaternion.copy()
|
||||
quat.make_compatible(quat_prev)
|
||||
armature.rotation_quaternion = quat
|
||||
quat_prev = quat
|
||||
del quat
|
||||
else:
|
||||
quat_prev = armature.rotation_quaternion.copy()
|
||||
armature.keyframe_insert("rotation_quaternion", index=-1, frame=f, group=name)
|
||||
elif rotation_mode == 'AXIS_ANGLE':
|
||||
armature.keyframe_insert("rotation_axis_angle", index=-1, frame=f, group=name)
|
||||
else: # euler, XYZ, ZXY etc
|
||||
if euler_prev is not None:
|
||||
euler = armature.rotation_euler.copy()
|
||||
euler.make_compatible(euler_prev)
|
||||
armature.rotation_euler = euler
|
||||
euler_prev = euler
|
||||
del euler
|
||||
else:
|
||||
euler_prev = armature.rotation_euler.copy()
|
||||
armature.keyframe_insert("rotation_euler", index=-1, frame=f, group=name)
|
||||
|
||||
armature.keyframe_insert("scale", index=-1, frame=f, group=name)
|
||||
|
||||
|
||||
# restore current frame
|
||||
scn.frame_set(current_frame)
|
||||
19
assets/blender/scripts/mixamo/3.6/mixamo/lib/armature.py
Normal file
19
assets/blender/scripts/mixamo/3.6/mixamo/lib/armature.py
Normal file
@@ -0,0 +1,19 @@
|
||||
import bpy
|
||||
|
||||
def restore_armature_layers(layers_select):
|
||||
# restore the armature layers visibility
|
||||
for i in range(0, 32):
|
||||
bpy.context.active_object.data.layers[i] = layers_select[i]
|
||||
|
||||
|
||||
def enable_all_armature_layers():
|
||||
# enable all layers
|
||||
# and return the list of each layer visibility
|
||||
_layers = bpy.context.active_object.data.layers
|
||||
layers_select = []
|
||||
for i in range(0, 32):
|
||||
layers_select.append(_layers[i])
|
||||
for i in range(0, 32):
|
||||
bpy.context.active_object.data.layers[i] = True
|
||||
|
||||
return layers_select
|
||||
17
assets/blender/scripts/mixamo/3.6/mixamo/lib/bones_data.py
Normal file
17
assets/blender/scripts/mixamo/3.6/mixamo/lib/bones_data.py
Normal file
@@ -0,0 +1,17 @@
|
||||
import bpy
|
||||
|
||||
def get_data_bone(name):
|
||||
return bpy.context.active_object.data.bones.get(name)
|
||||
|
||||
|
||||
def set_bone_layer(databone, layer_idx, multi=False):
|
||||
if databone == None:
|
||||
return
|
||||
|
||||
databone.layers[layer_idx] = True
|
||||
if multi:
|
||||
return
|
||||
|
||||
for i, lay in enumerate(databone.layers):
|
||||
if i != layer_idx:
|
||||
databone.layers[i] = False
|
||||
19
assets/blender/scripts/mixamo/3.6/mixamo/lib/bones_edit.py
Normal file
19
assets/blender/scripts/mixamo/3.6/mixamo/lib/bones_edit.py
Normal file
@@ -0,0 +1,19 @@
|
||||
import bpy
|
||||
|
||||
def get_edit_bone(name):
|
||||
return bpy.context.object.data.edit_bones.get(name)
|
||||
|
||||
|
||||
def copy_bone_transforms(bone1, bone2):
|
||||
# copy editbone bone1 transforms to bone 2
|
||||
bone2.head = bone1.head.copy()
|
||||
bone2.tail = bone1.tail.copy()
|
||||
bone2.roll = bone1.roll
|
||||
|
||||
|
||||
def create_edit_bone(bone_name, deform=False):
|
||||
b = get_edit_bone(bone_name)
|
||||
if b == None:
|
||||
b = bpy.context.active_object.data.edit_bones.new(bone_name)
|
||||
b.use_deform = deform
|
||||
return b
|
||||
104
assets/blender/scripts/mixamo/3.6/mixamo/lib/bones_pose.py
Normal file
104
assets/blender/scripts/mixamo/3.6/mixamo/lib/bones_pose.py
Normal file
@@ -0,0 +1,104 @@
|
||||
import bpy
|
||||
from .objects import *
|
||||
from .version import *
|
||||
|
||||
def get_custom_shape_scale(pbone, uniform=True):
|
||||
if blender_version._float >= 300:
|
||||
if uniform:
|
||||
# uniform scale
|
||||
val = 0
|
||||
for i in range(0,3):
|
||||
val += pbone.custom_shape_scale_xyz[i]
|
||||
return val/3
|
||||
# array scale
|
||||
else:
|
||||
return pbone.custom_shape_scale_xyz
|
||||
# pre-Blender 3.0
|
||||
else:
|
||||
return pbone.custom_shape_scale
|
||||
|
||||
|
||||
def get_selected_pbone_name():
|
||||
try:
|
||||
return bpy.context.selected_pose_bones[0].name#.active_pose_bone.name
|
||||
except:
|
||||
return
|
||||
|
||||
|
||||
def get_pose_bone(name):
|
||||
return bpy.context.active_object.pose.bones.get(name)
|
||||
|
||||
|
||||
def lock_pbone_transform(pbone, type, list):
|
||||
for i in list:
|
||||
if type == "location":
|
||||
pbone.lock_location[i] = True
|
||||
elif type == "rotation":
|
||||
pbone.lock_rotation[i] = True
|
||||
elif type == "scale":
|
||||
pbone.lock_scale[i] = True
|
||||
|
||||
|
||||
def set_bone_custom_shape(pbone, cs_name):
|
||||
cs = get_object(cs_name)
|
||||
if cs == None:
|
||||
append_cs(cs_name)
|
||||
cs = get_object(cs_name)
|
||||
|
||||
pbone.custom_shape = cs
|
||||
|
||||
|
||||
def set_bone_color_group(obj, pb, grp_name):
|
||||
# mixamo required color
|
||||
orange = (0.969, 0.565, 0.208)
|
||||
orange_light = (0.957, 0.659, 0.416)
|
||||
blue_dark = (0.447, 0.682, 1.0)
|
||||
blue_light = (0.365, 0.851, 1.0)
|
||||
|
||||
# base color
|
||||
green = (0.0, 1.0, 0.0)
|
||||
red = (1.0, 0.0, 0.0)
|
||||
blue = (0.0, 0.9, 1.0)
|
||||
|
||||
grp_color_master = orange_light
|
||||
grp_color_neck = orange_light
|
||||
grp_color_root_master = orange
|
||||
grp_color_head = orange
|
||||
grp_color_body_mid = green
|
||||
grp_color_body_left = blue_dark
|
||||
grp_color_body_right = blue_light
|
||||
|
||||
grp = obj.pose.bone_groups.get(grp_name)
|
||||
if grp == None:
|
||||
grp = obj.pose.bone_groups.new(name=grp_name)
|
||||
grp.color_set = 'CUSTOM'
|
||||
|
||||
grp_color = None
|
||||
if grp_name == "body_mid":
|
||||
grp_color = grp_color_body_mid
|
||||
elif grp_name == "body_left":
|
||||
grp_color = grp_color_body_left
|
||||
elif grp_name == "body_right":
|
||||
grp_color = grp_color_body_right
|
||||
elif grp_name == "master":
|
||||
grp_color = grp_color_master
|
||||
elif grp_name == "neck":
|
||||
grp_color = grp_color_head
|
||||
elif grp_name == "head":
|
||||
grp_color = grp_color_neck
|
||||
elif grp_name == "root_master":
|
||||
grp_color = grp_color_root_master
|
||||
|
||||
# set normal color
|
||||
grp.colors.normal = grp_color
|
||||
|
||||
# set select color/active color
|
||||
for col_idx in range(0,3):
|
||||
grp.colors.select[col_idx] = grp_color[col_idx] + 0.2
|
||||
grp.colors.active[col_idx] = grp_color[col_idx] + 0.4
|
||||
|
||||
pb.bone_group = grp
|
||||
|
||||
|
||||
def update_transform():
|
||||
bpy.ops.transform.rotate(value=0, orient_axis='Z', orient_type='VIEW', orient_matrix=((0.0, 0.0, 0), (0, 0.0, 0.0), (0.0, 0.0, 0.0)), orient_matrix_type='VIEW', mirror=False)
|
||||
19
assets/blender/scripts/mixamo/3.6/mixamo/lib/constraints.py
Normal file
19
assets/blender/scripts/mixamo/3.6/mixamo/lib/constraints.py
Normal file
@@ -0,0 +1,19 @@
|
||||
import bpy
|
||||
|
||||
def add_copy_transf(p_bone, tgt, subtgt):
|
||||
cns_transf = p_bone.constraints.get("Copy Transforms")
|
||||
if cns_transf == None:
|
||||
cns_transf = p_bone.constraints.new("COPY_TRANSFORMS")
|
||||
cns_transf.name = "Copy Transforms"
|
||||
cns_transf.target = tgt
|
||||
cns_transf.subtarget = subtgt
|
||||
|
||||
|
||||
def set_constraint_inverse_matrix(cns):
|
||||
# set the inverse matrix of Child Of constraint
|
||||
tar_obj = cns.target
|
||||
subtarget_pbone = tar_obj.pose.bones.get(cns.subtarget)
|
||||
if subtarget_pbone:
|
||||
#cns.inverse_matrix = tar_obj.matrix_world.inverted() @ subtarget_pbone.matrix_basis.inverted()
|
||||
print("reset child of cns", cns.name, cns.subtarget)
|
||||
cns.inverse_matrix = subtarget_pbone.bone.matrix_local.to_4x4().inverted()
|
||||
10
assets/blender/scripts/mixamo/3.6/mixamo/lib/context.py
Normal file
10
assets/blender/scripts/mixamo/3.6/mixamo/lib/context.py
Normal file
@@ -0,0 +1,10 @@
|
||||
import bpy
|
||||
|
||||
def get_current_mode():
|
||||
return bpy.context.mode
|
||||
|
||||
|
||||
def restore_current_mode(current_mode):
|
||||
if current_mode == 'EDIT_ARMATURE':
|
||||
current_mode = 'EDIT'
|
||||
bpy.ops.object.mode_set(mode=current_mode)
|
||||
60
assets/blender/scripts/mixamo/3.6/mixamo/lib/custom_props.py
Normal file
60
assets/blender/scripts/mixamo/3.6/mixamo/lib/custom_props.py
Normal file
@@ -0,0 +1,60 @@
|
||||
import bpy
|
||||
from .version import blender_version
|
||||
|
||||
|
||||
def get_prop_setting(node, prop_name, setting):
|
||||
if blender_version._float >= 300:
|
||||
return node.id_properties_ui(prop_name).as_dict()[setting]
|
||||
else:
|
||||
return node['_RNA_UI'][prop_name][setting]
|
||||
|
||||
|
||||
def set_prop_setting(node, prop_name, setting, value):
|
||||
if blender_version._float >= 300:
|
||||
ui_data = node.id_properties_ui(prop_name)
|
||||
if setting == 'default':
|
||||
ui_data.update(default=value)
|
||||
elif setting == 'min':
|
||||
ui_data.update(min=value)
|
||||
elif setting == 'max':
|
||||
ui_data.update(max=value)
|
||||
elif setting == 'soft_min':
|
||||
ui_data.update(soft_min=value)
|
||||
elif setting == 'soft_max':
|
||||
ui_data.update(soft_max=value)
|
||||
elif setting == 'description':
|
||||
ui_data.update(description=value)
|
||||
|
||||
else:
|
||||
if not "_RNA_UI" in node.keys():
|
||||
node["_RNA_UI"] = {}
|
||||
node['_RNA_UI'][prop_name][setting] = value
|
||||
|
||||
|
||||
def create_custom_prop(node=None, prop_name="", prop_val=1.0, prop_min=0.0, prop_max=1.0, prop_description="", soft_min=None, soft_max=None, default=None):
|
||||
if soft_min == None:
|
||||
soft_min = prop_min
|
||||
if soft_max == None:
|
||||
soft_max = prop_max
|
||||
|
||||
if blender_version._float < 300:
|
||||
if not "_RNA_UI" in node.keys():
|
||||
node["_RNA_UI"] = {}
|
||||
|
||||
node[prop_name] = prop_val
|
||||
|
||||
if default == None:
|
||||
default = prop_val
|
||||
|
||||
if blender_version._float < 300:
|
||||
node["_RNA_UI"][prop_name] = {'use_soft_limits':True, 'min': prop_min, 'max': prop_max, 'description': prop_description, 'soft_min':soft_min, 'soft_max':soft_max, 'default':default}
|
||||
else:
|
||||
set_prop_setting(node, prop_name, 'min', prop_min)
|
||||
set_prop_setting(node, prop_name, 'max', prop_max)
|
||||
set_prop_setting(node, prop_name, 'description', prop_description)
|
||||
set_prop_setting(node, prop_name, 'soft_min', soft_min)
|
||||
set_prop_setting(node, prop_name, 'soft_max', soft_max)
|
||||
set_prop_setting(node, prop_name, 'default', default)
|
||||
|
||||
# set as overridable
|
||||
node.property_overridable_library_set('["'+prop_name+'"]', True)
|
||||
23
assets/blender/scripts/mixamo/3.6/mixamo/lib/drivers.py
Normal file
23
assets/blender/scripts/mixamo/3.6/mixamo/lib/drivers.py
Normal file
@@ -0,0 +1,23 @@
|
||||
import bpy
|
||||
|
||||
def add_driver_to_prop(obj, dr_dp, tar_dp, array_idx=-1, exp="var"):
|
||||
if obj.animation_data == None:
|
||||
obj.animation_data_create()
|
||||
|
||||
drivers_list = obj.animation_data.drivers
|
||||
dr = drivers_list.find(dr_dp, index=array_idx)
|
||||
|
||||
if dr == None:
|
||||
dr = obj.driver_add(dr_dp, array_idx)
|
||||
|
||||
dr.driver.expression = exp
|
||||
|
||||
var = dr.driver.variables.get('var')
|
||||
|
||||
if var == None:
|
||||
var = dr.driver.variables.new()
|
||||
|
||||
var.type = 'SINGLE_PROP'
|
||||
var.name = 'var'
|
||||
var.targets[0].id = obj
|
||||
var.targets[0].data_path = tar_dp
|
||||
151
assets/blender/scripts/mixamo/3.6/mixamo/lib/maths_geo.py
Normal file
151
assets/blender/scripts/mixamo/3.6/mixamo/lib/maths_geo.py
Normal file
@@ -0,0 +1,151 @@
|
||||
from math import *
|
||||
from mathutils import *
|
||||
|
||||
|
||||
def mat3_to_vec_roll(mat):
|
||||
vec = mat.col[1]
|
||||
vecmat = vec_roll_to_mat3(mat.col[1], 0)
|
||||
vecmatinv = vecmat.inverted()
|
||||
rollmat = vecmatinv @ mat
|
||||
roll = atan2(rollmat[0][2], rollmat[2][2])
|
||||
return roll
|
||||
|
||||
|
||||
def vec_roll_to_mat3(vec, roll):
|
||||
target = Vector((0, 0.1, 0))
|
||||
nor = vec.normalized()
|
||||
axis = target.cross(nor)
|
||||
if axis.dot(axis) > 0.0000000001: # this seems to be the problem for some bones, no idea how to fix
|
||||
axis.normalize()
|
||||
theta = target.angle(nor)
|
||||
bMatrix = Matrix.Rotation(theta, 3, axis)
|
||||
else:
|
||||
updown = 1 if target.dot(nor) > 0 else -1
|
||||
bMatrix = Matrix.Scale(updown, 3)
|
||||
bMatrix[2][2] = 1.0
|
||||
|
||||
rMatrix = Matrix.Rotation(roll, 3, nor)
|
||||
mat = rMatrix @ bMatrix
|
||||
return mat
|
||||
|
||||
|
||||
def align_bone_x_axis(edit_bone, new_x_axis):
|
||||
new_x_axis = new_x_axis.cross(edit_bone.y_axis)
|
||||
new_x_axis.normalize()
|
||||
dot = max(-1.0, min(1.0, edit_bone.z_axis.dot(new_x_axis)))
|
||||
angle = acos(dot)
|
||||
edit_bone.roll += angle
|
||||
dot1 = edit_bone.z_axis.dot(new_x_axis)
|
||||
edit_bone.roll -= angle * 2.0
|
||||
dot2 = edit_bone.z_axis.dot(new_x_axis)
|
||||
if dot1 > dot2:
|
||||
edit_bone.roll += angle * 2.0
|
||||
|
||||
|
||||
def align_bone_z_axis(edit_bone, new_z_axis):
|
||||
new_z_axis = -(new_z_axis.cross(edit_bone.y_axis))
|
||||
new_z_axis.normalize()
|
||||
dot = max(-1.0, min(1.0, edit_bone.x_axis.dot(new_z_axis)))
|
||||
angle = acos(dot)
|
||||
edit_bone.roll += angle
|
||||
dot1 = edit_bone.x_axis.dot(new_z_axis)
|
||||
edit_bone.roll -= angle * 2.0
|
||||
dot2 = edit_bone.x_axis.dot(new_z_axis)
|
||||
if dot1 > dot2:
|
||||
edit_bone.roll += angle * 2.0
|
||||
|
||||
|
||||
def signed_angle(u, v, normal):
|
||||
nor = normal.normalized()
|
||||
a = u.angle(v)
|
||||
|
||||
c = u.cross(v)
|
||||
|
||||
if c.magnitude == 0.0:
|
||||
c = u.normalized().cross(v)
|
||||
if c.magnitude == 0.0:
|
||||
return 0.0
|
||||
|
||||
if c.angle(nor) < 1:
|
||||
a = -a
|
||||
return a
|
||||
|
||||
|
||||
def project_point_onto_plane(q, p, n):
|
||||
n = n.normalized()
|
||||
return q - ((q - p).dot(n)) * n
|
||||
|
||||
|
||||
def get_pole_angle(base_bone, ik_bone, pole_location):
|
||||
pole_normal = (ik_bone.tail - base_bone.head).cross(pole_location - base_bone.head)
|
||||
projected_pole_axis = pole_normal.cross(base_bone.tail - base_bone.head)
|
||||
return signed_angle(base_bone.x_axis, projected_pole_axis, base_bone.tail - base_bone.head)
|
||||
|
||||
|
||||
def get_pose_matrix_in_other_space(mat, pose_bone):
|
||||
rest = pose_bone.bone.matrix_local.copy()
|
||||
rest_inv = rest.inverted()
|
||||
|
||||
if pose_bone.parent and pose_bone.bone.use_inherit_rotation:
|
||||
par_mat = pose_bone.parent.matrix.copy()
|
||||
par_inv = par_mat.inverted()
|
||||
par_rest = pose_bone.parent.bone.matrix_local.copy()
|
||||
|
||||
else:
|
||||
par_mat = Matrix()
|
||||
par_inv = Matrix()
|
||||
par_rest = Matrix()
|
||||
|
||||
smat = rest_inv @ (par_rest @ (par_inv @ mat))
|
||||
|
||||
return smat
|
||||
|
||||
|
||||
def get_ik_pole_pos(b1, b2, method=1, axis=None):
|
||||
|
||||
if method == 1:
|
||||
# IK pole position based on real IK bones vector
|
||||
plane_normal = (b1.head - b2.tail)
|
||||
midpoint = (b1.head + b2.tail) * 0.5
|
||||
prepole_dir = b2.head - midpoint#prepole_fk.tail - prepole_fk.head
|
||||
pole_pos = b2.head + prepole_dir.normalized()# * 4
|
||||
pole_pos = project_point_onto_plane(pole_pos, b2.head, plane_normal)
|
||||
pole_pos = b2.head + ((pole_pos - b2.head).normalized() * (b2.head - b1.head).magnitude * 1.7)
|
||||
|
||||
elif method == 2:
|
||||
# IK pole position based on bone2 Z axis vector
|
||||
pole_pos = b2.head + (axis.normalized() * (b2.tail-b2.head).magnitude)
|
||||
|
||||
return pole_pos
|
||||
|
||||
|
||||
def rotate_point(point, angle, origin, axis):
|
||||
rot_mat = Matrix.Rotation(angle, 4, axis.normalized())
|
||||
# rotate in world origin space
|
||||
offset_vec = -origin
|
||||
offset_knee = point + offset_vec
|
||||
# rotate
|
||||
rotated_point = rot_mat @ offset_knee
|
||||
# bring back to original space
|
||||
rotated_point = rotated_point -offset_vec
|
||||
return rotated_point
|
||||
|
||||
|
||||
def dot_product(x, y):
|
||||
return sum([x[i] * y[i] for i in range(len(x))])
|
||||
|
||||
|
||||
def norm(x):
|
||||
return sqrt(dot_product(x, x))
|
||||
|
||||
|
||||
def normalize(x):
|
||||
return [x[i] / norm(x) for i in range(len(x))]
|
||||
|
||||
|
||||
def project_vector_onto_plane(x, n):
|
||||
d = dot_product(x, n) / norm(n)
|
||||
p = [d * normalize(n)[i] for i in range(len(n))]
|
||||
vec_list = [x[i] - p[i] for i in range(len(x))]
|
||||
return Vector((vec_list[0], vec_list[1], vec_list[2]))
|
||||
|
||||
39
assets/blender/scripts/mixamo/3.6/mixamo/lib/mixamo.py
Normal file
39
assets/blender/scripts/mixamo/3.6/mixamo/lib/mixamo.py
Normal file
@@ -0,0 +1,39 @@
|
||||
import bpy
|
||||
from .bones_pose import *
|
||||
from .bones_data import *
|
||||
from ..definitions import naming
|
||||
|
||||
def get_mixamo_prefix():
|
||||
p = ""
|
||||
rig = bpy.context.active_object
|
||||
|
||||
if 'mixamo_prefix' in rig.data.keys():
|
||||
p = rig.data["mixamo_prefix"]
|
||||
|
||||
else:
|
||||
for dbone in rig.data.bones:
|
||||
if dbone.name.startswith("mixamorig") and ':' in dbone.name:
|
||||
p = dbone.name.split(':')[0]+':'
|
||||
break
|
||||
|
||||
try:
|
||||
rig.data["mixamo_prefix"] = p
|
||||
except:# context error
|
||||
pass
|
||||
|
||||
return p
|
||||
|
||||
|
||||
def get_mix_name(name, use_prefix):
|
||||
if not use_prefix:
|
||||
return name
|
||||
else:
|
||||
p = get_mixamo_prefix()
|
||||
return p+name
|
||||
|
||||
|
||||
def get_bone_side(bone_name):
|
||||
if bone_name.endswith("_Left"):
|
||||
return "Left"
|
||||
elif bone_name.endswith("_Right"):
|
||||
return "Right"
|
||||
81
assets/blender/scripts/mixamo/3.6/mixamo/lib/objects.py
Normal file
81
assets/blender/scripts/mixamo/3.6/mixamo/lib/objects.py
Normal file
@@ -0,0 +1,81 @@
|
||||
import bpy, os
|
||||
|
||||
def delete_object(obj):
|
||||
bpy.data.objects.remove(obj, do_unlink=True)
|
||||
|
||||
|
||||
def duplicate_object():
|
||||
try:
|
||||
bpy.ops.object.duplicate(linked=False, mode='TRANSLATION')
|
||||
except:
|
||||
bpy.ops.object.duplicate('TRANSLATION', False)
|
||||
|
||||
|
||||
def get_object(name):
|
||||
return bpy.data.objects.get(name)
|
||||
|
||||
|
||||
def set_active_object(object_name):
|
||||
bpy.context.view_layer.objects.active = bpy.data.objects[object_name]
|
||||
bpy.data.objects[object_name].select_set(state=True)
|
||||
|
||||
|
||||
def hide_object(obj_to_set):
|
||||
obj_to_set.hide_set(True)
|
||||
obj_to_set.hide_viewport = True
|
||||
|
||||
|
||||
def is_object_hidden(obj_to_get):
|
||||
if obj_to_get.hide_get() == False and obj_to_get.hide_viewport == False:
|
||||
return False
|
||||
else:
|
||||
return True
|
||||
|
||||
|
||||
def append_cs(names=[]):
|
||||
context = bpy.context
|
||||
scene = context.scene
|
||||
addon_directory = os.path.dirname(os.path.abspath(__file__))
|
||||
filepath = addon_directory + "\cs.blend"
|
||||
|
||||
# load the objects data in file
|
||||
with bpy.data.libraries.load(filepath, link=False) as (data_from, data_to):
|
||||
data_to.objects = [name for name in data_from.objects if name in names]
|
||||
|
||||
# Add the objects in the scene
|
||||
for obj in data_to.objects:
|
||||
if obj:
|
||||
# link in collec
|
||||
scene.collection.objects.link(obj)
|
||||
|
||||
cs_grp = bpy.data.objects.get("cs_grp")
|
||||
if cs_grp == None:
|
||||
cs_grp = bpy.data.objects.new(name="cs_grp", object_data=None)
|
||||
bpy.context.collection.objects.link(cs_grp)
|
||||
cs_grp.location = [0,0,0]
|
||||
cs_grp.rotation_euler = [0,0,0]
|
||||
cs_grp.scale = [1,1,1]
|
||||
|
||||
# parent the custom shape
|
||||
obj.parent = cs_grp
|
||||
|
||||
# assign to new collection
|
||||
assigned_collections = []
|
||||
for collec in cs_grp.users_collection:
|
||||
try:
|
||||
collec.objects.link(obj)
|
||||
assigned_collections.append(collec)
|
||||
except:# already in collection
|
||||
pass
|
||||
|
||||
if len(assigned_collections):
|
||||
# remove previous collections
|
||||
for i in obj.users_collection:
|
||||
if not i in assigned_collections:
|
||||
i.objects.unlink(obj)
|
||||
# and the scene collection
|
||||
try:
|
||||
scene.collection.objects.unlink(obj)
|
||||
except:
|
||||
pass
|
||||
|
||||
35
assets/blender/scripts/mixamo/3.6/mixamo/lib/version.py
Normal file
35
assets/blender/scripts/mixamo/3.6/mixamo/lib/version.py
Normal file
@@ -0,0 +1,35 @@
|
||||
import bpy
|
||||
|
||||
class ARP_blender_version:
|
||||
_string = bpy.app.version_string
|
||||
blender_v = bpy.app.version
|
||||
_float = blender_v[0]*100+blender_v[1]+blender_v[2]*0.01
|
||||
_char = bpy.app.version_char
|
||||
|
||||
blender_version = ARP_blender_version()
|
||||
|
||||
|
||||
def convert_drivers_cs_to_xyz(armature):
|
||||
# Blender 3.0 requires Vector3 custom_shape_scale values
|
||||
# convert single uniform driver to vector3 array drivers
|
||||
drivers_armature = [i for i in armature.animation_data.drivers]
|
||||
|
||||
for dr in drivers_armature:
|
||||
if 'custom_shape_scale' in dr.data_path:
|
||||
if not 'custom_shape_scale_xyz' in dr.data_path:
|
||||
for i in range(0, 3):
|
||||
new_dr = armature.animation_data.drivers.from_existing(src_driver=dr)
|
||||
new_dr.data_path = new_dr.data_path.replace('custom_shape_scale', 'custom_shape_scale_xyz')
|
||||
new_dr.array_index = i
|
||||
new_dr.driver.expression += ''# update hack
|
||||
|
||||
armature.driver_remove(dr.data_path, dr.array_index)
|
||||
|
||||
print("Converted custom shape scale drivers to xyz")
|
||||
|
||||
|
||||
def get_custom_shape_scale_prop_name():
|
||||
if blender_version._float >= 300:
|
||||
return 'custom_shape_scale_xyz'
|
||||
else:
|
||||
return 'custom_shape_scale'
|
||||
2764
assets/blender/scripts/mixamo/3.6/mixamo/mixamo_rig.py
Normal file
2764
assets/blender/scripts/mixamo/3.6/mixamo/mixamo_rig.py
Normal file
File diff suppressed because it is too large
Load Diff
1116
assets/blender/scripts/mixamo/3.6/mixamo/mixamo_rig_functions.py
Normal file
1116
assets/blender/scripts/mixamo/3.6/mixamo/mixamo_rig_functions.py
Normal file
File diff suppressed because it is too large
Load Diff
31
assets/blender/scripts/mixamo/3.6/mixamo/mixamo_rig_prefs.py
Normal file
31
assets/blender/scripts/mixamo/3.6/mixamo/mixamo_rig_prefs.py
Normal file
@@ -0,0 +1,31 @@
|
||||
import bpy
|
||||
|
||||
def update_all_tab_names(self, context):
|
||||
try:
|
||||
from . import mixamo_rig
|
||||
mixamo_rig.update_mixamo_tab()
|
||||
except:
|
||||
pass
|
||||
|
||||
|
||||
class MR_MT_addon_preferences(bpy.types.AddonPreferences):
|
||||
bl_idname = __package__
|
||||
mixamo_tab_name : bpy.props.StringProperty(name="Interface Tab", description="Name of the tab to display the interface in", default="Mixamo", update=update_all_tab_names)
|
||||
|
||||
def draw(self, context):
|
||||
col = self.layout.column(align=True)
|
||||
col.prop(self, "mixamo_tab_name", text="Interface Tab")
|
||||
|
||||
|
||||
def register():
|
||||
from bpy.utils import register_class
|
||||
|
||||
try:
|
||||
register_class(MR_MT_addon_preferences)
|
||||
except:
|
||||
pass
|
||||
|
||||
|
||||
def unregister():
|
||||
from bpy.utils import unregister_class
|
||||
unregister_class(MR_MT_addon_preferences)
|
||||
18
assets/blender/scripts/mixamo/3.6/mixamo/utils.py
Normal file
18
assets/blender/scripts/mixamo/3.6/mixamo/utils.py
Normal file
@@ -0,0 +1,18 @@
|
||||
import bpy, os
|
||||
from math import *
|
||||
from mathutils import *
|
||||
from bpy.types import Panel, UIList
|
||||
from .lib.objects import *
|
||||
from .lib.bones_data import *
|
||||
from .lib.bones_edit import *
|
||||
from .lib.bones_pose import *
|
||||
from .lib.context import *
|
||||
from .lib.addon import *
|
||||
from .lib.mixamo import *
|
||||
from .lib.armature import *
|
||||
from .lib.constraints import *
|
||||
from .lib.animation import *
|
||||
from .lib.maths_geo import *
|
||||
from .lib.drivers import *
|
||||
from .lib.custom_props import *
|
||||
from .lib.version import *
|
||||
1
assets/blender/scripts/mixamo/4.3/mixamo/define.py
Normal file
1
assets/blender/scripts/mixamo/4.3/mixamo/define.py
Normal file
@@ -0,0 +1 @@
|
||||
from .definitions.naming import *
|
||||
BIN
assets/blender/scripts/mixamo/4.3/mixamo/lib/cs.blend
Normal file
BIN
assets/blender/scripts/mixamo/4.3/mixamo/lib/cs.blend
Normal file
Binary file not shown.
Reference in New Issue
Block a user