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dd3867fbf1
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Fixed lines data issues
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2025-04-30 23:19:00 +03:00 |
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dd00a41024
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Converted buildings loading to flecs
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2025-04-17 19:30:39 +03:00 |
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69993ba696
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remove more junk
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2025-03-24 02:01:52 +08:00 |
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af55e598e3
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removed junk
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2025-03-24 01:52:38 +08:00 |
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7f87876cd5
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Returned missing scenes
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2025-03-19 04:47:26 +03:00 |
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ea792d8ea9
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Save on draw calls
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2025-03-17 19:40:50 +03:00 |
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8e140fb878
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Optimize buildings
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2025-03-16 23:59:00 +03:00 |
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7eceed3ee5
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Optimized buildings a bit
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2025-03-14 16:51:50 +03:00 |
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0f21cce741
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Compoile fixes
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2025-03-12 05:25:35 +03:00 |
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2afa4feee8
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Updated generation of lots
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2025-03-03 10:00:13 +03:00 |
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d79222c86c
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Update - fixed lots generation, now can save lots polygons
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2025-02-26 08:02:41 +03:00 |
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66838892d5
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Propagated side to wedge
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2025-02-15 01:30:31 +03:00 |
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2eed8ef509
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Quality of life in procedural town creation improved
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2025-02-13 14:41:53 +03:00 |
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b56103930c
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Quality of life with road lines edge data (lots, buildings, etc.)
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2025-02-12 05:50:12 +03:00 |
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e5f22d47ab
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Update everything
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2025-01-31 09:33:19 +03:00 |
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d34369512b
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Worked on brush parameter editing
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2025-01-13 21:29:50 +03:00 |
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6f2ab0105d
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Shrinking is broken
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2024-12-17 00:57:21 +03:00 |
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4c2049f05c
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Fixed processing of graphs
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2024-12-11 00:06:37 +03:00 |
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5d4c653c9a
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Now generating layouts with corridoors
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2024-12-08 19:16:06 +03:00 |
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b427de968f
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Now we can generate 3D layouts
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2024-12-05 22:00:18 +03:00 |
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42dc811cf6
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Now layout build works fine
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2024-12-01 04:12:25 +03:00 |
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c0248e1b11
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Updated test
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2024-11-25 16:20:48 +03:00 |
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90bfc54952
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Allocate rooms in zones started
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2024-11-14 06:57:47 +03:00 |
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bfa2621dee
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Building skeleton generation done
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2024-11-04 04:26:43 +03:00 |
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f474ada828
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Added commands to config
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2024-11-03 06:33:06 +03:00 |
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50b2ae5363
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proper command interface was implemented
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2024-11-03 06:23:10 +03:00 |
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e3f37cdcdc
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Implemented ordering and command setting
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2024-11-01 22:54:51 +03:00 |
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7b87d9bea6
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Fixed lots of problems
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2024-10-31 23:15:04 +03:00 |
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6e1e864197
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Working on initial stages of procedural generator
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2024-10-30 03:04:03 +03:00 |
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a91bda34e5
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Graph look + cleanup
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2024-10-28 03:48:31 +03:00 |
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799ac40a4a
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Made layout saving work
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2024-10-27 22:36:30 +03:00 |
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6eb584f73c
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Getting room types from file
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2024-10-27 00:32:04 +03:00 |
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3b4006e02d
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Refactoring; Started GUI for interior layout graph
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2024-10-25 22:16:35 +03:00 |
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7bac24d34e
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Cellular automata implementation
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2024-10-21 19:54:07 +03:00 |
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997b66b7f9
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Mesh optimizations
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2024-10-17 01:03:15 +03:00 |
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844056de64
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Now creating MeshLibrary for buildings
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2024-10-16 01:10:15 +03:00 |
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3241905ad1
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Added camera controls
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2024-10-12 17:49:13 +03:00 |
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2424659058
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Building models update
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2024-10-11 03:16:34 +03:00 |
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bbb608611c
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Now mesh merging for elements works
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2024-10-10 17:20:35 +03:00 |
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f4f8bbce0b
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Started mesh merging implementation
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2024-10-10 12:25:32 +03:00 |
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2597802469
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Fixed tile growing
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2024-10-10 01:30:57 +03:00 |
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69b62c8c97
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Multiple levels support
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2024-10-08 04:31:36 +03:00 |
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f62dbbf505
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ECS redesign for buildings layout editor
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2024-10-07 18:38:46 +03:00 |
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0e5a2e7f9b
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Worked on building layout editor
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2024-10-06 09:08:28 +03:00 |
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c8072b8457
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Added NPC roster data
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2024-10-05 03:36:27 +03:00 |
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166e6d6b4a
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Started buildings layout editor
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2024-10-05 03:35:32 +03:00 |
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144b737dc3
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Now line buildings save/load works
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2024-09-24 22:00:24 +03:00 |
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2f3187257d
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Worked on buildings in lines
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2024-09-22 02:19:40 +03:00 |
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4468c839ec
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Implemented metadata editor. closes #19
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2024-09-08 15:01:25 +03:00 |
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67e3057109
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Lines saving works
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2024-09-07 22:58:20 +03:00 |
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