Commit Graph

48 Commits

Author SHA1 Message Date
7eceed3ee5 Optimized buildings a bit 2025-03-14 16:51:50 +03:00
0f21cce741 Compoile fixes 2025-03-12 05:25:35 +03:00
2afa4feee8 Updated generation of lots 2025-03-03 10:00:13 +03:00
d79222c86c Update - fixed lots generation, now can save lots polygons 2025-02-26 08:02:41 +03:00
66838892d5 Propagated side to wedge 2025-02-15 01:30:31 +03:00
2eed8ef509 Quality of life in procedural town creation improved 2025-02-13 14:41:53 +03:00
b56103930c Quality of life with road lines edge data (lots, buildings, etc.) 2025-02-12 05:50:12 +03:00
e5f22d47ab Update everything 2025-01-31 09:33:19 +03:00
d34369512b Worked on brush parameter editing 2025-01-13 21:29:50 +03:00
6f2ab0105d Shrinking is broken 2024-12-17 00:57:21 +03:00
4c2049f05c Fixed processing of graphs 2024-12-11 00:06:37 +03:00
5d4c653c9a Now generating layouts with corridoors 2024-12-08 19:16:06 +03:00
b427de968f Now we can generate 3D layouts 2024-12-05 22:00:18 +03:00
42dc811cf6 Now layout build works fine 2024-12-01 04:12:25 +03:00
c0248e1b11 Updated test 2024-11-25 16:20:48 +03:00
90bfc54952 Allocate rooms in zones started 2024-11-14 06:57:47 +03:00
bfa2621dee Building skeleton generation done 2024-11-04 04:26:43 +03:00
f474ada828 Added commands to config 2024-11-03 06:33:06 +03:00
50b2ae5363 proper command interface was implemented 2024-11-03 06:23:10 +03:00
e3f37cdcdc Implemented ordering and command setting 2024-11-01 22:54:51 +03:00
7b87d9bea6 Fixed lots of problems 2024-10-31 23:15:04 +03:00
6e1e864197 Working on initial stages of procedural generator 2024-10-30 03:04:03 +03:00
a91bda34e5 Graph look + cleanup 2024-10-28 03:48:31 +03:00
799ac40a4a Made layout saving work 2024-10-27 22:36:30 +03:00
6eb584f73c Getting room types from file 2024-10-27 00:32:04 +03:00
3b4006e02d Refactoring; Started GUI for interior layout graph 2024-10-25 22:16:35 +03:00
7bac24d34e Cellular automata implementation 2024-10-21 19:54:07 +03:00
997b66b7f9 Mesh optimizations 2024-10-17 01:03:15 +03:00
844056de64 Now creating MeshLibrary for buildings 2024-10-16 01:10:15 +03:00
3241905ad1 Added camera controls 2024-10-12 17:49:13 +03:00
2424659058 Building models update 2024-10-11 03:16:34 +03:00
bbb608611c Now mesh merging for elements works 2024-10-10 17:20:35 +03:00
f4f8bbce0b Started mesh merging implementation 2024-10-10 12:25:32 +03:00
2597802469 Fixed tile growing 2024-10-10 01:30:57 +03:00
69b62c8c97 Multiple levels support 2024-10-08 04:31:36 +03:00
f62dbbf505 ECS redesign for buildings layout editor 2024-10-07 18:38:46 +03:00
0e5a2e7f9b Worked on building layout editor 2024-10-06 09:08:28 +03:00
c8072b8457 Added NPC roster data 2024-10-05 03:36:27 +03:00
166e6d6b4a Started buildings layout editor 2024-10-05 03:35:32 +03:00
144b737dc3 Now line buildings save/load works 2024-09-24 22:00:24 +03:00
2f3187257d Worked on buildings in lines 2024-09-22 02:19:40 +03:00
4468c839ec Implemented metadata editor. closes #19 2024-09-08 15:01:25 +03:00
67e3057109 Lines saving works 2024-09-07 22:58:20 +03:00
72beab0829 Proper display of building types 2024-07-26 23:37:15 +03:00
d61618c895 Backup buildings state 2024-07-26 22:45:51 +03:00
ab5f35eba1 Now road, terrain and buildings work fine 2024-05-26 01:21:19 +03:00
33dd2be5ac Added missing data 2024-05-20 17:22:19 +03:00
ee792671b0 Added walls 2024-05-16 23:22:53 +03:00