Commit Graph

159 Commits

Author SHA1 Message Date
aa324903fd Editor UI refactoring 2024-10-24 04:48:36 +03:00
7bac24d34e Cellular automata implementation 2024-10-21 19:54:07 +03:00
997b66b7f9 Mesh optimizations 2024-10-17 01:03:15 +03:00
b2fe7d7e46 Added MeshOptimizer 2024-10-16 21:58:17 +03:00
844056de64 Now creating MeshLibrary for buildings 2024-10-16 01:10:15 +03:00
b6b5fdada9 Fixed instabilities 2024-10-15 19:59:25 +03:00
3241905ad1 Added camera controls 2024-10-12 17:49:13 +03:00
2424659058 Building models update 2024-10-11 03:16:34 +03:00
bbb608611c Now mesh merging for elements works 2024-10-10 17:20:35 +03:00
f4f8bbce0b Started mesh merging implementation 2024-10-10 12:25:32 +03:00
2597802469 Fixed tile growing 2024-10-10 01:30:57 +03:00
69b62c8c97 Multiple levels support 2024-10-08 04:31:36 +03:00
f62dbbf505 ECS redesign for buildings layout editor 2024-10-07 18:38:46 +03:00
64a66d1c50 Can now select grid node with mouse click 2024-10-06 18:17:45 +03:00
0e5a2e7f9b Worked on building layout editor 2024-10-06 09:08:28 +03:00
6986a4a334 Split ElementType editor from LayoutEditor 2024-10-05 08:42:32 +03:00
57f34b93bf Flecs update 2024-10-05 03:43:04 +03:00
c8072b8457 Added NPC roster data 2024-10-05 03:36:27 +03:00
166e6d6b4a Started buildings layout editor 2024-10-05 03:35:32 +03:00
db39715354 Lines are under ECS too 2024-10-03 01:35:31 +03:00
b0613d9ad1 Accessor is ready for ECS 2024-10-02 23:09:01 +03:00
794857209d Made accessor for lines 2024-10-02 20:49:41 +03:00
521ae37202 Update godot 2024-10-02 11:25:23 +03:00
175c863577 Removed unneeded stuff 2024-10-01 12:48:14 +03:00
b6971322f2 Now access buildings externally only by string keys 2024-10-01 12:40:38 +03:00
5e6bcedd09 Refactor more for string key access to buildings 2024-10-01 05:27:15 +03:00
9705200853 Fixed double deletion check assert 2024-10-01 04:12:51 +03:00
b2bcfd0253 Started implementing data model friendly to ECS 2024-10-01 03:58:15 +03:00
97172fff8d Cleanup 2024-10-01 00:33:29 +03:00
20807366d1 Adapted ECS for building instances 2024-09-29 18:36:11 +03:00
0d425391ce Refactor building access keys 2024-09-29 01:59:55 +03:00
e19dbd7a4f Started using ECS 2024-09-28 05:23:24 +03:00
dfb24aa4b2 Added flecs distributed files 2024-09-27 15:55:49 +03:00
5778c79bba Buildings refactoring 2024-09-27 15:40:28 +03:00
8f36415891 Add flecs 2024-09-27 15:39:48 +03:00
63b9e710f5 Godot update 2024-09-27 12:00:21 +03:00
8fa68006bc Added some icons 2024-09-27 11:59:50 +03:00
144b737dc3 Now line buildings save/load works 2024-09-24 22:00:24 +03:00
12822d2f65 Adding rotation support for offsets 2024-09-24 18:18:53 +03:00
1d620a3326 Direct rotation control, closes #49 2024-09-23 12:21:34 +03:00
7648beb507 Implemented direct cursor and building coordinate setting 2024-09-23 01:33:05 +03:00
72bc6ade25 Added UI to control cursor and building position in buildings editor 2024-09-22 04:33:35 +03:00
a21bd9dc9b godot update 2024-09-22 02:22:18 +03:00
2f3187257d Worked on buildings in lines 2024-09-22 02:19:40 +03:00
6fa644c57d All editor is in c++ now 2024-09-20 18:40:32 +03:00
9ad8bb2620 Removed script from editor 2024-09-20 16:06:27 +03:00
43c312e371 Worked on debugging and metadata stuff 2024-09-18 23:00:52 +03:00
a9190fcc09 Fight with event leaking; disabled unncecessary camera checks 2024-09-17 23:08:41 +03:00
c268a4992a fixed camera rotation fixed 2024-09-17 15:30:35 +03:00
3c99a0b09c fixed camera rotation 2024-09-17 15:29:29 +03:00