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bc0dcfaead
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Completed conversion of buildings handling to ECS systems
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2025-04-29 16:15:37 +03:00 |
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dd00a41024
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Converted buildings loading to flecs
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2025-04-17 19:30:39 +03:00 |
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7eceed3ee5
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Optimized buildings a bit
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2025-03-14 16:51:50 +03:00 |
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6622e1a6ac
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Started terrain editor
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2025-01-02 04:16:30 +03:00 |
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f4f8bbce0b
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Started mesh merging implementation
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2024-10-10 12:25:32 +03:00 |
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b6971322f2
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Now access buildings externally only by string keys
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2024-10-01 12:40:38 +03:00 |
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0d425391ce
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Refactor building access keys
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2024-09-29 01:59:55 +03:00 |
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ccc1555424
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Separated BuildingsData to a singleton as RoadLinesData
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2024-09-16 13:34:06 +03:00 |
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196ce25dbe
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Generated stuff removal done, closes #27
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2024-09-14 20:10:00 +03:00 |
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b3b7cc0d90
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Refactoring of lines handling
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2024-09-11 15:59:00 +03:00 |
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4468c839ec
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Implemented metadata editor. closes #19
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2024-09-08 15:01:25 +03:00 |
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bbb13546b1
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Fixed reactivation problems
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2024-08-28 16:41:02 +03:00 |
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b486453b59
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Added serialization for structures
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2024-07-26 19:19:39 +03:00 |
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127192ddbe
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Added proper building de-serialization code
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2024-07-26 18:04:33 +03:00 |
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42ac0f19ca
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Implemented structure relocation
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2024-07-25 21:07:59 +03:00 |
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bf78f29ca0
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The town should work now
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2024-05-28 13:22:08 +03:00 |
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ab5f35eba1
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Now road, terrain and buildings work fine
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2024-05-26 01:21:19 +03:00 |
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073854c107
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Added streaming system
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2024-05-19 04:18:53 +03:00 |
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