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10 Commits

Author SHA1 Message Date
slapin ab5f35eba1 Now road, terrain and buildings work fine 2024-05-26 01:21:19 +03:00
slapin d0db1e45a3 Road lines seems to be working and converted to road nodes 2024-05-20 17:23:23 +03:00
slapin 33dd2be5ac Added missing data 2024-05-20 17:22:19 +03:00
slapin 073854c107 Added streaming system 2024-05-19 04:18:53 +03:00
slapin ee792671b0 Added walls 2024-05-16 23:22:53 +03:00
slapin 20cc941316 Added vscode data 2024-05-15 14:41:31 +03:00
slapin 3d54b42863 Patching voxel 2024-05-15 14:40:17 +03:00
slapin 6046785697 Godot update 2024-05-15 14:17:05 +03:00
slapin 3750690533 Added mapper 2024-05-15 14:13:42 +03:00
slapin 43acc25e35 Added submodule 2024-05-15 13:57:02 +03:00
406 changed files with 143195 additions and 1 deletions
+4
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@@ -2,3 +2,7 @@
path = src/godot
url = git@github.com:godotengine/godot
branch = 3.x
[submodule "src/modules/voxel"]
path = src/modules/voxel
url = git@github.com:Zylann/godot_voxel
branch = godot3.x
+17
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@@ -0,0 +1,17 @@
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "Run Gym",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceRoot}/src/godot/bin/godot.x11.opt.tools.64",
"args": ["addons/astream/stream_view.tscn"],
"cwd": "${workspaceRoot}/godot",
"setupCommands": [{"text": "source ${workspaceRoot}/debug.py"}]
}
]
}
+72
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@@ -0,0 +1,72 @@
{
"godot_tools.editor_path": "/home/slapin/godot-projects/office/src/godot/bin/godot.x11.opt.tools.64",
"files.associations": {
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"atomic": "cpp",
"bit": "cpp",
"cctype": "cpp",
"charconv": "cpp",
"chrono": "cpp",
"clocale": "cpp",
"cmath": "cpp",
"compare": "cpp",
"concepts": "cpp",
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"cstdarg": "cpp",
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"random": "cpp",
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+27
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@@ -0,0 +1,27 @@
{
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"tasks": [
{
"label": "build",
"type": "shell",
"command": "make",
"args": [
"godot-editor-main"
],
"group": {
"kind": "build",
"isDefault": true
},
"dependsOn":[
]
},
{
"label": "run-gym",
"type": "shell",
"command": "../src/godot/bin/godot.x11.opt.tools.64",
"args": ["locations/gym.tscn"]
}
]
}
+1 -1
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@@ -16,7 +16,7 @@ godot-editor-main: patch
patch: ./src/godot/scene/animation/skeleton_ik.cpp
cd ./src/godot && git reset --hard HEAD && for p in ../patches/*.patch; do git apply $$p; done
sed -e 's/ERR_FAIL_COND_V(-1 == p_task->root_bone, false);//g' -i ./src/godot/scene/animation/skeleton_ik.cpp
cd ./src/modules/voxel && git reset --hard HEAD && for p in ../../patches/voxel/*.patch; do git apply $$p; done
export: export-models export-clothes
rm -Rf godot/.import
+2
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+315
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