Check how generated buildings were distinguished from manually created in previous editor #21
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#5 Re-create procedural generation from old editor
slapin/streaming_world
#7 Disallow editing for generated buildings
slapin/streaming_world
Reference: slapin/streaming_world#21
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The code to remove generated buildings is kind of meh....
This function is called from lines editor. Probably this can go to world code and have a command runnable from editor.
And list of prefixes should live in config.
Need to implement building erase function beforehand.