40 lines
1.8 KiB
Makefile
40 lines
1.8 KiB
Makefile
BLENDER = ../../blender-3.3.1-linux-x64/blender
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SERVER = src/godot/bin/godot_server.x11.opt.tools.64
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.PHONY: all godot-editor-main export export-models export-clothes export-clean export-linux-demo export-windows-demo export-binaries patch
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all: godot-editor-main godot-main
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godot-main: patch
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cd src/godot; \
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scons platform=x11 target=release tools=no custom_modules=../modules -j16; \
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scons platform=x11 target=release_debug tools=no custom_modules=../modules -j16;
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cd src/godot; \
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scons platform=x11 target=release tools=no custom_modules=../modules -j16; \
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scons platform=server target=release_debug tools=yes custom_modules=../modules -j16
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godot-editor-main: patch
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cd src/godot; \
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scons platform=x11 target=release_debug tools=yes custom_modules=../modules -j16;
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patch: ./src/godot/scene/animation/skeleton_ik.cpp
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cd ./src/godot && git reset --hard HEAD && for p in ../patches/*.patch; do git apply $$p; done
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sed -e 's/ERR_FAIL_COND_V(-1 == p_task->root_bone, false);//g' -i ./src/godot/scene/animation/skeleton_ik.cpp
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cd ./src/modules/voxel && git reset --hard HEAD && for p in ../patches/voxel/*.patch; do git apply $$p; done
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export: export-models export-clothes
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rm -Rf godot/.import
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export-clean:
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rm -f assets/blender/scripts/tmp-*.blend
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export-models: export-clean
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$(BLENDER) -b -Y -P assets/blender/scripts/export_models.py
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export-clothes: export-clean
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$(BLENDER) -b -Y -P assets/blender/scripts/export_clothes.py
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export-binaries:
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mkdir -p export
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$(SERVER) --path godot --export linux_demo ../export/office-demo-linux.x86_64
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$(SERVER) --path godot --export-debug linux_demo ../export/office-demo-debug-linux.x86_64
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$(SERVER) --path godot --export windows_demo ../export/office-demo-windows.x86_64.exe
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$(SERVER) --path godot --export-debug windows_demo ../export/office-demo-debug-windows.x86_64.exe
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