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3c47a87768
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Roof now works
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2026-04-08 20:06:40 +03:00 |
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4ba28fe512
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Town components indicators
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2026-04-07 11:37:43 +03:00 |
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9f2f0be4a3
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Adjusted frame geometry
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2026-04-07 11:21:01 +03:00 |
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7d64ba30cb
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CellGrid+Frames done
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2026-04-07 01:39:32 +03:00 |
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82c0e8c6ce
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Fixed doors and windows geometry
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2026-04-07 01:18:48 +03:00 |
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3798f227a7
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Fixed external door geometry
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2026-04-06 23:00:20 +03:00 |
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19e4d80741
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Proper walls geometry with frames
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2026-04-06 19:31:10 +03:00 |
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d8122e3275
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Fixed floor offset
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2026-04-06 02:16:45 +03:00 |
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0ebba40867
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Corners finally match
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2026-04-06 01:45:26 +03:00 |
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64b03abb48
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Fixed material for Lot geometry and CellGrid is re-created now
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2026-04-05 19:51:22 +03:00 |
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cfd9dde5da
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Town plaza fixed
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2026-04-05 17:23:28 +03:00 |
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07101fcc64
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Fixed crash on texture change
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2026-04-04 05:36:08 +03:00 |
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b8c61da1f7
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TriangleBuffer
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2026-04-04 05:13:15 +03:00 |
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b1413d6d00
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Procedural texture implementation
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2026-04-04 03:42:50 +03:00 |
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f785339852
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Added OgreProcedural support
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2026-04-04 02:21:18 +03:00 |
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c2cbd0974d
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Added StaticGeometry support
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2026-04-04 02:12:38 +03:00 |
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9e72a48457
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Fixed LOD support
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2026-04-04 00:42:27 +03:00 |
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ebd875feac
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Static body check
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2026-04-03 21:12:45 +03:00 |
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2a2fd53c4f
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Camera and Light components
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2026-04-03 20:08:47 +03:00 |
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d4061386ec
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Fixed crashes
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2026-04-03 18:43:54 +03:00 |
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ec2695bc6c
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Now Mesh collider works
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2026-04-02 05:54:58 +03:00 |
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d68da8fc04
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physics save/load added
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2026-04-02 02:40:40 +03:00 |
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2371ba3b19
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added grid and angle buttons
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2026-04-02 00:18:50 +03:00 |
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bcf9291c03
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Load meshes immediately
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2026-04-01 20:11:43 +03:00 |
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c31892ac05
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Load/Save dialogues implemented
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2026-04-01 00:04:06 +03:00 |
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abd961ea0f
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Camera using CameraMan with working keys
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2026-03-31 23:45:59 +03:00 |
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e5f4bbfb90
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Keyboard camera navigation works now
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2026-03-31 22:47:03 +03:00 |
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3ebb41647e
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scene save implemented
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2026-03-31 12:57:59 +03:00 |
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db15c6a48a
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Proper scene editor implementation
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2026-03-31 02:48:01 +03:00 |
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9c2adbb698
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Added demo project to research root motion
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2026-03-26 12:19:51 +03:00 |
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0bd98ea3e2
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Updated editor
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2026-03-22 18:43:39 +03:00 |
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02ec62a00d
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Integrate property editor properly
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2026-03-14 04:19:34 +03:00 |
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c557950cca
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Refactoring editing tools
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2026-03-12 14:03:58 +03:00 |
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fe083f13da
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Fixed freezing with NPCs
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2026-02-25 17:53:42 +03:00 |
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cb2ce23009
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Removed mBodyNode from CharacterBase
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2026-02-25 14:51:26 +03:00 |
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ef4c675d98
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Now we have complete clothes pipeline except shape keys
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2026-02-22 17:58:20 +03:00 |
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ccf451336d
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Fixed AIs and crashes
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2026-02-21 00:55:39 +03:00 |
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8fddcb4cd9
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Now both male and female uses modular assets
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2026-02-17 00:35:14 +03:00 |
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be10abda16
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independent slots for clothes, converted to .mesh workflow
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2026-02-16 09:44:00 +03:00 |
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5d5d04b690
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tracing Ogre frame, making sure all furniture use the same material
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2026-02-14 13:44:05 +03:00 |
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884a310033
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aarch64 build support
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2026-02-14 03:05:45 +08:00 |
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a85152a675
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Adapted more debugging with Tracy, characters update
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2026-02-13 18:14:09 +03:00 |
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74a1adfb27
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Intagrated Tracy, debugged animations
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2026-02-12 14:00:05 +03:00 |
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bf25ef1a80
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Fixed vehicles export
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2026-02-10 00:49:19 +03:00 |
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b01605d826
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Cleanup
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2026-02-09 12:40:38 +03:00 |
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b99474a66b
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Fixed uninitialized variable
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2026-02-08 23:29:37 +03:00 |
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3ffda0f2d5
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Fixed character creation missing components
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2026-02-08 19:31:09 +03:00 |
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56436ea652
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Better protect allocated Ogre character data; proper blend path setting
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2026-02-08 18:17:48 +03:00 |
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71a560ab3f
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Better way to import vrms; fix physics in editor
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2026-02-08 14:36:45 +03:00 |
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d139e77969
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Continued working on GOAP action executor
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2026-02-07 17:03:12 +03:00 |
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