Commit Graph

170 Commits

Author SHA1 Message Date
3c47a87768 Roof now works 2026-04-08 20:06:40 +03:00
4ba28fe512 Town components indicators 2026-04-07 11:37:43 +03:00
9f2f0be4a3 Adjusted frame geometry 2026-04-07 11:21:01 +03:00
7d64ba30cb CellGrid+Frames done 2026-04-07 01:39:32 +03:00
82c0e8c6ce Fixed doors and windows geometry 2026-04-07 01:18:48 +03:00
3798f227a7 Fixed external door geometry 2026-04-06 23:00:20 +03:00
19e4d80741 Proper walls geometry with frames 2026-04-06 19:31:10 +03:00
d8122e3275 Fixed floor offset 2026-04-06 02:16:45 +03:00
0ebba40867 Corners finally match 2026-04-06 01:45:26 +03:00
64b03abb48 Fixed material for Lot geometry and CellGrid is re-created now 2026-04-05 19:51:22 +03:00
cfd9dde5da Town plaza fixed 2026-04-05 17:23:28 +03:00
07101fcc64 Fixed crash on texture change 2026-04-04 05:36:08 +03:00
b8c61da1f7 TriangleBuffer 2026-04-04 05:13:15 +03:00
b1413d6d00 Procedural texture implementation 2026-04-04 03:42:50 +03:00
f785339852 Added OgreProcedural support 2026-04-04 02:21:18 +03:00
c2cbd0974d Added StaticGeometry support 2026-04-04 02:12:38 +03:00
9e72a48457 Fixed LOD support 2026-04-04 00:42:27 +03:00
ebd875feac Static body check 2026-04-03 21:12:45 +03:00
2a2fd53c4f Camera and Light components 2026-04-03 20:08:47 +03:00
d4061386ec Fixed crashes 2026-04-03 18:43:54 +03:00
ec2695bc6c Now Mesh collider works 2026-04-02 05:54:58 +03:00
d68da8fc04 physics save/load added 2026-04-02 02:40:40 +03:00
2371ba3b19 added grid and angle buttons 2026-04-02 00:18:50 +03:00
bcf9291c03 Load meshes immediately 2026-04-01 20:11:43 +03:00
c31892ac05 Load/Save dialogues implemented 2026-04-01 00:04:06 +03:00
abd961ea0f Camera using CameraMan with working keys 2026-03-31 23:45:59 +03:00
e5f4bbfb90 Keyboard camera navigation works now 2026-03-31 22:47:03 +03:00
3ebb41647e scene save implemented 2026-03-31 12:57:59 +03:00
db15c6a48a Proper scene editor implementation 2026-03-31 02:48:01 +03:00
9c2adbb698 Added demo project to research root motion 2026-03-26 12:19:51 +03:00
0bd98ea3e2 Updated editor 2026-03-22 18:43:39 +03:00
02ec62a00d Integrate property editor properly 2026-03-14 04:19:34 +03:00
c557950cca Refactoring editing tools 2026-03-12 14:03:58 +03:00
fe083f13da Fixed freezing with NPCs 2026-02-25 17:53:42 +03:00
cb2ce23009 Removed mBodyNode from CharacterBase 2026-02-25 14:51:26 +03:00
ef4c675d98 Now we have complete clothes pipeline except shape keys 2026-02-22 17:58:20 +03:00
ccf451336d Fixed AIs and crashes 2026-02-21 00:55:39 +03:00
8fddcb4cd9 Now both male and female uses modular assets 2026-02-17 00:35:14 +03:00
be10abda16 independent slots for clothes, converted to .mesh workflow 2026-02-16 09:44:00 +03:00
5d5d04b690 tracing Ogre frame, making sure all furniture use the same material 2026-02-14 13:44:05 +03:00
884a310033 aarch64 build support 2026-02-14 03:05:45 +08:00
a85152a675 Adapted more debugging with Tracy, characters update 2026-02-13 18:14:09 +03:00
74a1adfb27 Intagrated Tracy, debugged animations 2026-02-12 14:00:05 +03:00
bf25ef1a80 Fixed vehicles export 2026-02-10 00:49:19 +03:00
b01605d826 Cleanup 2026-02-09 12:40:38 +03:00
b99474a66b Fixed uninitialized variable 2026-02-08 23:29:37 +03:00
3ffda0f2d5 Fixed character creation missing components 2026-02-08 19:31:09 +03:00
56436ea652 Better protect allocated Ogre character data; proper blend path setting 2026-02-08 18:17:48 +03:00
71a560ab3f Better way to import vrms; fix physics in editor 2026-02-08 14:36:45 +03:00
d139e77969 Continued working on GOAP action executor 2026-02-07 17:03:12 +03:00