Commit Graph

180 Commits

Author SHA1 Message Date
f474ada828 Added commands to config 2024-11-03 06:33:06 +03:00
3b60d685f7 flecs update 2024-11-03 06:26:40 +03:00
50b2ae5363 proper command interface was implemented 2024-11-03 06:23:10 +03:00
e3f37cdcdc Implemented ordering and command setting 2024-11-01 22:54:51 +03:00
f1d5b75ca1 Forgot to add a file 2024-11-01 00:04:22 +03:00
41e9590bda Update Godot, flecs, meshoptimizer 2024-11-01 00:03:38 +03:00
7b87d9bea6 Fixed lots of problems 2024-10-31 23:15:04 +03:00
f59f2dce09 Added article 2024-10-31 14:24:57 +03:00
245cb1e408 Separated module; generate grid size 2024-10-30 17:31:24 +03:00
6e1e864197 Working on initial stages of procedural generator 2024-10-30 03:04:03 +03:00
a91bda34e5 Graph look + cleanup 2024-10-28 03:48:31 +03:00
21fb3833cc Save/Load works for building layout graphs 2024-10-28 02:03:00 +03:00
799ac40a4a Made layout saving work 2024-10-27 22:36:30 +03:00
7152267937 Separated dlayout data code 2024-10-27 18:29:28 +03:00
ae3d86d391 Continued work on layout graph 2024-10-27 17:50:48 +03:00
6eb584f73c Getting room types from file 2024-10-27 00:32:04 +03:00
0356746749 meshoptimizer update 2024-10-26 21:59:21 +03:00
5b4fcdd0f6 Finally implemented interior graph 2024-10-26 21:56:07 +03:00
69b807bf22 Working on interior graph 2024-10-26 02:41:33 +03:00
3b4006e02d Refactoring; Started GUI for interior layout graph 2024-10-25 22:16:35 +03:00
2cc591706f MeshOptimizer update 2024-10-24 04:51:12 +03:00
aa324903fd Editor UI refactoring 2024-10-24 04:48:36 +03:00
7bac24d34e Cellular automata implementation 2024-10-21 19:54:07 +03:00
997b66b7f9 Mesh optimizations 2024-10-17 01:03:15 +03:00
b2fe7d7e46 Added MeshOptimizer 2024-10-16 21:58:17 +03:00
844056de64 Now creating MeshLibrary for buildings 2024-10-16 01:10:15 +03:00
b6b5fdada9 Fixed instabilities 2024-10-15 19:59:25 +03:00
3241905ad1 Added camera controls 2024-10-12 17:49:13 +03:00
2424659058 Building models update 2024-10-11 03:16:34 +03:00
bbb608611c Now mesh merging for elements works 2024-10-10 17:20:35 +03:00
f4f8bbce0b Started mesh merging implementation 2024-10-10 12:25:32 +03:00
2597802469 Fixed tile growing 2024-10-10 01:30:57 +03:00
69b62c8c97 Multiple levels support 2024-10-08 04:31:36 +03:00
f62dbbf505 ECS redesign for buildings layout editor 2024-10-07 18:38:46 +03:00
64a66d1c50 Can now select grid node with mouse click 2024-10-06 18:17:45 +03:00
0e5a2e7f9b Worked on building layout editor 2024-10-06 09:08:28 +03:00
6986a4a334 Split ElementType editor from LayoutEditor 2024-10-05 08:42:32 +03:00
57f34b93bf Flecs update 2024-10-05 03:43:04 +03:00
c8072b8457 Added NPC roster data 2024-10-05 03:36:27 +03:00
166e6d6b4a Started buildings layout editor 2024-10-05 03:35:32 +03:00
db39715354 Lines are under ECS too 2024-10-03 01:35:31 +03:00
b0613d9ad1 Accessor is ready for ECS 2024-10-02 23:09:01 +03:00
794857209d Made accessor for lines 2024-10-02 20:49:41 +03:00
521ae37202 Update godot 2024-10-02 11:25:23 +03:00
175c863577 Removed unneeded stuff 2024-10-01 12:48:14 +03:00
b6971322f2 Now access buildings externally only by string keys 2024-10-01 12:40:38 +03:00
5e6bcedd09 Refactor more for string key access to buildings 2024-10-01 05:27:15 +03:00
9705200853 Fixed double deletion check assert 2024-10-01 04:12:51 +03:00
b2bcfd0253 Started implementing data model friendly to ECS 2024-10-01 03:58:15 +03:00
97172fff8d Cleanup 2024-10-01 00:33:29 +03:00