Block a user
Check how generated buildings were distinguished from manually created in previous editor
This function is called from lines editor. Probably this can go to world code and have a command runnable from editor. And list of prefixes should live in config.
Check how generated buildings were distinguished from manually created in previous editor
The code to remove generated buildings is kind of meh....
func remove_generated_stuff():
var lookup = buildings.keys().duplicate()
var prefixes = ["empty", "foundation30",…
Re-create procedural generation from old editor
See place_buildings()/place_valley() functions in editor.gd These are placed in create_road_from_lines()
Build walk and driving AStar from _path line segments for minimap and navigation.
Implement narrowing and widening for roads
Implement _path line generation from _road line
Implement _path line creating/editing
Check how generated buildings were distinguished from manually created in previous editor
Add "rebuild roads" feature
Add metadata editor for lines
build indices for lines before saving