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43c312e371
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Worked on debugging and metadata stuff
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2024-09-18 23:00:52 +03:00 |
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a9190fcc09
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Fight with event leaking; disabled unncecessary camera checks
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2024-09-17 23:08:41 +03:00 |
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c268a4992a
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fixed camera rotation fixed
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2024-09-17 15:30:35 +03:00 |
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3c99a0b09c
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fixed camera rotation
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2024-09-17 15:29:29 +03:00 |
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43bc11b6e8
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Godot update, camera nav widget, closes #35
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2024-09-17 02:27:31 +03:00 |
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49e7b9f970
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Create records for doors and aabbs, debug events problem, closes #38
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2024-09-16 19:06:04 +03:00 |
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ccc1555424
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Separated BuildingsData to a singleton as RoadLinesData
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2024-09-16 13:34:06 +03:00 |
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e971020cb3
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Building creation done
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2024-09-16 01:37:41 +03:00 |
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d5ad5bac8c
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Almost separated the buildings editor
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2024-09-15 23:57:40 +03:00 |
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e505c6df0d
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Started working on building creation
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2024-09-14 21:19:33 +03:00 |
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196ce25dbe
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Generated stuff removal done, closes #27
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2024-09-14 20:10:00 +03:00 |
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e720697b70
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Now can move camera in line editor mode, closes #2
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2024-09-14 19:29:31 +03:00 |
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01c69a4ae9
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rebuilding roads done, closes #20
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2024-09-14 17:00:08 +03:00 |
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c95976016e
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Added callables
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2024-09-11 22:11:29 +03:00 |
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c0b2081242
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Godot update
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2024-09-11 16:00:32 +03:00 |
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b3b7cc0d90
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Refactoring of lines handling
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2024-09-11 15:59:00 +03:00 |
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2f3465350e
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Started work on procgen
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2024-09-09 23:55:46 +03:00 |
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f103860c79
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Removing generated stuff via prefixes
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2024-09-08 20:12:05 +03:00 |
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41b46c9526
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Building removal works now
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2024-09-08 19:28:21 +03:00 |
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eac265642e
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Working on building removal
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2024-09-08 17:25:57 +03:00 |
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4468c839ec
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Implemented metadata editor. closes #19
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2024-09-08 15:01:25 +03:00 |
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67e3057109
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Lines saving works
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2024-09-07 22:58:20 +03:00 |
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88317b2564
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Can create and delete lines
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2024-09-05 15:16:19 +03:00 |
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ed09663bcc
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worked on lines saving
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2024-09-05 12:11:46 +03:00 |
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4c26ff677c
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Godot update
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2024-09-04 20:04:43 +03:00 |
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ccc15bbe6c
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Manual coordinates for curspr and point work
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2024-09-04 20:02:47 +03:00 |
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ab9387a06a
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Point create/Delete and cursor lineedit display
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2024-09-03 22:42:28 +03:00 |
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802ff0fd53
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Godot update
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2024-09-03 20:29:15 +03:00 |
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818c21ecac
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Line filter is implemented
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2024-09-01 06:13:06 +03:00 |
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0e819d6e7e
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Actual line editing
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2024-08-31 11:53:28 +03:00 |
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1aa73b4367
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Added spinbox patch to godot
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2024-08-31 06:12:31 +03:00 |
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49a88f7c2e
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Using lines cursor
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2024-08-30 13:49:07 +03:00 |
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4f1477982a
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Working on map lines editing GUI
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2024-08-29 03:22:21 +03:00 |
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bbb13546b1
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Fixed reactivation problems
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2024-08-28 16:41:02 +03:00 |
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7486334c04
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Building editing update
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2024-08-25 02:00:01 +03:00 |
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0daf02795e
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Initial camera control code added
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2024-08-19 22:05:15 +03:00 |
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d1dc024353
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Added camera mode to c++
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2024-08-19 18:30:02 +03:00 |
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72beab0829
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Proper display of building types
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2024-07-26 23:37:15 +03:00 |
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d61618c895
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Backup buildings state
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2024-07-26 22:45:51 +03:00 |
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b486453b59
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Added serialization for structures
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2024-07-26 19:19:39 +03:00 |
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127192ddbe
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Added proper building de-serialization code
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2024-07-26 18:04:33 +03:00 |
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efddadd01b
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Godot update
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2024-07-26 13:46:16 +03:00 |
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e30e1ed2d8
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Started buildings undo system implementation
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2024-07-26 13:44:03 +03:00 |
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42ac0f19ca
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Implemented structure relocation
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2024-07-25 21:07:59 +03:00 |
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144f45d522
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Added initial implementation of world editor
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2024-06-01 02:50:37 +03:00 |
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e3dab9f816
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Godot update
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2024-05-28 19:16:35 +03:00 |
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d1142eb57a
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Use architecture for debugger
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2024-05-28 19:10:53 +03:00 |
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38e8b868e8
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Set main scene for export
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2024-05-28 19:10:01 +03:00 |
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26d9719c37
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Updated ARM export settings
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2024-05-28 18:45:36 +03:00 |
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b427e0d9be
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Added export presets
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2024-05-28 18:34:36 +03:00 |
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