|
|
69993ba696
|
remove more junk
|
2025-03-24 02:01:52 +08:00 |
|
|
|
7eceed3ee5
|
Optimized buildings a bit
|
2025-03-14 16:51:50 +03:00 |
|
|
|
2780fd300a
|
Updated systems handling
|
2025-02-08 22:32:21 +03:00 |
|
|
|
d34369512b
|
Worked on brush parameter editing
|
2025-01-13 21:29:50 +03:00 |
|
|
|
6622e1a6ac
|
Started terrain editor
|
2025-01-02 04:16:30 +03:00 |
|
|
|
3b4006e02d
|
Refactoring; Started GUI for interior layout graph
|
2024-10-25 22:16:35 +03:00 |
|
|
|
aa324903fd
|
Editor UI refactoring
|
2024-10-24 04:48:36 +03:00 |
|
|
|
7bac24d34e
|
Cellular automata implementation
|
2024-10-21 19:54:07 +03:00 |
|
|
|
997b66b7f9
|
Mesh optimizations
|
2024-10-17 01:03:15 +03:00 |
|
|
|
3241905ad1
|
Added camera controls
|
2024-10-12 17:49:13 +03:00 |
|
|
|
f4f8bbce0b
|
Started mesh merging implementation
|
2024-10-10 12:25:32 +03:00 |
|
|
|
2597802469
|
Fixed tile growing
|
2024-10-10 01:30:57 +03:00 |
|
|
|
69b62c8c97
|
Multiple levels support
|
2024-10-08 04:31:36 +03:00 |
|
|
|
64a66d1c50
|
Can now select grid node with mouse click
|
2024-10-06 18:17:45 +03:00 |
|
|
|
0e5a2e7f9b
|
Worked on building layout editor
|
2024-10-06 09:08:28 +03:00 |
|
|
|
6986a4a334
|
Split ElementType editor from LayoutEditor
|
2024-10-05 08:42:32 +03:00 |
|
|
|
166e6d6b4a
|
Started buildings layout editor
|
2024-10-05 03:35:32 +03:00 |
|
|
|
1d620a3326
|
Direct rotation control, closes #49
|
2024-09-23 12:21:34 +03:00 |
|
|
|
72bc6ade25
|
Added UI to control cursor and building position in buildings editor
|
2024-09-22 04:33:35 +03:00 |
|
|
|
2f3187257d
|
Worked on buildings in lines
|
2024-09-22 02:19:40 +03:00 |
|
|
|
6fa644c57d
|
All editor is in c++ now
|
2024-09-20 18:40:32 +03:00 |
|
|
|
9ad8bb2620
|
Removed script from editor
|
2024-09-20 16:06:27 +03:00 |
|
|
|
43c312e371
|
Worked on debugging and metadata stuff
|
2024-09-18 23:00:52 +03:00 |
|
|
|
43bc11b6e8
|
Godot update, camera nav widget, closes #35
|
2024-09-17 02:27:31 +03:00 |
|
|
|
e971020cb3
|
Building creation done
|
2024-09-16 01:37:41 +03:00 |
|
|
|
d5ad5bac8c
|
Almost separated the buildings editor
|
2024-09-15 23:57:40 +03:00 |
|
|
|
01c69a4ae9
|
rebuilding roads done, closes #20
|
2024-09-14 17:00:08 +03:00 |
|
|
|
2f3465350e
|
Started work on procgen
|
2024-09-09 23:55:46 +03:00 |
|
|
|
eac265642e
|
Working on building removal
|
2024-09-08 17:25:57 +03:00 |
|
|
|
4468c839ec
|
Implemented metadata editor. closes #19
|
2024-09-08 15:01:25 +03:00 |
|
|
|
818c21ecac
|
Line filter is implemented
|
2024-09-01 06:13:06 +03:00 |
|
|
|
0e819d6e7e
|
Actual line editing
|
2024-08-31 11:53:28 +03:00 |
|
|
|
49a88f7c2e
|
Using lines cursor
|
2024-08-30 13:49:07 +03:00 |
|
|
|
4f1477982a
|
Working on map lines editing GUI
|
2024-08-29 03:22:21 +03:00 |
|
|
|
bbb13546b1
|
Fixed reactivation problems
|
2024-08-28 16:41:02 +03:00 |
|
|
|
7486334c04
|
Building editing update
|
2024-08-25 02:00:01 +03:00 |
|
|
|
0daf02795e
|
Initial camera control code added
|
2024-08-19 22:05:15 +03:00 |
|
|
|
d1dc024353
|
Added camera mode to c++
|
2024-08-19 18:30:02 +03:00 |
|
|
|
72beab0829
|
Proper display of building types
|
2024-07-26 23:37:15 +03:00 |
|
|
|
e30e1ed2d8
|
Started buildings undo system implementation
|
2024-07-26 13:44:03 +03:00 |
|
|
|
42ac0f19ca
|
Implemented structure relocation
|
2024-07-25 21:07:59 +03:00 |
|
|
|
144f45d522
|
Added initial implementation of world editor
|
2024-06-01 02:50:37 +03:00 |
|
|
|
33dd2be5ac
|
Added missing data
|
2024-05-20 17:22:19 +03:00 |
|