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db2942986d
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Now able to create grid
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2024-11-10 05:12:47 +03:00 |
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bfa2621dee
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Building skeleton generation done
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2024-11-04 04:26:43 +03:00 |
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f474ada828
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Added commands to config
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2024-11-03 06:33:06 +03:00 |
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3b60d685f7
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flecs update
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2024-11-03 06:26:40 +03:00 |
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50b2ae5363
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proper command interface was implemented
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2024-11-03 06:23:10 +03:00 |
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e3f37cdcdc
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Implemented ordering and command setting
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2024-11-01 22:54:51 +03:00 |
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f1d5b75ca1
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Forgot to add a file
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2024-11-01 00:04:22 +03:00 |
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41e9590bda
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Update Godot, flecs, meshoptimizer
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2024-11-01 00:03:38 +03:00 |
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7b87d9bea6
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Fixed lots of problems
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2024-10-31 23:15:04 +03:00 |
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f59f2dce09
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Added article
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2024-10-31 14:24:57 +03:00 |
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245cb1e408
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Separated module; generate grid size
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2024-10-30 17:31:24 +03:00 |
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6e1e864197
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Working on initial stages of procedural generator
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2024-10-30 03:04:03 +03:00 |
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a91bda34e5
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Graph look + cleanup
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2024-10-28 03:48:31 +03:00 |
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21fb3833cc
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Save/Load works for building layout graphs
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2024-10-28 02:03:00 +03:00 |
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799ac40a4a
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Made layout saving work
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2024-10-27 22:36:30 +03:00 |
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7152267937
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Separated dlayout data code
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2024-10-27 18:29:28 +03:00 |
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ae3d86d391
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Continued work on layout graph
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2024-10-27 17:50:48 +03:00 |
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6eb584f73c
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Getting room types from file
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2024-10-27 00:32:04 +03:00 |
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0356746749
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meshoptimizer update
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2024-10-26 21:59:21 +03:00 |
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5b4fcdd0f6
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Finally implemented interior graph
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2024-10-26 21:56:07 +03:00 |
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69b807bf22
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Working on interior graph
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2024-10-26 02:41:33 +03:00 |
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3b4006e02d
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Refactoring; Started GUI for interior layout graph
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2024-10-25 22:16:35 +03:00 |
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2cc591706f
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MeshOptimizer update
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2024-10-24 04:51:12 +03:00 |
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aa324903fd
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Editor UI refactoring
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2024-10-24 04:48:36 +03:00 |
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7bac24d34e
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Cellular automata implementation
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2024-10-21 19:54:07 +03:00 |
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997b66b7f9
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Mesh optimizations
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2024-10-17 01:03:15 +03:00 |
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b2fe7d7e46
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Added MeshOptimizer
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2024-10-16 21:58:17 +03:00 |
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844056de64
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Now creating MeshLibrary for buildings
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2024-10-16 01:10:15 +03:00 |
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b6b5fdada9
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Fixed instabilities
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2024-10-15 19:59:25 +03:00 |
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3241905ad1
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Added camera controls
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2024-10-12 17:49:13 +03:00 |
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2424659058
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Building models update
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2024-10-11 03:16:34 +03:00 |
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bbb608611c
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Now mesh merging for elements works
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2024-10-10 17:20:35 +03:00 |
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f4f8bbce0b
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Started mesh merging implementation
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2024-10-10 12:25:32 +03:00 |
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2597802469
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Fixed tile growing
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2024-10-10 01:30:57 +03:00 |
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69b62c8c97
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Multiple levels support
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2024-10-08 04:31:36 +03:00 |
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f62dbbf505
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ECS redesign for buildings layout editor
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2024-10-07 18:38:46 +03:00 |
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64a66d1c50
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Can now select grid node with mouse click
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2024-10-06 18:17:45 +03:00 |
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0e5a2e7f9b
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Worked on building layout editor
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2024-10-06 09:08:28 +03:00 |
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6986a4a334
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Split ElementType editor from LayoutEditor
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2024-10-05 08:42:32 +03:00 |
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57f34b93bf
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Flecs update
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2024-10-05 03:43:04 +03:00 |
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c8072b8457
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Added NPC roster data
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2024-10-05 03:36:27 +03:00 |
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166e6d6b4a
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Started buildings layout editor
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2024-10-05 03:35:32 +03:00 |
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db39715354
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Lines are under ECS too
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2024-10-03 01:35:31 +03:00 |
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b0613d9ad1
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Accessor is ready for ECS
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2024-10-02 23:09:01 +03:00 |
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794857209d
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Made accessor for lines
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2024-10-02 20:49:41 +03:00 |
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521ae37202
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Update godot
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2024-10-02 11:25:23 +03:00 |
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175c863577
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Removed unneeded stuff
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2024-10-01 12:48:14 +03:00 |
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b6971322f2
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Now access buildings externally only by string keys
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2024-10-01 12:40:38 +03:00 |
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5e6bcedd09
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Refactor more for string key access to buildings
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2024-10-01 05:27:15 +03:00 |
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9705200853
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Fixed double deletion check assert
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2024-10-01 04:12:51 +03:00 |
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