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05755827ce
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Updated GLES patch
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2025-03-20 23:44:58 +03:00 |
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691b8e22bd
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Fix embree build problems with x11es and aarch64
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2025-03-20 22:43:00 +03:00 |
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5c9dda161b
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Added support for GLES on X11
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2025-03-20 22:04:44 +03:00 |
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53bb26c347
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Disable async pixel transfer API for X11
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2025-03-20 12:44:49 +03:00 |
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7f87876cd5
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Returned missing scenes
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2025-03-19 04:47:26 +03:00 |
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6819357b67
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flecs and meshoptimizer update
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2025-03-18 17:18:35 +03:00 |
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ea792d8ea9
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Save on draw calls
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2025-03-17 19:40:50 +03:00 |
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8e140fb878
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Optimize buildings
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2025-03-16 23:59:00 +03:00 |
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7eceed3ee5
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Optimized buildings a bit
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2025-03-14 16:51:50 +03:00 |
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85900e3ef1
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Disable buildingd layouts graph
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2025-03-13 22:47:00 +03:00 |
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c7fe27c36e
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Fix weird issue with flecs
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2025-03-13 21:46:05 +03:00 |
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876eefeea5
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Less verbose log
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2025-03-13 20:14:58 +03:00 |
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5f1fdddc5d
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City generation works now
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2025-03-13 18:11:51 +03:00 |
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0f21cce741
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Compoile fixes
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2025-03-12 05:25:35 +03:00 |
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32a8e1fb58
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flecs and meshoptimizer update
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2025-03-04 02:48:34 +03:00 |
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e83cecc8b3
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Lot separation and splitting works
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2025-03-04 02:43:08 +03:00 |
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2afa4feee8
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Updated generation of lots
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2025-03-03 10:00:13 +03:00 |
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fc1c4b5168
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Separating line data classes into components
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2025-02-27 10:34:02 +03:00 |
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d79222c86c
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Update - fixed lots generation, now can save lots polygons
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2025-02-26 08:02:41 +03:00 |
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66838892d5
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Propagated side to wedge
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2025-02-15 01:30:31 +03:00 |
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2eed8ef509
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Quality of life in procedural town creation improved
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2025-02-13 14:41:53 +03:00 |
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b56103930c
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Quality of life with road lines edge data (lots, buildings, etc.)
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2025-02-12 05:50:12 +03:00 |
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2780fd300a
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Updated systems handling
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2025-02-08 22:32:21 +03:00 |
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e5f22d47ab
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Update everything
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2025-01-31 09:33:19 +03:00 |
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dc6c8f881a
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update third party tools
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2025-01-31 08:49:33 +03:00 |
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a5bb11f5bf
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Adding more models
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2025-01-29 14:29:02 +03:00 |
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d34369512b
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Worked on brush parameter editing
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2025-01-13 21:29:50 +03:00 |
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2b671cedb2
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Added missing file
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2025-01-12 19:13:01 +03:00 |
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6617b66ff3
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Brushes work now, curve editor
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2025-01-12 18:46:11 +03:00 |
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59a99ff706
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Proper brush configuration
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2025-01-03 04:22:54 +03:00 |
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b7b746d000
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MeshOptimizer update
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2025-01-02 04:20:31 +03:00 |
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6622e1a6ac
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Started terrain editor
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2025-01-02 04:16:30 +03:00 |
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c3720f69c8
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Finally shrinking looks sane
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2024-12-29 00:06:10 +03:00 |
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2f8031fa8e
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Fixed iteration finish code
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2024-12-17 14:50:37 +03:00 |
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6f2ab0105d
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Shrinking is broken
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2024-12-17 00:57:21 +03:00 |
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4c2049f05c
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Fixed processing of graphs
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2024-12-11 00:06:37 +03:00 |
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af490a5eb4
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Roworking enterance handling
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2024-12-10 21:59:26 +03:00 |
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d2cd99d325
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remove inkcpp
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2024-12-10 19:31:10 +03:00 |
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5c57390d4c
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Added Ink
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2024-12-09 12:12:38 +03:00 |
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49a0fd7e74
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Use integer for rotation
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2024-12-09 01:15:06 +03:00 |
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54a9b6f9ad
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Rewritten grid matching in more declarative way
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2024-12-09 00:52:04 +03:00 |
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5d4c653c9a
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Now generating layouts with corridoors
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2024-12-08 19:16:06 +03:00 |
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d46401b973
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Separated and cleaned interior/exterior stuff
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2024-12-06 01:00:03 +03:00 |
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b427de968f
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Now we can generate 3D layouts
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2024-12-05 22:00:18 +03:00 |
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770a163c63
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Handling aspect
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2024-12-02 16:32:52 +03:00 |
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482194b14c
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Flecs update
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2024-12-01 19:08:53 +03:00 |
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5dfa476a54
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Better drawing of layout tiles
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2024-12-01 19:04:49 +03:00 |
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42dc811cf6
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Now layout build works fine
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2024-12-01 04:12:25 +03:00 |
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c0248e1b11
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Updated test
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2024-11-25 16:20:48 +03:00 |
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40183a44a7
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Added region_tree tests
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2024-11-25 15:34:42 +03:00 |
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