Commit Graph

49 Commits

Author SHA1 Message Date
7bac24d34e Cellular automata implementation 2024-10-21 19:54:07 +03:00
997b66b7f9 Mesh optimizations 2024-10-17 01:03:15 +03:00
844056de64 Now creating MeshLibrary for buildings 2024-10-16 01:10:15 +03:00
3241905ad1 Added camera controls 2024-10-12 17:49:13 +03:00
2424659058 Building models update 2024-10-11 03:16:34 +03:00
bbb608611c Now mesh merging for elements works 2024-10-10 17:20:35 +03:00
f4f8bbce0b Started mesh merging implementation 2024-10-10 12:25:32 +03:00
2597802469 Fixed tile growing 2024-10-10 01:30:57 +03:00
69b62c8c97 Multiple levels support 2024-10-08 04:31:36 +03:00
f62dbbf505 ECS redesign for buildings layout editor 2024-10-07 18:38:46 +03:00
64a66d1c50 Can now select grid node with mouse click 2024-10-06 18:17:45 +03:00
0e5a2e7f9b Worked on building layout editor 2024-10-06 09:08:28 +03:00
6986a4a334 Split ElementType editor from LayoutEditor 2024-10-05 08:42:32 +03:00
c8072b8457 Added NPC roster data 2024-10-05 03:36:27 +03:00
166e6d6b4a Started buildings layout editor 2024-10-05 03:35:32 +03:00
144b737dc3 Now line buildings save/load works 2024-09-24 22:00:24 +03:00
1d620a3326 Direct rotation control, closes #49 2024-09-23 12:21:34 +03:00
72bc6ade25 Added UI to control cursor and building position in buildings editor 2024-09-22 04:33:35 +03:00
2f3187257d Worked on buildings in lines 2024-09-22 02:19:40 +03:00
6fa644c57d All editor is in c++ now 2024-09-20 18:40:32 +03:00
9ad8bb2620 Removed script from editor 2024-09-20 16:06:27 +03:00
43c312e371 Worked on debugging and metadata stuff 2024-09-18 23:00:52 +03:00
43bc11b6e8 Godot update, camera nav widget, closes #35 2024-09-17 02:27:31 +03:00
e971020cb3 Building creation done 2024-09-16 01:37:41 +03:00
d5ad5bac8c Almost separated the buildings editor 2024-09-15 23:57:40 +03:00
01c69a4ae9 rebuilding roads done, closes #20 2024-09-14 17:00:08 +03:00
2f3465350e Started work on procgen 2024-09-09 23:55:46 +03:00
eac265642e Working on building removal 2024-09-08 17:25:57 +03:00
4468c839ec Implemented metadata editor. closes #19 2024-09-08 15:01:25 +03:00
67e3057109 Lines saving works 2024-09-07 22:58:20 +03:00
818c21ecac Line filter is implemented 2024-09-01 06:13:06 +03:00
0e819d6e7e Actual line editing 2024-08-31 11:53:28 +03:00
49a88f7c2e Using lines cursor 2024-08-30 13:49:07 +03:00
4f1477982a Working on map lines editing GUI 2024-08-29 03:22:21 +03:00
bbb13546b1 Fixed reactivation problems 2024-08-28 16:41:02 +03:00
7486334c04 Building editing update 2024-08-25 02:00:01 +03:00
0daf02795e Initial camera control code added 2024-08-19 22:05:15 +03:00
d1dc024353 Added camera mode to c++ 2024-08-19 18:30:02 +03:00
72beab0829 Proper display of building types 2024-07-26 23:37:15 +03:00
d61618c895 Backup buildings state 2024-07-26 22:45:51 +03:00
e30e1ed2d8 Started buildings undo system implementation 2024-07-26 13:44:03 +03:00
42ac0f19ca Implemented structure relocation 2024-07-25 21:07:59 +03:00
144f45d522 Added initial implementation of world editor 2024-06-01 02:50:37 +03:00
38e8b868e8 Set main scene for export 2024-05-28 19:10:01 +03:00
26d9719c37 Updated ARM export settings 2024-05-28 18:45:36 +03:00
b427e0d9be Added export presets 2024-05-28 18:34:36 +03:00
ab5f35eba1 Now road, terrain and buildings work fine 2024-05-26 01:21:19 +03:00
33dd2be5ac Added missing data 2024-05-20 17:22:19 +03:00
ee792671b0 Added walls 2024-05-16 23:22:53 +03:00