Commit Graph

164 Commits

Author SHA1 Message Date
e83cecc8b3 Lot separation and splitting works 2025-03-04 02:43:08 +03:00
2afa4feee8 Updated generation of lots 2025-03-03 10:00:13 +03:00
fc1c4b5168 Separating line data classes into components 2025-02-27 10:34:02 +03:00
d79222c86c Update - fixed lots generation, now can save lots polygons 2025-02-26 08:02:41 +03:00
66838892d5 Propagated side to wedge 2025-02-15 01:30:31 +03:00
2eed8ef509 Quality of life in procedural town creation improved 2025-02-13 14:41:53 +03:00
b56103930c Quality of life with road lines edge data (lots, buildings, etc.) 2025-02-12 05:50:12 +03:00
2780fd300a Updated systems handling 2025-02-08 22:32:21 +03:00
e5f22d47ab Update everything 2025-01-31 09:33:19 +03:00
dc6c8f881a update third party tools 2025-01-31 08:49:33 +03:00
a5bb11f5bf Adding more models 2025-01-29 14:29:02 +03:00
d34369512b Worked on brush parameter editing 2025-01-13 21:29:50 +03:00
2b671cedb2 Added missing file 2025-01-12 19:13:01 +03:00
6617b66ff3 Brushes work now, curve editor 2025-01-12 18:46:11 +03:00
59a99ff706 Proper brush configuration 2025-01-03 04:22:54 +03:00
b7b746d000 MeshOptimizer update 2025-01-02 04:20:31 +03:00
6622e1a6ac Started terrain editor 2025-01-02 04:16:30 +03:00
c3720f69c8 Finally shrinking looks sane 2024-12-29 00:06:10 +03:00
2f8031fa8e Fixed iteration finish code 2024-12-17 14:50:37 +03:00
6f2ab0105d Shrinking is broken 2024-12-17 00:57:21 +03:00
4c2049f05c Fixed processing of graphs 2024-12-11 00:06:37 +03:00
af490a5eb4 Roworking enterance handling 2024-12-10 21:59:26 +03:00
d2cd99d325 remove inkcpp 2024-12-10 19:31:10 +03:00
5c57390d4c Added Ink 2024-12-09 12:12:38 +03:00
49a0fd7e74 Use integer for rotation 2024-12-09 01:15:06 +03:00
54a9b6f9ad Rewritten grid matching in more declarative way 2024-12-09 00:52:04 +03:00
5d4c653c9a Now generating layouts with corridoors 2024-12-08 19:16:06 +03:00
d46401b973 Separated and cleaned interior/exterior stuff 2024-12-06 01:00:03 +03:00
b427de968f Now we can generate 3D layouts 2024-12-05 22:00:18 +03:00
770a163c63 Handling aspect 2024-12-02 16:32:52 +03:00
482194b14c Flecs update 2024-12-01 19:08:53 +03:00
5dfa476a54 Better drawing of layout tiles 2024-12-01 19:04:49 +03:00
42dc811cf6 Now layout build works fine 2024-12-01 04:12:25 +03:00
c0248e1b11 Updated test 2024-11-25 16:20:48 +03:00
40183a44a7 Added region_tree tests 2024-11-25 15:34:42 +03:00
5d59a15e36 Reworked growing of regions into jbo system 2024-11-19 12:33:16 +03:00
aff536d37f Updated flecs and meshoptimizer 2024-11-16 11:49:19 +03:00
74afcaf126 Reworked region creation 2024-11-16 11:42:25 +03:00
abd814eba2 Refactored region growth 2024-11-16 06:24:34 +03:00
0b4a942acb Updated TODO 2024-11-14 07:06:05 +03:00
90bfc54952 Allocate rooms in zones started 2024-11-14 06:57:47 +03:00
13fa1e6eef Need to limit per region growth 2024-11-12 08:10:32 +03:00
d1bcf3af7b Did a small refactoring 2024-11-12 07:51:34 +03:00
124a080840 Visualize grid in 2D: multiple floors support 2024-11-11 03:03:43 +03:00
8381e37fbe Grid 2D display 2024-11-11 01:05:19 +03:00
2eee5efd95 Updated flecs, godot, meshoptimizer 2024-11-10 05:25:01 +03:00
db2942986d Now able to create grid 2024-11-10 05:12:47 +03:00
bfa2621dee Building skeleton generation done 2024-11-04 04:26:43 +03:00
3b60d685f7 flecs update 2024-11-03 06:26:40 +03:00
50b2ae5363 proper command interface was implemented 2024-11-03 06:23:10 +03:00