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6e1e864197
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Working on initial stages of procedural generator
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2024-10-30 03:04:03 +03:00 |
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a91bda34e5
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Graph look + cleanup
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2024-10-28 03:48:31 +03:00 |
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799ac40a4a
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Made layout saving work
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2024-10-27 22:36:30 +03:00 |
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6eb584f73c
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Getting room types from file
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2024-10-27 00:32:04 +03:00 |
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3b4006e02d
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Refactoring; Started GUI for interior layout graph
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2024-10-25 22:16:35 +03:00 |
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aa324903fd
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Editor UI refactoring
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2024-10-24 04:48:36 +03:00 |
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7bac24d34e
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Cellular automata implementation
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2024-10-21 19:54:07 +03:00 |
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997b66b7f9
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Mesh optimizations
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2024-10-17 01:03:15 +03:00 |
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844056de64
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Now creating MeshLibrary for buildings
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2024-10-16 01:10:15 +03:00 |
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3241905ad1
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Added camera controls
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2024-10-12 17:49:13 +03:00 |
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2424659058
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Building models update
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2024-10-11 03:16:34 +03:00 |
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bbb608611c
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Now mesh merging for elements works
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2024-10-10 17:20:35 +03:00 |
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f4f8bbce0b
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Started mesh merging implementation
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2024-10-10 12:25:32 +03:00 |
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2597802469
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Fixed tile growing
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2024-10-10 01:30:57 +03:00 |
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69b62c8c97
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Multiple levels support
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2024-10-08 04:31:36 +03:00 |
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f62dbbf505
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ECS redesign for buildings layout editor
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2024-10-07 18:38:46 +03:00 |
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64a66d1c50
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Can now select grid node with mouse click
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2024-10-06 18:17:45 +03:00 |
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0e5a2e7f9b
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Worked on building layout editor
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2024-10-06 09:08:28 +03:00 |
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6986a4a334
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Split ElementType editor from LayoutEditor
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2024-10-05 08:42:32 +03:00 |
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c8072b8457
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Added NPC roster data
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2024-10-05 03:36:27 +03:00 |
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166e6d6b4a
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Started buildings layout editor
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2024-10-05 03:35:32 +03:00 |
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144b737dc3
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Now line buildings save/load works
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2024-09-24 22:00:24 +03:00 |
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1d620a3326
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Direct rotation control, closes #49
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2024-09-23 12:21:34 +03:00 |
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72bc6ade25
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Added UI to control cursor and building position in buildings editor
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2024-09-22 04:33:35 +03:00 |
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2f3187257d
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Worked on buildings in lines
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2024-09-22 02:19:40 +03:00 |
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6fa644c57d
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All editor is in c++ now
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2024-09-20 18:40:32 +03:00 |
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9ad8bb2620
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Removed script from editor
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2024-09-20 16:06:27 +03:00 |
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43c312e371
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Worked on debugging and metadata stuff
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2024-09-18 23:00:52 +03:00 |
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43bc11b6e8
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Godot update, camera nav widget, closes #35
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2024-09-17 02:27:31 +03:00 |
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e971020cb3
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Building creation done
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2024-09-16 01:37:41 +03:00 |
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d5ad5bac8c
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Almost separated the buildings editor
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2024-09-15 23:57:40 +03:00 |
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01c69a4ae9
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rebuilding roads done, closes #20
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2024-09-14 17:00:08 +03:00 |
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2f3465350e
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Started work on procgen
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2024-09-09 23:55:46 +03:00 |
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eac265642e
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Working on building removal
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2024-09-08 17:25:57 +03:00 |
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4468c839ec
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Implemented metadata editor. closes #19
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2024-09-08 15:01:25 +03:00 |
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67e3057109
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Lines saving works
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2024-09-07 22:58:20 +03:00 |
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818c21ecac
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Line filter is implemented
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2024-09-01 06:13:06 +03:00 |
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0e819d6e7e
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Actual line editing
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2024-08-31 11:53:28 +03:00 |
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49a88f7c2e
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Using lines cursor
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2024-08-30 13:49:07 +03:00 |
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4f1477982a
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Working on map lines editing GUI
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2024-08-29 03:22:21 +03:00 |
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bbb13546b1
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Fixed reactivation problems
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2024-08-28 16:41:02 +03:00 |
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7486334c04
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Building editing update
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2024-08-25 02:00:01 +03:00 |
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0daf02795e
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Initial camera control code added
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2024-08-19 22:05:15 +03:00 |
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d1dc024353
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Added camera mode to c++
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2024-08-19 18:30:02 +03:00 |
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72beab0829
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Proper display of building types
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2024-07-26 23:37:15 +03:00 |
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d61618c895
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Backup buildings state
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2024-07-26 22:45:51 +03:00 |
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e30e1ed2d8
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Started buildings undo system implementation
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2024-07-26 13:44:03 +03:00 |
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42ac0f19ca
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Implemented structure relocation
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2024-07-25 21:07:59 +03:00 |
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144f45d522
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Added initial implementation of world editor
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2024-06-01 02:50:37 +03:00 |
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38e8b868e8
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Set main scene for export
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2024-05-28 19:10:01 +03:00 |
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